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Copy pathasteroids_d3d12.vcxproj.filters
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asteroids_d3d12.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="src\asteroid_vs.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\skybox_ps.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\skybox_vs.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\font_ps.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\sprite_vs.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\sprite_ps.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\asteroid_ps_d3d11.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="src\asteroid_ps.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\asteroids_d3d11.cpp" />
<ClCompile Include="src\asteroids_d3d12.cpp" />
<ClCompile Include="src\camera.cpp" />
<ClCompile Include="src\DDSTextureLoader.cpp" />
<ClCompile Include="src\mesh.cpp" />
<ClCompile Include="src\simplexnoise1234.c" />
<ClCompile Include="src\simulation.cpp" />
<ClCompile Include="src\texture.cpp" />
<ClCompile Include="src\WinWrapper.cpp" />
<ClCompile Include="src\profile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\asteroids_d3d11.h" />
<ClInclude Include="src\asteroids_d3d12.h" />
<ClInclude Include="src\camera.h" />
<ClInclude Include="src\dds.h" />
<ClInclude Include="src\DDSTextureLoader.h" />
<ClInclude Include="src\mesh.h" />
<ClInclude Include="src\noise.h" />
<ClInclude Include="src\simplexnoise1234.h" />
<ClInclude Include="src\simulation.h" />
<ClInclude Include="src\texture.h" />
<ClInclude Include="src\util.h" />
<ClInclude Include="src\settings.h" />
<ClInclude Include="src\subset_d3d12.h" />
<ClInclude Include="src\profile.h" />
<ClInclude Include="src\sprite.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="src\gui.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="src\font.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="src\descriptor.h" />
<ClInclude Include="src\upload_heap.h" />
<ClInclude Include="src\common_defines.h">
<Filter>Shaders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Shaders">
<UniqueIdentifier>{8faf854c-ac25-4515-8f07-93a5c642b94b}</UniqueIdentifier>
</Filter>
<Filter Include="GUI">
<UniqueIdentifier>{bfe3f052-dc47-42b1-b2ed-8a41a5f87110}</UniqueIdentifier>
</Filter>
<Filter Include="Media">
<UniqueIdentifier>{c8998999-1e17-41eb-be05-0a68278ef143}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="src\intel_clear_bd_50_usascii.inl">
<Filter>GUI</Filter>
</None>
<None Include="src\stb_font_consolas_bold_50_usascii.inl">
<Filter>GUI</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Image Include="directx11.dds">
<Filter>Media</Filter>
</Image>
<Image Include="directx12.dds">
<Filter>Media</Filter>
</Image>
<Image Include="starbox_1024.dds">
<Filter>Media</Filter>
</Image>
</ItemGroup>
</Project>