You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It makes no sense to me. If we need to test something, we should have a samples or tests folder containing some code (just like Starling does), or we should have no sample/test folder at all (like FlashPunk and Away3D do, for instance).
I agree, along with build_docs.sh. They could definitely come in handy for the future, but perhaps don't belong in the main repository.
If we need to test something, we should have a samples or tests folder
I think you misunderstand. The script generates the Preloader class, the MenuState class, and the GameState class (and optionally a FlashBuilder CSS file), allowing you a quick way of starting up a new project; It may come in handy for some.
Should we:
Open a new FlixelCommunity repository named "FlixelUtils" or "FlixelScripts" were we can place all the helper scripts?
Move them to a separate folder ("utils" or "scripts")?
Indeed I misunderstood. I thought it generated a testing code, not a project. I think we should move them to a separate folder ("utils" seems nice to me).
Issue #189 by: ivangonekrazy
Change to flx.py to make it more cross-platform compatible:
for Windows, Mac, Linux.
Usability changes:
Changes to make the script more "Pythonic":
instead of a list of strings.
rather than concatenated.
The text was updated successfully, but these errors were encountered: