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TransformedModelScalar.h
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#ifndef TRANSFORMEDMODELSCALAR_H
#define TRANSFORMEDMODELSCALAR_H
#include "CPUT_DX11.h"
#include "TransformedMeshScalar.h"
#include "HelperScalar.h"
class TransformedModelScalar : public HelperScalar
{
public:
TransformedModelScalar();
~TransformedModelScalar();
void CreateTransformedMeshes(CPUTModelDX11 *pModel);
void InsideViewFrustum(const BoxTestSetupScalar &setup,
UINT idx);
void TooSmall(const BoxTestSetupScalar &setup,
UINT idx);
void TransformMeshes(UINT start,
UINT end,
CPUTCamera* pCamera,
UINT idx);
void BinTransformedTrianglesST(UINT taskId,
UINT modelId,
UINT start,
UINT end,
UINT* pBin,
USHORT* pBinModel,
USHORT* pBinMesh,
USHORT* pNumTrisInBin,
UINT idx);
void BinTransformedTrianglesMT(UINT taskId,
UINT modelId,
UINT start,
UINT end,
UINT* pBin,
USHORT* pBinModel,
USHORT* pBinMesh,
USHORT* pNumTrisInBin,
UINT idx);
void Gather(float* xformedPos,
UINT meshId,
UINT triId,
UINT idx);
inline UINT GetNumVertices(){return mNumVertices;}
inline UINT GetNumTriangles(){return mNumTriangles;}
inline void SetXformedPos(float4 *pXformedPos0, float4 *pXformedPos1, UINT modelStart)
{
mpXformedPos[0] = pXformedPos0;
mpXformedPos[1] = pXformedPos1;
mpMeshes[0].SetXformedPos(mpXformedPos[0], mpXformedPos[1]);
UINT numVertices = 0;
numVertices += mpMeshes[0].GetNumVertices();
for(UINT i = 1; i < mNumMeshes; i++)
{
mpMeshes[i].SetXformedPos(mpXformedPos[0] + numVertices, mpXformedPos[1] + numVertices);
numVertices += mpMeshes[i].GetNumVertices();
}
}
inline void SetInsideFrustum(bool inFrustum, UINT idx){mInsideViewFrustum[idx] = inFrustum;}
inline bool IsRasterized2DB(UINT idx)
{
return (mInsideViewFrustum[idx] && !mTooSmall[idx]);
}
private:
CPUTModelDX11 *mpCPUTModel;
UINT mNumMeshes;
float4x4 mWorldMatrix;
float4x4 mCumulativeMatrix[2];
UINT mNumVertices;
UINT mNumTriangles;
float3 mBBCenterWS;
float3 mBBHalfWS;
bool mInsideViewFrustum[2];
bool mTooSmall[2];
float mOccluderSizeThreshold;
float3 mBBCenterOS;
float mRadiusSq;
TransformedMeshScalar *mpMeshes;
float4 *mpXformedPos[2];
};
#endif