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MainClass.cs
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73 lines (62 loc) · 1.9 KB
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using FullDiveSDK.Player;
using System.Net.Http;
using System.Net.Http.Json;
namespace FullDiveSDK
{
public class MainClass
{
public void Main()
{
Console.WriteLine("SDK Initializing");
}
public static HttpClient Server(string IPAddress, int Port)
{
// Work in Progress
return new HttpClient();
}
public class New(string WorldName, bool isOnline) {
public JsonContent JsonContent = JsonContent.Create(new
{
WorldName = WorldName,
isOnline = isOnline,
});
}
public class PlayerVelocity : Velocity
{
public Velocity? Velocity { get; set; }
}
public static string? GetWorld { get; set; }
public static string GetVersion(int Version)
{
return GetVersion(Version);
}
public static int GetObjectXYZ(int X, int Y, int Z)
{
return GetObjectXYZ(X, Y, Z);
}
public static int GetObjectXYZ(double X, double Y, double Z)
{
return GetObjectXYZ(X, Y, Z);
}
public static int GetObjectRotation(int X, int Y, int Z)
{
return GetObjectRotation(X, Y, Z);
}
public static int GetObjectRotation(double X, double Y, double Z)
{
return GetObjectRotation(X, Y, Z);
}
public static int GetObjectScale(int X, int Y, int Z)
{
return GetObjectScale(X, Y, Z);
}
public static int GetObjectScale(double X, double Y, double Z)
{
return GetObjectScale(X, Y, Z);
}
public static int SetObjectScale(int X, int Y, int Z)
{
return SetObjectScale(X, Y, Z);
}
}
}