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MeshViewer OpenGL

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too. Gametoast release thread: http://www.gametoast.com/viewtopic.php?f=64&t=32785

Repository

The release folder contains the latest stable build. The code can be found in the master branch

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.