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AABBoxRasterizerAVX.h
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#ifndef AABBoxRasterizerAVX_H
#define AABBoxRasterizerAVX_H
#include "AABBoxRasterizer.h"
#include "TransformedAABBoxAVX.h"
class AABBoxRasterizerAVX : public AABBoxRasterizer
{
public:
AABBoxRasterizerAVX();
virtual ~AABBoxRasterizerAVX();
void CreateTransformedAABBoxes(CPUTAssetSet **pAssetSet, UINT numAssetSets);
void RenderVisible(CPUTAssetSet **pAssetSet,
CPUTRenderParametersDX &renderParams,
UINT numAssetsSets,
UINT idx);
void Render(CPUTAssetSet **pAssetSet,
CPUTRenderParametersDX &renderParams,
UINT numAssetSets,
UINT idx);
inline void ResetInsideFrustum()
{
for(UINT i = 0; i < mNumModels; i++)
{
mpInsideFrustum[0][i] = true;
mpInsideFrustum[1][i] = true;
}
}
void SetViewProjMatrix(float4x4 *viewMatrix, float4x4 *projMatrix, UINT idx);
inline void SetCPURenderTargetPixels(UINT *pRenderTargetPixels, UINT idx)
{
mpRenderTargetPixels[idx] = pRenderTargetPixels;
}
inline void SetDepthSummaryBuffer(const float *pDepthSummary, UINT idx){mpDepthSummary[idx] = pDepthSummary;}
inline void SetDepthTestTasks(UINT numTasks) {mNumDepthTestTasks = numTasks;}
inline void SetOccludeeSizeThreshold(float occludeeSizeThreshold){mOccludeeSizeThreshold = occludeeSizeThreshold;}
inline void SetCamera(CPUTCamera *pCamera, UINT idx) {mpCamera[idx] = pCamera;}
inline void SetEnableFCulling(bool enableFCulling) {mEnableFCulling = enableFCulling;}
inline UINT GetNumOccludees() {return mNumModels;}
inline UINT GetNumCulled(UINT idx) {return mNumCulled[idx];}
inline double GetDepthTestTime()
{
double averageTime = 0.0;
for(UINT i = 0; i < AVG_COUNTER; i++)
{
averageTime += mDepthTestTime[i];
}
return averageTime / AVG_COUNTER;
}
inline UINT GetNumTriangles()
{
UINT numTris = 0;
for(UINT i = 0; i < mNumModels; i++)
{
numTris += mpNumTriangles[i];
}
return numTris;
}
inline UINT GetNumCulledTriangles(UINT idx)
{
UINT numCulledTris = 0;
for(UINT i = 0; i < mNumModels; i++)
{
numCulledTris += mpVisible[idx][i] ? 0 : mpNumTriangles[i];
}
return numCulledTris;
}
inline UINT GetNumTrisRendered()
{
return mNumTrisRendered;
}
inline UINT GetNumFCullCount()
{
return mNumFCullCount;
}
void CalcInsideFrustum(CPUTFrustum *pFrustum, UINT start, UINT end, UINT idx);
protected:
struct WorldBBoxPacket;
UINT mNumModels;
TransformedAABBoxAVX *mpTransformedAABBox;
WorldBBoxPacket *mpWorldBoxes;
CPUTModelDX11 **mpModels;
bool *mpInsideFrustum[2];
UINT *mpNumTriangles;
__m128 *mViewMatrix[2];
__m128 *mProjMatrix[2];
UINT *mpRenderTargetPixels[2];
CPUTCamera *mpCamera[2];
bool *mpVisible[2];
UINT mNumCulled[2];
UINT mNumTrisRendered;
UINT mNumFCullCount;
UINT mNumDepthTestTasks;
float mOccludeeSizeThreshold;
UINT mTimeCounter;
const float *mpDepthSummary[2];
bool mEnableFCulling;
double mDepthTestTime[AVG_COUNTER];
};
#endif //AABBoxRasterizerAVX_H