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209 lines (176 loc) · 5.99 KB
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""" Videogame 'PACMAN' from the library 'freegames' of Python3
This version have been modified from the original.
Simulate the Packman game in a simpler way.
Authors: Frida Cano Falcón & Yahir Ulises Villa Camorlinga
"""
from random import choice, randrange
from turtle import *
from freegames import floor, vector
#Principal variables of the elements of the game
state = {'score': 0} #Score
path = Turtle(visible=False) #Trajectory
writer = Turtle(visible=False)
aim = vector(5, 0)
pacman = vector(-40, -80)
ghosts = [
[vector(-180, 160), vector(10, 0)], # Initial location and speed of the ghost
[vector(-180, -160), vector(0, 10)],
[vector(100, 160), vector(0, -10)],
[vector(100, -160), vector(-10, 0)],
]
#Design of the field
tiles = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]
def square(x, y):
"""Draw square using path at (x, y).
Args:
x (int): x coordinate of the ball.
y (int): y coordinate of the ball.
"""
path.up()
path.goto(x, y)
path.down()
path.begin_fill()
for count in range(4):
path.forward(20)
path.left(90)
path.end_fill()
def offset(point):
"""Return offset of point in tiles.
Args:
point (int): Coordinates of the ghost
Returns:
int: _description_
"""
x = (floor(point.x, 20) + 200) / 20
y = (180 - floor(point.y, 20)) / 20
index = int(x + y * 20)
return index
def valid(point):
"""Return True if point is valid in tiles.
Args:
point (int): Coordinates of the ghost.
Returns:
boolean: state of the element (ghost or pacman) in the world: if it face or not a tile.
"""
index = offset(point)
if tiles[index] == 0:
return False
index = offset(point + 19)
if tiles[index] == 0:
return False
return point.x % 20 == 0 or point.y % 20 == 0
def world():
"""Draw world using path.
"""
bgcolor('DarkOrchid4') #Color of the field
path.color('pale green') #Color of the path
for index in range(len(tiles)):
tile = tiles[index]
if tile > 0:
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
if tile == 1: #Display of the pacman's food
path.up()
path.goto(x + 10, y + 10)
path.dot(5, 'black')
def move():
"""Move pacman and all ghosts.
"""
writer.undo()
writer.write(state['score']) #Write the score
clear()
if valid(pacman + aim): #Movement of the pacman
pacman.move(aim)
index = offset(pacman)
if tiles[index] == 1: #Score increment
tiles[index] = 2
state['score'] += 1
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
up()
goto(pacman.x + 10, pacman.y + 10)
dot(20, 'gold2')
for point, course in ghosts: #Ghost movements
if valid(point + course):
point.move(course)
if point.x == pacman.x and point.y > pacman.y: #Detects if the ghost is in the same direction as the pacman
course.y = -10
course.x = 0
elif point.x == pacman.x and point.y < pacman.y:
course.y = 10
course.x = 0
elif point.y == pacman.y and point.x < pacman.x:
course.x = 10
course.y = 0
elif point.y == pacman.y and point.x > pacman.x:
course.x = -10
course.y = 0
else: #The ghost hit a til
options = [
vector(10, 0),
vector(-10, 0),
vector(0, 10),
vector(0, -10),
]
plan = choice(options)
course.x = plan.x
course.y = plan.y
up()
goto(point.x + 10, point.y + 10)
dot(20, 'red')
update()
for point, course in ghosts:
if abs(pacman - point) < 20:
return
ontimer(move, 100)
def change(x, y):
"""Change pacman aim if valid.
Args:
x (int): x coordinate of the ball.
y (int): y coordinate of the ball.
"""
if valid(pacman + vector(x, y)):
aim.x = x
aim.y = y
#Set the size ando position of the main window in the monitor
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
#Settings of the score
writer.goto(160, 160)
writer.color('white')
writer.write(state['score'])
#Movement nomenclature
listen()
onkey(lambda: change(10, 0), 'Right')
onkey(lambda: change(-10, 0), 'Left')
onkey(lambda: change(0, 10), 'Up')
onkey(lambda: change(0, -10), 'Down')
#Creation of the world
world()
#Activate the movement of the ghosts
move()
done()