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Update documentation for RMV 1.1 release.
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Radeon Memory Visualizer V1.1 11-24-2020 | ||
---------------------------------------- | ||
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V1.1 Changes | ||
------------------------------------ | ||
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1) Add support for showing aliased resources in the allocation overview and allocation explorer panes. | ||
2) Rework the resource "Filter by size" slider throughout so that the resources are more evenly distributed. | ||
3) Empty tables show a graphical indication and description as to why the table is empty. | ||
4) Add "color by commit type" coloring mode. | ||
5) Add search box and filter by allocation size to the allocation table in the allocation explorer pane. | ||
6) Show unmapped resource memory in residency donut in the resource details pane. | ||
7) Bug/stability fixes. | ||
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Known Issues | ||
------------------------------------ | ||
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(1a) More than a single active device at a time within a single application is not supported. In this case, only the first device will be traced. | ||
(1b) More than a single Vulkan/DX12 process at a time is not supported. Only the first started application will be traced. | ||
(2) In the Snapshots|Resource details pane, Physical memory mapped events may be shown before virtual allocate events. | ||
(3) Some of the Pane navigation shortcuts may conflict with the keyboard shortcuts used by the Radeon Settings (such as ALT-R). It is recommended to remap the Radeon settings so they don't conflict. | ||
(4) Some UI elements do not rescale properly when the OS's DPI scale settings are dynamically changed, or when dragging RMV between two monitors with different DPI scales. Close and re-open RMV to view at proper sizes. | ||
(5) Running multiple instances of the Radeon Developer Panel is not supported. | ||
(6) Sparse texture are not fully supported. | ||
(7) When tracing an application that uses a launcher, or an application that creates multiple devices, it is possible that more than one trace file will be written to disk. In the case of the launcher, adding the launcher's executable name to the Blocked applications list in the Radeon Developer Panel should prevent multiple trace files. Restarting the Radeon Developer Panel may be required before attempting to trace again. | ||
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Release Notes History | ||
------------------------------------ | ||
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V1.0 | ||
------------------------------------ | ||
This is the first public release of the Radeon Memory Visualizer. |
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24 changes: 12 additions & 12 deletions
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docs/source/_static/theme_overrides.css → ...tation/source/_static/theme_overrides.css
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img { | ||
max-width: 100%; | ||
max-height: auto; | ||
box-shadow: 6px 6px #eee; | ||
-ms-interpolation-mode: bicubic; | ||
border: 1px solid #ccc; | ||
} | ||
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table { | ||
font-size: 12px; | ||
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img { | ||
max-width: 100%; | ||
max-height: auto; | ||
box-shadow: 6px 6px #eee; | ||
-ms-interpolation-mode: bicubic; | ||
border: 1px solid #ccc; | ||
} | ||
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table { | ||
font-size: 12px; | ||
} |
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Allocation explorer | ||
------------------- | ||
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This will show the resources for each allocation. The pane consists of 2 tables. | ||
The top table lists all of the allocations. These allocations can be filtered | ||
using the search box text filter, located above the allocation table, and also | ||
by size using the "**Filter by size**" slider to the right of the search box. | ||
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Clicking on an allocation will show it in the graphic below, along with a | ||
representation of all of the resources in the selected allocation. | ||
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.. image:: media/snapshot/allocation_explorer_1.png | ||
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The coloring can be changed using the "**color by ..**" combo box above the | ||
allocation graphic. | ||
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The "**show aliasing**" checkbox will display the resources in the allocation | ||
in a stacked view to help visualize aliasing. If no resources in the allocation | ||
are aliased, the checkbox will be grayed out. There are 2 splitters above and | ||
below the graphical allocation display and these can be moved to increase or | ||
decrease the height of the graphical allocation display. If there is a lot of | ||
aliasing, it may be useful to temporarily increase the height, as shown below: | ||
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.. image:: media/snapshot/allocation_explorer_2.png | ||
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The table under the allocation display shows a list of all the resources in the | ||
chosen allocation. These resources can be filtered using the search box text | ||
filter and also by size using the "**Filter by size**" slider on the right. | ||
Double-clicking on a resource will navigate to the **Resource details** pane. |
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Allocation overview | ||
------------------- | ||
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This pane will show the allocations and all the resources in each allocation. | ||
Again, the resources will have a stippled effect if they are aliased. | ||
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.. image:: media/snapshot/allocation_overview_1.png | ||
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Filtering by preferred heap is provided so that only resources in the specified | ||
preferred heaps are shown. | ||
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The coloring mode can be changed using the 'color by .. ' combo box, which will | ||
color the resources and allocations by various parameters, for example, resource | ||
usage, and the preferred heap type. | ||
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The allocations can be sorted using the sort combo box at the top. Sorting is | ||
currently based on allocation size, allocation Id, allocation age or resource | ||
count (the number of resources in the allocation). Another combo box to the | ||
left allows the sort to be in ascending or decending order. | ||
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Normally, allocations are sized relative to the largest allocations. Sometimes | ||
this makes smaller allocations difficult to see. The 'Normalize allocations' | ||
check box will draw all allocations the same length, as seen below: | ||
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.. image:: media/snapshot/allocation_overview_2.png | ||
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Also notice that the allocations are slightly taller than in the previous | ||
screenshot. The allocation height is controlled via the slider at the top, | ||
either allowing more allocations to be visible or showing more detail for | ||
a particular allocation. This is necessary in the case of aliased resources, | ||
