Select the `<GameObject>` GameObject from the Unity Hierarchy window and click the `+` symbol in the bottom right corner of the `<Event Name>` event parameter on the `<Component>` component.
Drag and drop the `<GameObject>` GameObject into the event listener box that appears on the `<Event Name>` event parameter on the `<Component>` component that displays `None (Object)`.
<First Image>
Select a function to perform when the `<Event Name>` event is emitted. For this example, select the `<Component> -> <Function>` function (be sure to select `Dynamic <type> - <Function>` for this example) [or] (be sure to select `Static Parameters - <Function(value)>` for this example).
<Second Image>
Markdown output example
Select the <GameObject>
GameObject from the Unity Hierarchy window and click the +
symbol in the bottom right corner of the <Event Name>
event parameter on the <Component>
component.
Drag and drop the <GameObject>
GameObject into the event listener box that appears on the <Event Name>
event parameter on the <Component>
component that displays None (Object)
.
Select a function to perform when the <Event Name>
event is emitted. For this example, select the <Component> -> <Function>
function (be sure to select Dynamic <type> - <Function>
for this example) [or] (be sure to select Static Parameters - <Function(value)>
for this example).


### Step X
Select the `OpacityChangingInteractable -> Interactions.ActionReceiver -> OutputActions -> FloatAction` GameObject from the Unity Hierarchy window and click the `+` symbol in the bottom right corner of the `Value Changed` event parameter on the `Float Action` component.
Drag and drop the `OpacityChangingInteractable -> OpacityChanger` GameObject into the event listener box that appears on the `Value Changed` event parameter on the `Float Action` component that displays `None (Object)`.

Select a function to perform when the `Value Changed` event is emitted. For this example, select the `OpacityChanger -> ChangeOpacity` function (be sure to select `Dynamic float - ChangeOpacity` for this example).

Markdown output
Select the OpacityChangingInteractable -> Interactions.ActionReceiver -> OutputActions -> FloatAction
GameObject from the Unity Hierarchy window and click the +
symbol in the bottom right corner of the Value Changed
event parameter on the Float Action
component.
Drag and drop the OpacityChangingInteractable -> OpacityChanger
GameObject into the event listener box that appears on the Value Changed
event parameter on the Float Action
component that displays None (Object)
.
Select a function to perform when the Value Changed
event is emitted. For this example, select the OpacityChanger -> ChangeOpacity
function (be sure to select Dynamic float - ChangeOpacity
for this example).