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The deviceMask component of VkCommandBufferSubmitInfo isn't read by Queue::Submit, only the device mask from VkDeviceGroupSubmitInfo for vkQueueSubmit is read from. The submit instead behaves as if every device mask is 1 for only the primary/first GPU. This includes a devicemask of zero, which for vkQueueSubmit2 means execute on all devices, unlike a lack of VkDeviceGroupSubmitInfo meaning primary only.
The text was updated successfully, but these errors were encountered:
The deviceMask component of VkCommandBufferSubmitInfo isn't read by Queue::Submit, only the device mask from VkDeviceGroupSubmitInfo for vkQueueSubmit is read from. The submit instead behaves as if every device mask is
1
for only the primary/first GPU. This includes a devicemask of zero, which for vkQueueSubmit2 means execute on all devices, unlike a lack of VkDeviceGroupSubmitInfo meaning primary only.The text was updated successfully, but these errors were encountered: