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is there a way to test visibility of a bounding cube instead of testing all the composing triangles of the bounding cube??
Thanks
The text was updated successfully, but these errors were encountered:
TestRect would be the preferred way. An example of using this function is given in the companion sample https://github.com/GameTechDev/OcclusionCulling in the file https://github.com/GameTechDev/OcclusionCulling/blob/master/TransformedAABBoxAVX.cpp, look for function TransformAndPreTestAABBox line 165.
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is there a way to test visibility of a bounding cube instead of testing all the composing triangles of the bounding cube??
Thanks
The text was updated successfully, but these errors were encountered: