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gamepadsupport.js
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151 lines (126 loc) · 5.07 KB
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let gamepadIndex = null;
let controllerActive = false;
// This helps to keep track of the start button state:
let startButtonWasPressed = false;
const trembleToggle2 = document.getElementById('trembletoggle2');
// Variables for the vibration
let trembleEnabled = false;
if (localStorage.getItem('trembleEnabled') === 'true') {
trembleEnabled = true;
trembleToggle2.checked = true;
} else {
trembleEnabled = false;
trembleToggle2.checked = false;
}
let trembleStrength = localStorage.getItem('trembleStrength') || 0.5;
if (trembleStrength === null) {
trembleStrength = 0.5;
} else {
trembleStrength = parseFloat(trembleStrength);
}
// global gamepad variable
let activeGamepad = null;
trembleToggle2.addEventListener('change', (event) => {
trembleEnabled = event.target.checked;
localStorage.setItem('trembleEnabled', trembleEnabled);
});
const trembleStrengthSlider = document.getElementById('tremblestrength');
trembleStrengthSlider.addEventListener('input', (event) => {
trembleStrength = event.target.value;
localStorage.setItem('trembleStrength', trembleStrength);
});
function triggerTremble(gamepad, weakMagnitude = 0.3, strongMagnitude = 0.8, duration = 100) {
if (trembleEnabled && gamepad.vibrationActuator) {
// Tweak the values in function calls instead of here!
// Vibration boost multiplier to boost the vibration strength
const vibrationBoost = 1.5;
weakMagnitude = weakMagnitude * trembleStrength * 0,5 * vibrationBoost;
strongMagnitude = strongMagnitude * trembleStrength * 0.8 * vibrationBoost;
gamepad.vibrationActuator.playEffect('dual-rumble', {
startDelay: 0,
duration: duration,
weakMagnitude: weakMagnitude,
strongMagnitude: strongMagnitude
});
}
}
// Reversed controls:
const reverseControlsToggle = document.getElementById('reverseControls');
reverseControlsToggle.checked = localStorage.getItem('reverseControls') === 'true';
reverseControls = reverseControlsToggle.checked;
reverseControlsToggle.addEventListener('change', (e) => {
reverseControls = e.target.checked;
localStorage.setItem('reverseControls', reverseControls);
});
// Polling for gamepad inputs
function updateGamepad() {
const gamepads = navigator.getGamepads();
if (gamepadIndex !== null) {
const gamepad = gamepads[gamepadIndex];
if (gamepad) {
const dPadUp = gamepad.buttons[12].pressed;
console.log(dPadUp);
const dPadDown = gamepad.buttons[13].pressed;
const dPadLeft = gamepad.buttons[14].pressed;
const dPadRight = gamepad.buttons[15].pressed;
// Edge detection for the start button, startButtonWasPressed updates to false when the button is released
let startButtonPressed = gamepad.buttons[9].pressed;
if (startButtonPressed && !startButtonWasPressed) {
togglePause();
startButtonWasPressed = true;
} else if (!startButtonPressed) {
startButtonWasPressed = false;
}
if (dPadUp) {
enqueueDirection({ dx: 0, dy: reverseControls ? 1 : -1 })
} else if (dPadDown) {
enqueueDirection({ dx: 0, dy: reverseControls ? -1 : 1 })
} else if (dPadLeft) {
enqueueDirection({ dx: reverseControls ? 1 : -1, dy: 0 })
} else if (dPadRight) {
enqueueDirection({ dx: reverseControls ? -1 : 1, dy: 0 })
}
const leftStickX = gamepad.axes[0];
const leftStickY = gamepad.axes[1];
const deadZone = 0.2;
if (Math.abs(leftStickX) > deadZone || Math.abs(leftStickY) > deadZone) {
if (Math.abs(leftStickX) > Math.abs(leftStickY)) {
if (leftStickX > 0) {
enqueueDirection({ dx: reverseControls ? -1 : 1, dy: 0 });
} else {
enqueueDirection({ dx: reverseControls ? 1 : -1, dy: 0 });
}
} else {
if (leftStickY > 0) {
enqueueDirection({ dx: 0, dy: reverseControls ? -1 : 1 });
} else {
enqueueDirection({ dx: 0, dy: reverseControls ? 1 : -1 });
}
}
}
}
}
}
// Direction queue for gamepad
function enqueueDirection(direction) {
if (!isOppositeDirection(direction)) {
if (directionQueue.length < 2) {
directionQueue.push(direction);
} else {
directionQueue.shift();
directionQueue.push(direction);
}
}
}
window.addEventListener("gamepadconnected", (e) => {
console.log("Gamepad connected:", e.gamepad);
gamepadIndex = e.gamepad.index;
controllerActive = true;
activeGamepad = e.gamepad;
});
window.addEventListener("gamepaddisconnected", (e) => {
console.log("Gamepad disconnected:", e.gamepad);
gamepadIndex = null;
controllerActive = false;
activeGamepad = null;
});