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Extending the existing attribute hitbox system as far as required. As well as creating a framework for player/entity<->vehicle collisions (e.g. walking on/in vehicles or collision damage). Eventually also vehicle to vehicle collisions, even if it wouldn't do actual damage it would at least prevent vehicles driving into vehicles (not much a case with trains).
No due dateA new framework to allow vehicles having multiple "rotation" origin points, other than the vehicle's center. Example usages would be e.g. excavators, cranes, tracked vehicles. Seats could be assignable to them, to allow them being dynamically relocated, and/or parts or part animations.
No due date•4/4 issues closed