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main.py
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import time
from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title('My Snake game')
screen.tracer(0)
snake = Snake()
food = Food()
score = Scoreboard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.right, "Right")
screen.onkey(snake.left, "Left")
is_running = True
while is_running:
screen.update()
time.sleep(0.1)
snake.move()
# collision food
if snake.head.distance(food) < 15:
snake.extend()
food.refresh()
score.increase_score()
# collision wall
if snake.head.xcor() > 280 or snake.head.xcor() < -290 or snake.head.ycor() > 285 or snake.head.ycor() < -285:
score.reset()
snake.reset()
# collision tail
for segment in snake.segments:
if segment == snake.head:
pass
elif snake.head.distance(segment) < 10:
score.reset()
snake.reset()
screen.exitonclick()