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fish.pov
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background { color rgb <0.1, 0.1, 0.1> } // Dark gray
#declare FishColor = rgb<0.3, 0.8, 0.8>;
#declare EyeColor = rgb<1, 1, 1>;
#declare Fish = union {
// Main body - elongated ellipsoid
sphere {
<0, 0, 0>, 1
scale <1.8, 0.8, 0.9> // Elongated, slightly flattened
pigment { FishColor }
}
// Eyes
sphere {
<1.4, 0.2, 0.4>, 0.3
pigment { EyeColor }
}
sphere {
<1.4, 0.2, -0.4>, 0.3
pigment { EyeColor }
}
// Tail fin
triangle {
<-3, 0.9, 0>,
<-3, -0.9, 0>,
<-1.5, 0, 0>
pigment { FishColor }
}
}
camera {
location <4, 1.5, -10>
look_at <0, 0, 0>
angle 45
}
light_source {
<-10, 10, -10>
color rgb 0.7
}
light_source {
<10, 5, -5>
color rgb 0.3
}
light_source {
<0, -5, -10>
color rgb 0.2
}
object {
Fish
rotate <0, 30, 0>
}