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performance_eventlooputilization_util1_util2.md
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<!-- YAML
added: v14.10.0
-->
* `util1` {Object} The result of a previous call to `eventLoopUtilization()`
* `util2` {Object} The result of a previous call to `eventLoopUtilization()`
prior to `util1`
* Returns {Object}
* `idle` {number}
* `active` {number}
* `utilization` {number}
The `eventLoopUtilization()` method returns an object that contains the
cumulative duration of time the event loop has been both idle and active as a
high resolution milliseconds timer. The `utilization` value is the calculated
Event Loop Utilization (ELU). If bootstrapping has not yet finished, the
properties have the value of 0.
`util1` and `util2` are optional parameters.
If `util1` is passed then the delta between the current call's `active` and
`idle` times are calculated and returned (similar to [`process.hrtime()`][]).
Likewise the adjusted `utilization` value is calculated.
If `util1` and `util2` are both passed then the calculation adjustments are
done between the two arguments. This is a convenience option because unlike
[`process.hrtime()`][] additional work is done to calculate the ELU.
ELU is similar to CPU utilization except that it is calculated using high
precision wall-clock time. It represents the percentage of time the event loop
has spent outside the event loop's event provider (e.g. `epoll_wait`). No other
CPU idle time is taken into consideration. The following is an example of how
a mostly idle process will have a high ELU.
<!-- eslint-skip -->
```js
'use strict';
const { eventLoopUtilization } = require('perf_hooks').performance;
const { spawnSync } = require('child_process');
setImmediate(() => {
const elu = eventLoopUtilization();
spawnSync('sleep', ['5']);
console.log(eventLoopUtilization(elu).utilization);
});
```
While the CPU is mostly idle while running this script the value of
`utilization` is 1. This is because the call to [`child_process.spawnSync()`][]
blocks the event loop from proceeding.
Passing in a user-defined object instead of the result of a previous call to
`eventLoopUtilization()` will lead to undefined behavior. The return values
are not guaranteed to reflect any correct state of the event loop.