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SessionRecording.js
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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var Guacamole = Guacamole || {};
/**
* A recording of a Guacamole session. Given a {@link Guacamole.Tunnel} or Blob,
* the Guacamole.SessionRecording automatically parses Guacamole instructions
* within the recording source as it plays back the recording. Playback of the
* recording may be controlled through function calls to the
* Guacamole.SessionRecording, even while the recording has not yet finished
* being created or downloaded. Parsing of the contents of the recording will
* begin immediately and automatically after this constructor is invoked.
*
* @constructor
* @param {!Blob|Guacamole.Tunnel} source
* The Blob from which the instructions of the recording should
* be read.
* @param {number} [refreshInterval=1000]
* The minimum number of milliseconds between updates to the recording
* position through the provided onseek() callback. If non-positive, this
* parameter will be ignored, and the recording position will only be
* updated when seek requests are made, or when new frames are rendered.
* If not specified, refreshInterval will default to 1000 milliseconds.
*/
Guacamole.SessionRecording = function SessionRecording(source, refreshInterval) {
// Default the refresh interval to 1 second if not specified otherwise
if (refreshInterval === undefined)
refreshInterval = 1000;
/**
* Reference to this Guacamole.SessionRecording.
*
* @private
* @type {!Guacamole.SessionRecording}
*/
var recording = this;
/**
* The Blob from which the instructions of the recording should be read.
* Note that this value is initialized far below.
*
* @private
* @type {!Blob}
*/
var recordingBlob;
/**
* The tunnel from which the recording should be read, if the recording is
* being read from a tunnel. If the recording was supplied as a Blob, this
* will be null.
*
* @private
* @type {Guacamole.Tunnel}
*/
var tunnel = null;
/**
* The number of bytes that this Guacamole.SessionRecording should attempt
* to read from the given blob in each read operation. Larger blocks will
* generally read the blob more quickly, but may result in excessive
* time being spent within the parser, making the page unresponsive
* while the recording is loading.
*
* @private
* @constant
* @type {Number}
*/
var BLOCK_SIZE = 262144;
/**
* The minimum number of characters which must have been read between
* keyframes.
*
* @private
* @constant
* @type {Number}
*/
var KEYFRAME_CHAR_INTERVAL = 16384;
/**
* The minimum number of milliseconds which must elapse between keyframes.
*
* @private
* @constant
* @type {Number}
*/
var KEYFRAME_TIME_INTERVAL = 5000;
/**
* All frames parsed from the provided blob.
*
* @private
* @type {!Guacamole.SessionRecording._Frame[]}
*/
var frames = [];
/**
* The timestamp of the last frame which was flagged for use as a keyframe.
* If no timestamp has yet been flagged, this will be 0.
*
* @private
* @type {!number}
*/
var lastKeyframe = 0;
/**
* Tunnel which feeds arbitrary instructions to the client used by this
* Guacamole.SessionRecording for playback of the session recording.
*
* @private
* @type {!Guacamole.SessionRecording._PlaybackTunnel}
*/
var playbackTunnel = new Guacamole.SessionRecording._PlaybackTunnel();
/**
* Guacamole.Client instance used for visible playback of the session
* recording.
*
* @private
* @type {!Guacamole.Client}
*/
var playbackClient = new Guacamole.Client(playbackTunnel);
/**
* The current frame rendered within the playback client. If no frame is
* yet rendered, this will be -1.
*
* @private
* @type {!number}
*/
var currentFrame = -1;
/**
* The position of the recording when playback began, in milliseconds. If
* playback is not in progress, this will be null.
*
* @private
* @type {number}
*/
var startVideoPosition = null;
/**
* The real-world timestamp when playback began, in milliseconds. If
* playback is not in progress, this will be null.
*
* @private
* @type {number}
*/
var startRealTimestamp = null;
/**
* The current position within the recording, in milliseconds.
*
* @private
* @type {!number}
*/
var currentPosition = 0;
/**
* An object containing a single "aborted" property which is set to
* true if the in-progress seek operation should be aborted. If no seek
* operation is in progress, this will be null.
*
* @private
* @type {object}
*/
var activeSeek = null;
/**
* The byte offset within the recording blob of the first character of
* the first instruction of the current frame. Here, "current frame"
* refers to the frame currently being parsed when the provided
* recording is initially loading. If the recording is not being
* loaded, this value has no meaning.
*
* @private
* @type {!number}
*/
var frameStart = 0;
/**
* The byte offset within the recording blob of the character which
* follows the last character of the most recently parsed instruction
* of the current frame. Here, "current frame" refers to the frame
* currently being parsed when the provided recording is initially
* loading. If the recording is not being loaded, this value has no
* meaning.
*
* @private
* @type {!number}
*/
var frameEnd = 0;
/**
* Whether the initial loading process has been aborted. If the loading
* process has been aborted, no further blocks of data should be read
* from the recording.
*
* @private
* @type {!boolean}
*/
var aborted = false;
/**
* The function to invoke when the seek operation initiated by a call
* to seek() is cancelled or successfully completed. If no seek
* operation is in progress, this will be null.
*
* @private
* @type {function}
*/
var seekCallback = null;
/**
* Any current timeout associated with scheduling frame replay, or updating
* the current position, or null if no frame position increment is currently
* scheduled.
*
* @private
* @type {number}
*/
var updateTimeout = null;
/**
* The browser timestamp of the last time that currentPosition was updated
* while playing, or null if the recording is not currently playing.
*
* @private
* @type {number}
*/
var lastUpdateTimestamp = null;
/**
* Parses all Guacamole instructions within the given blob, invoking
* the provided instruction callback for each such instruction. Once
* the end of the blob has been reached (no instructions remain to be
* parsed), the provided completion callback is invoked. If a parse
* error prevents reading instructions from the blob, the onerror
* callback of the Guacamole.SessionRecording is invoked, and no further
* data is handled within the blob.
*
* @private
* @param {!Blob} blob
* The blob to parse Guacamole instructions from.
*
* @param {function} [instructionCallback]
* The callback to invoke for each Guacamole instruction read from
* the given blob. This function must accept the same arguments
* as the oninstruction handler of Guacamole.Parser.
*
* @param {function} [completionCallback]
* The callback to invoke once all instructions have been read from
* the given blob.
*/
var parseBlob = function parseBlob(blob, instructionCallback, completionCallback) {
// Do not read any further blocks if loading has been aborted
if (aborted && blob === recordingBlob)
return;
// Prepare a parser to handle all instruction data within the blob,
// automatically invoking the provided instruction callback for all
// parsed instructions
var parser = new Guacamole.Parser();
parser.oninstruction = instructionCallback;
var offset = 0;
var reader = new FileReader();
/**
* Reads the block of data at offset bytes within the blob. If no
* such block exists, then the completion callback provided to
* parseBlob() is invoked as all data has been read.
*
* @private
*/
var readNextBlock = function readNextBlock() {
// Do not read any further blocks if loading has been aborted
if (aborted && blob === recordingBlob)
return;
// Parse all instructions within the block, invoking the
// onerror handler if a parse error occurs
if (reader.readyState === 2 /* DONE */) {
try {
parser.receive(reader.result);
}
catch (parseError) {
if (recording.onerror) {
recording.onerror(parseError.message);
}
return;
}
}
// If no data remains, the read operation is complete and no
// further blocks need to be read
if (offset >= blob.size) {
if (completionCallback)
completionCallback();
}
// Otherwise, read the next block
else {
var block = blob.slice(offset, offset + BLOCK_SIZE);
offset += block.size;
reader.readAsText(block);
}
};
// Read blocks until the end of the given blob is reached
reader.onload = readNextBlock;
readNextBlock();
};
/**
* Calculates the size of the given Guacamole instruction element, in
* Unicode characters. The size returned includes the characters which
* make up the length, the "." separator between the length and the
* element itself, and the "," or ";" terminator which follows the
* element.
*
* @private
* @param {!string} value
* The value of the element which has already been parsed (lacks
* the initial length, "." separator, and "," or ";" terminator).
*
* @returns {!number}
* The number of Unicode characters which would make up the given
* element within a Guacamole instruction.
*/
var getElementSize = function getElementSize(value) {
var valueLength = value.length;
// Calculate base size, assuming at least one digit, the "."
// separator, and the "," or ";" terminator
var protocolSize = valueLength + 3;
// Add one character for each additional digit that would occur
// in the element length prefix
while (valueLength >= 10) {
protocolSize++;
valueLength = Math.floor(valueLength / 10);
}
return protocolSize;
};
// Start playback client connected
playbackClient.connect();
// Hide cursor unless mouse position is received
playbackClient.getDisplay().showCursor(false);
/**
* A key event interpreter to split all key events in this recording into
* human-readable batches of text. Constrcution is deferred until the first
* event is processed, to enable recording-relative timestamps.
*
* @type {!Guacamole.KeyEventInterpreter}
*/
var keyEventInterpreter = null;
/**
* Initialize the key interpreter. This function should be called only once
* with the first timestamp in the recording as an argument.
*
* @private
* @param {!number} startTimestamp
* The timestamp of the first frame in the recording, i.e. the start of
* the recording.
*/
function initializeKeyInterpreter(startTimestamp) {
keyEventInterpreter = new Guacamole.KeyEventInterpreter(startTimestamp);
}
/**
* Handles a newly-received instruction, whether from the main Blob or a
* tunnel, adding new frames and keyframes as necessary. Load progress is
* reported via onprogress automatically.
*
* @private
* @param {!string} opcode
* The opcode of the instruction to handle.
*
* @param {!string[]} args
* The arguments of the received instruction, if any.
*/
var loadInstruction = function loadInstruction(opcode, args) {
// Advance end of frame by overall length of parsed instruction
frameEnd += getElementSize(opcode);
for (var i = 0; i < args.length; i++)
frameEnd += getElementSize(args[i]);
// Once a sync is received, store all instructions since the last
// frame as a new frame
if (opcode === 'sync') {
// Parse frame timestamp from sync instruction
var timestamp = parseInt(args[0]);
// Add a new frame containing the instructions read since last frame
var frame = new Guacamole.SessionRecording._Frame(timestamp, frameStart, frameEnd);
frames.push(frame);
frameStart = frameEnd;
// If this is the first frame, intialize the key event interpreter
// with the timestamp of the first frame
if (frames.length === 1)
initializeKeyInterpreter(timestamp);
// This frame should eventually become a keyframe if enough data
// has been processed and enough recording time has elapsed, or if
// this is the absolute first frame
if (frames.length === 1 || (frameEnd - frames[lastKeyframe].start >= KEYFRAME_CHAR_INTERVAL
&& timestamp - frames[lastKeyframe].timestamp >= KEYFRAME_TIME_INTERVAL)) {
frame.keyframe = true;
lastKeyframe = frames.length - 1;
}
// Notify that additional content is available
if (recording.onprogress)
recording.onprogress(recording.getDuration(), frameEnd);
}
else if (opcode === 'key')
keyEventInterpreter.handleKeyEvent(args);
};
/**
* Notifies that the session recording has been fully loaded. If the onload
* handler has not been defined, this function has no effect.
*
* @private
*/
var notifyLoaded = function notifyLoaded() {
if (recording.onload)
recording.onload();
};
// Read instructions from provided blob, extracting each frame
if (source instanceof Blob) {
recordingBlob = source;
parseBlob(recordingBlob, loadInstruction, notifyLoaded);
}
// If tunnel provided instead of Blob, extract frames, etc. as instructions
// are received, buffering things into a Blob for future seeks
else {
tunnel = source;
recordingBlob = new Blob();
var errorEncountered = false;
var instructionBuffer = '';
// Read instructions from provided tunnel, extracting each frame
tunnel.oninstruction = function handleInstruction(opcode, args) {
// Reconstitute received instruction
instructionBuffer += opcode.length + '.' + opcode;
args.forEach(function appendArg(arg) {
instructionBuffer += ',' + arg.length + '.' + arg;
});
instructionBuffer += ';';
// Append to Blob (creating a new Blob in the process)
if (instructionBuffer.length >= BLOCK_SIZE) {
recordingBlob = new Blob([recordingBlob, instructionBuffer]);
instructionBuffer = '';
}
// Load parsed instruction into recording
loadInstruction(opcode, args);
};
// Report any errors encountered
tunnel.onerror = function tunnelError(status) {
errorEncountered = true;
if (recording.onerror)
recording.onerror(status.message);
};
tunnel.onstatechange = function tunnelStateChanged(state) {
if (state === Guacamole.Tunnel.State.CLOSED) {
// Append any remaining instructions
if (instructionBuffer.length) {
recordingBlob = new Blob([recordingBlob, instructionBuffer]);
instructionBuffer = '';
}
// Now that the recording is fully processed, and all key events
// have been extracted, call the onkeyevents handler if defined
if (recording.onkeyevents)
recording.onkeyevents(keyEventInterpreter.getEvents());
// Consider recording loaded if tunnel has closed without errors
if (!errorEncountered)
notifyLoaded();
}
};
}
/**
* Converts the given absolute timestamp to a timestamp which is relative
* to the first frame in the recording.
