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Should/will break this down into separate entries but it's better than not marking it at all..
Issues:
General:
• Camera zooms underground facing the sky (zoom in and rotate shifts it above ground again);
○ sometimes models are gone afterwards near point of inversion
• After a fire position command, unit fires, move arrow disappears, despite unit continuing to move
Pathfinding:
• Pathfinding collision between units causes wavelike acceleration and slowing down, with units weaving to avoid each other (also on & off road), cause them to slow down
○ Fasttank, plz-8 and marines seems wonky on streets (slower?)
○ Other triples of units seem to have similar issue
• PLZ-5 vastly faster with right click vs fast move command, but only if road between current location and destination
○ Fasttank has similar behaviour; tested around a T-junction
--> Possibly connected to issue above
• Apache overshot turn to bridge and had to double back to cross (wasn’t able to reproduce, possible in groups of units)
Console Errors:
Incorrect use of Destroy. Use NetworkServer.Destroy instead for networked objects.
UnityEngine.Debug:LogWarning(Object)
Mirror.NetworkIdentity:OnDestroy() (at Assets/Standard Assets/3DParty/Mirror/Mirror/Runtime/NetworkIdentity.cs:494)
The text was updated successfully, but these errors were encountered:
Should/will break this down into separate entries but it's better than not marking it at all..
Issues:
General:
• Camera zooms underground facing the sky (zoom in and rotate shifts it above ground again);
○ sometimes models are gone afterwards near point of inversion
Pathfinding:
• Pathfinding collision between units causes wavelike acceleration and slowing down, with units weaving to avoid each other (also on & off road), cause them to slow down
○ Fasttank, plz-8 and marines seems wonky on streets (slower?)
○ Other triples of units seem to have similar issue
--> Possibly connected to issue above
Console Errors:
Incorrect use of Destroy. Use NetworkServer.Destroy instead for networked objects.
UnityEngine.Debug:LogWarning(Object)
Mirror.NetworkIdentity:OnDestroy() (at Assets/Standard Assets/3DParty/Mirror/Mirror/Runtime/NetworkIdentity.cs:494)
The text was updated successfully, but these errors were encountered: