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PartPipeline.lgc
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; RUN: lgc -mcpu=gfx1030 -extract=2 -o %t.fs.elf %s
; RUN: lgc -mcpu=gfx1030 -extract=3 -other=%t.fs.elf -o %t.vs.elf %s
; RUN: lgc -mcpu=gfx1030 -extract=1 -l %s -o %t.pipe.elf %t.vs.elf %t.fs.elf
; RUN: lgcdis %t.pipe.elf | FileCheck %s
; The final linked pipeline ELF should have a GS that exports param 0 and
; a PS that reads attr0. This tests that separate part-pipeline compilation of
; the PS packs its inputs (the IR says read input location 1) and that information
; is passed through to the compilation of the VS via the -other option.
; Both the VS and FS have a symbol "table" in .rodata referred to by relocs in code;
; the linker appends the source ELF filename to the symbols to distinguish them.
; CHECK: .type _amdgpu_gs_main,@function
; CHECK: .type _amdgpu_ps_main,@function
; CHECK-LABEL: _amdgpu_gs_main:
; CHECK: .reloc {{.*}}, R_AMDGPU_ABS32_HI, .rodata.cst32.{{.*}}.vs.elf
; CHECK: .reloc {{.*}}, R_AMDGPU_ABS32_LO, .rodata.cst32.{{.*}}.vs.elf
; CHECK: exp param0 v
; CHECK-LABEL: _amdgpu_ps_main:
; CHECK: .reloc {{.*}}, R_AMDGPU_ABS32_HI, .rodata.cst32.{{.*}}.fs.elf
; CHECK-DAG: v_interp_p1_f32_e32 {{.*}}, attr0.x
; CHECK: .reloc {{.*}}, R_AMDGPU_ABS32_LO, .rodata.cst32.{{.*}}.fs.elf
; CHECK-DAG: v_interp_p1_f32_e32 {{.*}}, attr0.y
; CHECK-LABEL: .user_data_limit: 0xc
; ----------------------------------------------------------------------
; Extract 1: The reduced pipeline state for the link.
target datalayout = "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5-G1-ni:7"
target triple = "amdgcn--amdpal"
; Metadata does not include user data nodes, as that is not needed for a link when the
; shaders were compiled with user data nodes.
!lgc.options = !{!0}
!lgc.options.FS = !{!1}
!lgc.options.VS = !{!4}
!lgc.color.export.formats = !{!18}
!lgc.vertex.inputs = !{!19, !20}
!lgc.input.assembly.state = !{!2}
!lgc.rasterizer.state = !{!21}
!0 = !{i32 -794094415, i32 0, i32 1583596299, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1}
!1 = !{i32 -1843601953, i32 337452067, i32 -1234379640, i32 1173800166}
!2 = !{i32 2}
!4 = !{i32 -225903757, i32 -647980161, i32 1491774676, i32 -114025882}
!18 = !{i32 10, i32 0, i32 0, i32 0, i32 15}
!19 = !{i32 0, i32 0, i32 0, i32 0, i32 13, i32 7, i32 -1}
!20 = !{i32 1, i32 0, i32 24, i32 0, i32 11, i32 7, i32 -1}
!21 = !{i32 0, i32 0, i32 0, i32 1}
!22 = !{i32 0}
; ----------------------------------------------------------------------
; Extract 2: The fragment shader and pipeline state relevant to it.
target datalayout = "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5-G1-ni:7"
target triple = "amdgcn--amdpal"
%types.ResRet.f32.1 = type { float, float, float, float, i32 }
@table = internal unnamed_addr addrspace(4) constant [4 x <2 x float>] [<2 x float><float 1.125, float 1.25>, <2 x float><float 1.375, float 1.5>, <2 x float><float 1.625, float 1.75>, <2 x float><float 1.875, float 2.0>]
define dllexport void @lgc.shader.FS.main() !lgc.shaderstage !20 {
entry:
%SV_Target = alloca <4 x float>, align 16, addrspace(5)
%TEXCOORD = call <2 x float> (...) @lgc.create.read.generic.input.v2f32(i32 1, i32 0, i32 0, i32 1, i32 16, i32 poison)
%posx = extractelement <2 x float> %TEXCOORD, i32 0
%posxi = fptoui float %posx to i32
%mod = urem i32 %posxi, 4
%tableptr = getelementptr [4 x <2 x float>], [4 x <2 x float>] addrspace(4)* @table, i32 0, i32 %mod
%adj = load <2 x float>, <2 x float> addrspace(4)* %tableptr
%texcoordadj = fadd <2 x float> %TEXCOORD, %adj
%0 = extractelement <2 x float> %texcoordadj, i32 0
%1 = extractelement <2 x float> %texcoordadj, i32 1
%2 = call <8 x i32> addrspace(4)* (...) @lgc.create.get.desc.ptr.p4v8i32(i32 1, i32 1, i32 0, i32 1)
%4 = call <4 x i32> addrspace(4)* (...) @lgc.create.get.desc.ptr.p4v4i32(i32 2, i32 2, i32 0, i32 2)
%6 = insertelement <2 x float> undef, float %0, i64 0
%7 = insertelement <2 x float> %6, float %1, i64 1
%8 = call <4 x float> (...) @lgc.create.image.sample.v4f32(i32 1, i32 0, <8 x i32> addrspace(4)* %2, <4 x i32> addrspace(4)* %4, i32 1, <2 x float> %7)
%9 = extractelement <4 x float> %8, i64 0
%10 = insertvalue %types.ResRet.f32.1 undef, float %9, 0
%11 = extractelement <4 x float> %8, i64 1
%12 = insertvalue %types.ResRet.f32.1 %10, float %11, 1
%13 = extractelement <4 x float> %8, i64 2
%14 = insertvalue %types.ResRet.f32.1 %12, float %13, 2
%15 = extractelement <4 x float> %8, i64 3
%16 = insertvalue %types.ResRet.f32.1 %14, float %15, 3
%17 = extractvalue %types.ResRet.f32.1 %16, 0
%18 = load <4 x float>, <4 x float> addrspace(5)* %SV_Target, align 16
%19 = insertelement <4 x float> %18, float %17, i8 0
store <4 x float> %19, <4 x float> addrspace(5)* %SV_Target, align 16
%20 = load <4 x float>, <4 x float> addrspace(5)* %SV_Target, align 16
%21 = insertelement <4 x float> %20, float %17, i8 1
store <4 x float> %21, <4 x float> addrspace(5)* %SV_Target, align 16
%22 = load <4 x float>, <4 x float> addrspace(5)* %SV_Target, align 16
%23 = insertelement <4 x float> %22, float %17, i8 2
store <4 x float> %23, <4 x float> addrspace(5)* %SV_Target, align 16
%24 = load <4 x float>, <4 x float> addrspace(5)* %SV_Target, align 16
%25 = insertelement <4 x float> %24, float 1.000000e+00, i8 3
store <4 x float> %25, <4 x float> addrspace(5)* %SV_Target, align 16
%26 = load <4 x float>, <4 x float> addrspace(5)* %SV_Target, align 16
call void (...) @lgc.create.write.generic.output(<4 x float> %26, i32 0, i32 0, i32 0, i32 1, i32 0, i32 poison)
ret void
}
; Function Attrs: nounwind readonly willreturn
declare <2 x float> @lgc.create.read.generic.input.v2f32(...) #3
; Function Attrs: nounwind readnone
declare <8 x i32> addrspace(4)* @lgc.create.get.desc.ptr.p4v8i32(...) #1
; Function Attrs: nounwind readnone
declare <4 x i32> addrspace(4)* @lgc.create.get.desc.ptr.p4v4i32(...) #1
; Function Attrs: nounwind readonly willreturn
declare <4 x float> @lgc.create.image.sample.v4f32(...) #3
; Function Attrs: nounwind
declare void @lgc.create.write.generic.output(...) #2
attributes #0 = { nounwind readonly }
attributes #1 = { nounwind readnone }
attributes #2 = { nounwind }
attributes #3 = { nounwind readonly willreturn }
; Metadata only includes parts that are relevant to the FS.
!lgc.unlinked = !{!2} ; !2 is 2, which is PipelineLink::PartPipeline
!lgc.options = !{!3}
!lgc.options.FS = !{!4}
!lgc.user.data.nodes = !{!10, !11, !14}
!lgc.color.export.formats = !{!19}
!2 = !{i32 2}
!3 = !{i32 -794094415, i32 0, i32 1583596299, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1}
!4 = !{i32 -1843601953, i32 337452067, i32 -1234379640, i32 1173800166}
!10 = !{!"DescriptorTableVaPtr", i32 0, i32 0, i32 11, i32 1, i32 1}
!11 = !{!"DescriptorResource", i32 1, i32 0, i32 0, i32 80, i32 0, i32 1, i32 8}
!14 = !{!"DescriptorSampler", i32 2, i32 0, i32 -1, i32 4, i32 0, i32 2, i32 4, i32 12288, i32 117436416, i32 1750073344, i32 -2147483648}
!19 = !{i32 10, i32 0, i32 0, i32 0, i32 15}
!20 = !{i32 6}
; ----------------------------------------------------------------------
; Extract 3: The vertex shader and pipeline state relevant to it.