*
* @private
* @param {!number} timestamp
* The timestamp to convert to a relative timestamp.
*
* @returns {!number}
* The difference in milliseconds between the given timestamp and the
* first frame of the recording, or zero if no frames yet exist.
*/
var toRelativeTimestamp = function toRelativeTimestamp(timestamp) {
// If no frames yet exist, all timestamps are zero
if (frames.length === 0)
return 0;
// Calculate timestamp relative to first frame
return timestamp - frames[0].timestamp;
};
/**
* Searches through the given region of frames for the closest frame
* having a relative timestamp less than or equal to the to the given
* relative timestamp.
*
* @private
* @param {!number} minIndex
* The index of the first frame in the region (the frame having the
* smallest timestamp).
*
* @param {!number} maxIndex
* The index of the last frame in the region (the frame having the
* largest timestamp).
*
* @param {!number} timestamp
* The relative timestamp to search for, where zero denotes the first
* frame in the recording.
*
* @returns {!number}
* The index of the frame having a relative timestamp closest to the
* given value.
*/
var findFrame = function findFrame(minIndex, maxIndex, timestamp) {
// The region has only one frame - determine if it is before or after
// the requested timestamp
if (minIndex === maxIndex) {
// Skip checking if this is the very first frame - no frame could
// possibly be earlier
if (minIndex === 0)
return minIndex;
// If the closest frame occured after the requested timestamp,
// return the previous frame, which will be the closest with a
// timestamp before the requested timestamp
if (toRelativeTimestamp(frames[minIndex].timestamp) > timestamp)
return minIndex - 1;
}
// Split search region into two halves
var midIndex = Math.floor((minIndex + maxIndex) / 2);
var midTimestamp = toRelativeTimestamp(frames[midIndex].timestamp);
// If timestamp is within lesser half, search again within that half
if (timestamp < midTimestamp && midIndex > minIndex)
return findFrame(minIndex, midIndex - 1, timestamp);
// If timestamp is within greater half, search again within that half
if (timestamp > midTimestamp && midIndex < maxIndex)
return findFrame(midIndex + 1, maxIndex, timestamp);
// Otherwise, we lucked out and found a frame with exactly the
// desired timestamp
return midIndex;
};
/**
* Replays the instructions associated with the given frame, sending those
* instructions to the playback client.
*
* @private
* @param {!number} index
* The index of the frame within the frames array which should be
* replayed.
*
* @param {function} callback
* The callback to invoke once replay of the frame has completed.
*/
var replayFrame = function replayFrame(index, callback) {
var frame = frames[index];
// Replay all instructions within the retrieved frame
parseBlob(recordingBlob.slice(frame.start, frame.end), function handleInstruction(opcode, args) {
playbackTunnel.receiveInstruction(opcode, args);
}, function replayCompleted() {
// Store client state if frame is flagged as a keyframe
if (frame.keyframe && !frame.clientState) {
playbackClient.exportState(function storeClientState(state) {
frame.clientState = new Blob([JSON.stringify(state)]);
});
}
// Update state to correctly represent the current frame
currentFrame = index;
if (callback)
callback();
});
};
/**
* Moves the playback position to the given frame, resetting the state of
* the playback client and replaying frames as necessary. The seek
* operation will proceed asynchronously. If a seek operation is already in
* progress, that seek is first aborted. The progress of the seek operation
* can be observed through the onseek handler and the provided callback.
*
* @private
* @param {!number} index
* The index of the frame which should become the new playback
* position.
*
* @param {function} callback
* The callback to invoke once the seek operation has completed.
*
* @param {number} [nextRealTimestamp]
* The timestamp of the point in time that the given frame should be
* displayed, as would be returned by new Date().getTime(). If omitted,
* the frame will be displayed as soon as possible.
*/
var seekToFrame = function seekToFrame(index, callback, nextRealTimestamp) {
// Abort any in-progress seek
abortSeek();
// Note that a new seek operation is in progress
var thisSeek = activeSeek = {
aborted : false
};
var startIndex = index;
// Replay any applicable incremental frames
var continueReplay = function continueReplay() {
// Set the current position and notify changes
if (recording.onseek && currentFrame > startIndex) {
currentPosition = toRelativeTimestamp(frames[currentFrame].timestamp);
recording.onseek(currentPosition, currentFrame - startIndex,
index - startIndex);
}
// Cancel seek if aborted
if (thisSeek.aborted)
return;
// If frames remain, replay the next frame
if (currentFrame < index)
replayFrame(currentFrame + 1, continueReplay);
// Otherwise, the seek operation is completed
else
callback();
};
// Continue replay after requested delay has elapsed, or
// immediately if no delay was requested
var continueAfterRequiredDelay = function continueAfterRequiredDelay() {
var delay = nextRealTimestamp ? Math.max(nextRealTimestamp - new Date().getTime(), 0) : 0;
if (delay) {
// Clear any already-scheduled update before scheduling again
// to avoid multiple updates in flight at the same time
updateTimeout && clearTimeout(updateTimeout);
// Schedule with the appropriate delay
updateTimeout = window.setTimeout(function timeoutComplete() {
updateTimeout = null;
continueReplay();
}, delay);
}
else
continueReplay();
};
// Back up until startIndex represents current state
for (; startIndex >= 0; startIndex--) {
var frame = frames[startIndex];
// If we've reached the current frame, startIndex represents
// current state by definition
if (startIndex === currentFrame)
break;
// If frame has associated absolute state, make that frame the
// current state
if (frame.clientState) {
frame.clientState.text().then(function textReady(text) {
playbackClient.importState(JSON.parse(text));
currentFrame = startIndex;
continueAfterRequiredDelay();
});
return;
}
}
continueAfterRequiredDelay();
};
/**
* Aborts the seek operation currently in progress, if any. If no seek
* operation is in progress, this function has no effect.
*
* @private
*/
var abortSeek = function abortSeek() {
if (activeSeek) {
activeSeek.aborted = true;
activeSeek = null;
}
};
/**
* Advances playback to the next frame in the frames array and schedules
* playback of the frame following that frame based on their associated
* timestamps. If no frames exist after the next frame, playback is paused.
*
* @private
*/
var continuePlayback = function continuePlayback() {
// Do not continue playback if the recording is paused
if (!recording.isPlaying())
return;
// If frames remain after advancing, schedule next frame
if (currentFrame + 1 < frames.length) {
// Pull the upcoming frame
var next = frames[currentFrame + 1];
// The number of elapsed milliseconds on the clock since playback began
var realLifePlayTime = Date.now() - startRealTimestamp;
// The number of milliseconds between the recording position when
// playback started and the position of the next frame
var timestampOffset = (
toRelativeTimestamp(next.timestamp) - startVideoPosition);
// The delay until the next frame should be rendered, taking into
// account any accumulated delays from rendering frames so far
var nextFrameDelay = timestampOffset - realLifePlayTime;
// The delay until the refresh interval would induce an update to
// the current recording position, rounded to the nearest whole
// multiple of refreshInterval to ensure consistent timing for
// refresh intervals even with inconsistent frame timing
var nextRefreshDelay = refreshInterval >= 0
? (refreshInterval * (Math.floor(
(currentPosition + refreshInterval) / refreshInterval))
) - currentPosition
: nextFrameDelay;
// If the next frame will occur before the next refresh interval,
// advance to the frame after the appropriate delay
if (nextFrameDelay <= nextRefreshDelay)
seekToFrame(currentFrame + 1, function frameDelayElapsed() {
// Record when the timestamp was updated and continue on
lastUpdateTimestamp = Date.now();
continuePlayback();
}, Date.now() + nextFrameDelay);
// The position needs to be incremented before the next frame
else {
// Clear any existing update timeout
updateTimeout && window.clearTimeout(updateTimeout);
updateTimeout = window.setTimeout(function incrementPosition() {
updateTimeout = null;
// Update the position
currentPosition += nextRefreshDelay;
// Notifiy the new position using the onseek handler
if (recording.onseek)
recording.onseek(currentPosition);
// Record when the timestamp was updated and continue on
lastUpdateTimestamp = Date.now();
continuePlayback();
}, nextRefreshDelay);
}
}
// Otherwise stop playback
else
recording.pause();
};
/**
* Fired when loading of this recording has completed and all frames
* are available.