where resources share the same underlying memory. The 'Show aliasing' check | ||
box will toggle between showing resources as a stacked display. If aliasing | ||
isn't present, the allocation display will be unchanged. This is demonstrated | ||
below: | ||
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.. image:: media/snapshot/allocation_overview_3.png | ||
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Here, there is aliasing on a depth-stencil buffer, and some of the render | ||
targets and textures. Normally these would be shown as single resources as | ||
seen in the previous image, but switching on the aliasing display, it can be | ||
seen that in the case of the depth-stencil buffer, the 3 resources share the | ||
same underlying memory. Also the height of the allocations has been increased | ||
to show the stacking more clearly. | ||
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The allocations can also be filtered using the search box. An allocation will | ||
only be shown if any part of its displayed text matches the text in the search | ||
box. This way, allocations can be filtered by size, heap type or number of | ||
resources. | ||
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Double-clicking on a resource will jump to the **Allocation explorer**. |
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How to generate a memory trace | ||
------------------------------ | ||
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The first thing you will need to do is generate a memory trace. Currently, | ||
this is done via the Radeon Developer Panel. Read the documentation provided | ||
with this distribution for information on how to create a memory trace. This | ||
can be obtained from within the Radeon Developer Panel or from the link on the | ||
Radeon Memory Visualizer “Welcome” view. The documentation is also available | ||
online at: | ||
http://radeon-developer-panel.readthedocs.io/en/latest/ | ||
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This documentation can also be found online at: | ||
http://radeon-memory-visualizer.readthedocs.io/en/latest/ |
82 changes: 41 additions & 41 deletions
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docs/source/carousel.rst → documentation/source/carousel.rst
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The Carousel | ||
------------ | ||
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The carousel is displayed on the **Resource list** panes and displays high level | ||
information about the resources in the current snapshot. It can be seen as an | ||
overview to answer high level questions such as 'How much memory in each heap | ||
is my application using?' or 'How large are my allocations?'. | ||
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The **Allocation sizes** shows the sizes of allocations arranged in buckets. | ||
It is easy to see at a glance how many allocations are being used and their | ||
relative sizes. | ||
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.. image:: media/snapshot/carousel_allocation_sizes.png | ||
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The **Committed memory** shows the amount of memory that this application has | ||
committed to physical memory for each of the heap types. Ideally, all memory | ||
that the application has requested should be in physical memory. | ||
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.. image:: media/snapshot/carousel_committed_memory.png | ||
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The **Requested virtual memory** shows which memory was requested from which heap. | ||
The same coloring scheme is used as in the **Heap overview** pane so it is easy to | ||
see if certain heaps are over or undersubscribed. | ||
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.. image:: media/snapshot/carousel_requested_virtual_memory.png | ||
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The **Resource types** shows the makeup of the resources contained within the | ||
allocations. The most popular ones are displayed with everything else bucketed | ||
in the "Other" category. | ||
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.. image:: media/snapshot/carousel_resource_types.png | ||
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The **Virtual memory** shows how much memory has resources bound to it. Unbound | ||
memory is effectively usused so should be minimized as much as possible. Sometimes | ||
due to alignment issues this is not possible but if there is a lot of unbound | ||
memory, this will be seen in the *Allocation overview* pane for each allocation. | ||
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.. image:: media/snapshot/carousel_virtual_memory.png | ||
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The carousel is also shown in the **Snapshot delta** pane but here it shows the | ||
differences between the 2 selected snapshots. | ||
The Carousel | ||
------------ | ||
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The carousel is displayed on the **Resource list** panes and displays high level | ||
information about the resources in the current snapshot. It can be seen as an | ||
overview to answer high level questions such as 'How much memory in each heap | ||
is my application using?' or 'How large are my allocations?'. | ||
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The **Allocation sizes** shows the sizes of allocations arranged in buckets. | ||
It is easy to see at a glance how many allocations are being used and their | ||
relative sizes. | ||
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.. image:: media/snapshot/carousel_allocation_sizes.png | ||
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The **Committed memory** shows the amount of memory that this application has | ||
committed to physical memory for each of the heap types. Ideally, all memory | ||
that the application has requested should be in physical memory. | ||
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.. image:: media/snapshot/carousel_committed_memory.png | ||
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The **Requested virtual memory** shows which memory was requested from which heap. | ||
The same coloring scheme is used as in the **Heap overview** pane so it is easy to | ||
see if certain heaps are over or undersubscribed. | ||
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.. image:: media/snapshot/carousel_requested_virtual_memory.png | ||
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The **Resource types** shows the makeup of the resources contained within the | ||
allocations. The most popular ones are displayed with everything else bucketed | ||
in the "Other" category. | ||
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.. image:: media/snapshot/carousel_resource_types.png | ||
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The **Virtual memory** shows how much memory has resources bound to it. Unbound | ||
memory is effectively usused so should be minimized as much as possible. Sometimes | ||
due to alignment issues this is not possible but if there is a lot of unbound | ||
memory, this will be seen in the *Allocation overview* pane for each allocation. | ||
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.. image:: media/snapshot/carousel_virtual_memory.png | ||
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The carousel is also shown in the **Snapshot delta** pane but here it shows the | ||
differences between the 2 selected snapshots. |
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