target datalayout = "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5-G1-ni:7"
target triple = "amdgcn--amdpal"
@table = internal unnamed_addr addrspace(4) constant [4 x <2 x float>] [<2 x float><float 0.125, float 0.25>, <2 x float><float 0.375, float 0.5>, <2 x float><float 0.625, float 0.75>, <2 x float><float 0.875, float 1.0>]
define dllexport void @lgc.shader.VS.main() !lgc.shaderstage !22 {
entry:
%TEXCOORD1 = alloca <2 x float>, align 8, addrspace(5)
%TEXCOORD = call <2 x float> (...) @lgc.load.vertex.input__v2f32(i1 false, i32 1, i32 0, i32 0, i32 1, i32 16, i32 poison, i32 poison, i32 poison, i32 poison)
%SV_Position = alloca <4 x float>, align 16, addrspace(5)
%POSITION = call <3 x float> (...) @lgc.load.vertex.input__v3f32(i1 false, i32 0, i32 0, i32 0, i32 1, i32 16, i32 poison, i32 poison, i32 poison, i32 poison)
%posx = extractelement <3 x float> %POSITION, i32 0
%posxi = fptoui float %posx to i32
%mod = urem i32 %posxi, 4
%tableptr = getelementptr [4 x <2 x float>], [4 x <2 x float>] addrspace(4)* @table, i32 0, i32 %mod
%adj = load <2 x float>, <2 x float> addrspace(4)* %tableptr
%texcoordadj = fadd <2 x float> %TEXCOORD, %adj
%0 = extractelement <3 x float> %POSITION, i32 0
%1 = extractelement <3 x float> %POSITION, i32 1
%2 = extractelement <3 x float> %POSITION, i32 2
%3 = load <4 x float>, <4 x float> addrspace(5)* %SV_Position, align 16
%4 = insertelement <4 x float> %3, float %0, i8 0
store <4 x float> %4, <4 x float> addrspace(5)* %SV_Position, align 16
%5 = load <4 x float>, <4 x float> addrspace(5)* %SV_Position, align 16
%6 = insertelement <4 x float> %5, float %1, i8 1
store <4 x float> %6, <4 x float> addrspace(5)* %SV_Position, align 16
%7 = load <4 x float>, <4 x float> addrspace(5)* %SV_Position, align 16
%8 = insertelement <4 x float> %7, float %2, i8 2
store <4 x float> %8, <4 x float> addrspace(5)* %SV_Position, align 16
%9 = load <4 x float>, <4 x float> addrspace(5)* %SV_Position, align 16
%10 = insertelement <4 x float> %9, float 1.000000e+00, i8 3
store <4 x float> %10, <4 x float> addrspace(5)* %SV_Position, align 16
%11 = extractelement <2 x float> %texcoordadj, i32 0
%12 = extractelement <2 x float> %texcoordadj, i32 1
%13 = load <2 x float>, <2 x float> addrspace(5)* %TEXCOORD1, align 8
%14 = insertelement <2 x float> %13, float %11, i8 0
store <2 x float> %14, <2 x float> addrspace(5)* %TEXCOORD1, align 8
%15 = load <2 x float>, <2 x float> addrspace(5)* %TEXCOORD1, align 8
%16 = insertelement <2 x float> %15, float %12, i8 1
store <2 x float> %16, <2 x float> addrspace(5)* %TEXCOORD1, align 8
%17 = load <4 x float>, <4 x float> addrspace(5)* %SV_Position, align 16
call void (...) @lgc.create.write.builtin.output(<4 x float> %17, i32 0, i32 0, i32 poison, i32 poison)
%18 = load <2 x float>, <2 x float> addrspace(5)* %TEXCOORD1, align 8
call void (...) @lgc.create.write.generic.output(<2 x float> %18, i32 1, i32 0, i32 0, i32 1, i32 0, i32 poison)
ret void
}
; Function Attrs: nounwind readonly willreturn
declare <3 x float> @lgc.load.vertex.input__v3f32(...) #2
; Function Attrs: nounwind
declare void @lgc.create.write.builtin.output(...) #1
; Function Attrs: nounwind readonly willreturn
declare <2 x float> @lgc.load.vertex.input__v2f32(...) #2
; Function Attrs: nounwind
declare void @lgc.create.write.generic.output(...) #1
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly willreturn }
; Metadata only includes parts that are relevant to the VS.
!lgc.unlinked = !{!2} ; !2 is 2, which is PipelineLink::PartPipeline
!lgc.options = !{!3}
!lgc.options.VS = !{!4}
!lgc.user.data.nodes = !{!10, !11, !14}
!lgc.vertex.inputs = !{!19, !20}
!lgc.input.assembly.state = !{!2}
!lgc.rasterizer.state = !{!21}
!2 = !{i32 2}
!3 = !{i32 -794094415, i32 0, i32 1583596299, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1}
!4 = !{i32 -225903757, i32 -647980161, i32 1491774676, i32 -114025882}
!10 = !{!"DescriptorTableVaPtr", i32 0, i32 0, i32 11, i32 1, i32 1}
!11 = !{!"DescriptorResource", i32 1, i32 0, i32 0, i32 80, i32 0, i32 1, i32 8}
!14 = !{!"DescriptorSampler", i32 2, i32 0, i32 -1, i32 4, i32 0, i32 2, i32 4, i32 12288, i32 117436416, i32 1750073344, i32 -2147483648}
!19 = !{i32 0, i32 0, i32 0, i32 0, i32 13, i32 7, i32 -1}
!20 = !{i32 1, i32 0, i32 24, i32 0, i32 11, i32 7, i32 -1}
!21 = !{i32 0, i32 0, i32 0, i32 1}
!22 = !{i32 1}