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TransformedMeshScalar.h
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#ifndef TRANSFORMEDMESHSCALAR_H
#define TRANSFORMEDMESHSCALAR_H
#include "CPUT_DX11.h"
#include "Constants.h"
#include "HelperScalar.h"
class TransformedMeshScalar : public HelperScalar
{
public:
TransformedMeshScalar();
~TransformedMeshScalar();
void Initialize(CPUTMeshDX11 *pMesh);
void TransformVertices(const float4x4& cumulativeMatrix,
UINT start,
UINT end,
UINT idx);
void BinTransformedTrianglesST(UINT taskId,
UINT modelId,
UINT meshId,
UINT start,
UINT end,
UINT* pBin,
USHORT* pBinModel,
USHORT* pBinMesh,
USHORT* pNumTrisInBin,
UINT idx);
void BinTransformedTrianglesMT(UINT taskId,
UINT modelId,
UINT meshId,
UINT start,
UINT end,
UINT* pBin,
USHORT* pBinModel,
USHORT* pBinMesh,
USHORT* pNumTrisInBin,
UINT idx);
void GetOneTriangleData(float* xformedPos, UINT triId, UINT idx);
inline UINT GetNumTriangles() {return mNumTriangles;}
inline UINT GetNumVertices() {return mNumVertices;}
inline void SetXformedPos(float4 *pXformedPos0, float4 *pXformedPos1)
{
mpXformedPos[0] = pXformedPos0;
mpXformedPos[1] = pXformedPos1;
}
private:
UINT mNumVertices;
UINT mNumIndices;
UINT mNumTriangles;
Vertex *mpVertices;
UINT *mpIndices;
float4 *mpXformedPos[2];
void Gather(float4 pOut[3], UINT triId, UINT idx);
};
#endif