*
* @event
*/
this.onload = null;
/**
* Fired when an error occurs which prevents the recording from being
* played back.
*
* @event
* @param {!string} message
* A human-readable message describing the error that occurred.
*/
this.onerror = null;
/**
* Fired when further loading of this recording has been explicitly
* aborted through a call to abort().
*
* @event
*/
this.onabort = null;
/**
* Fired when new frames have become available while the recording is
* being downloaded.
*
* @event
* @param {!number} duration
* The new duration of the recording, in milliseconds.
*
* @param {!number} parsedSize
* The number of bytes that have been loaded/parsed.
*/
this.onprogress = null;
/**
* Fired whenever playback of the recording has started.
*
* @event
*/
this.onplay = null;
/**
* Fired whenever playback of the recording has been paused. This may
* happen when playback is explicitly paused with a call to pause(), or
* when playback is implicitly paused due to reaching the end of the
* recording.
*
* @event
*/
this.onpause = null;
/**
* Fired with all extracted key events when the recording is fully
* processed. The callback will be invoked with an empty list
* if no key events were extracted.
*
* @event
* @param {!Guacamole.KeyEventInterpreter.KeyEvent[]} batch
* The extracted key events.
*/
this.onkeyevents = null;
/**
* Fired whenever the playback position within the recording changes.
*
* @event
* @param {!number} position
* The new position within the recording, in milliseconds.
*
* @param {!number} current
* The number of frames that have been seeked through. If not
* seeking through multiple frames due to a call to seek(), this
* will be 1.
*
* @param {!number} total
* The number of frames that are being seeked through in the
* current seek operation. If not seeking through multiple frames
* due to a call to seek(), this will be 1.
*/
this.onseek = null;
/**
* Connects the underlying tunnel, beginning download of the Guacamole
* session. Playback of the Guacamole session cannot occur until at least
* one frame worth of instructions has been downloaded. If the underlying
* recording source is a Blob, this function has no effect.
*
* @param {string} [data]
* The data to send to the tunnel when connecting.
*/
this.connect = function connect(data) {
if (tunnel)
tunnel.connect(data);
};
/**
* Disconnects the underlying tunnel, stopping further download of the
* Guacamole session. If the underlying recording source is a Blob, this
* function has no effect.
*/
this.disconnect = function disconnect() {
if (tunnel)
tunnel.disconnect();
};
/**
* Aborts the loading process, stopping further processing of the
* provided data. If the underlying recording source is a Guacamole tunnel,
* it will be disconnected.
*/
this.abort = function abort() {
if (!aborted) {
aborted = true;
if (recording.onabort)
recording.onabort();
if (tunnel)
tunnel.disconnect();
}
};
/**
* Returns the underlying display of the Guacamole.Client used by this
* Guacamole.SessionRecording for playback. The display contains an Element
* which can be added to the DOM, causing the display (and thus playback of
* the recording) to become visible.
*
* @return {!Guacamole.Display}
* The underlying display of the Guacamole.Client used by this
* Guacamole.SessionRecording for playback.
*/
this.getDisplay = function getDisplay() {
return playbackClient.getDisplay();
};
/**
* Returns whether playback is currently in progress.
*
* @returns {!boolean}
* true if playback is currently in progress, false otherwise.