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An API to register raw HLSL vertex/pixel shaders (maybe only pixel shaders, with vertex optional?).
Flexibility options like being able to restrict it to certain nodes, callback function that runs on every node, maybe separate one that runs before rendering (but that can also be doable in the previous one if you check for the first node, so discussion is needed to figure out if that's bloat or useful).
Some sort of ChaoData property is needed, preferably string ID but let's check if there's enough space, to be able to have items that change the Chao to use a registered shader.
This idea might be expandable into a general, maybe restricted to only CWE itself shader API that let's us do some custom stuff for specific things. (and then this API would use that)
The text was updated successfully, but these errors were encountered:
An API to register raw HLSL vertex/pixel shaders (maybe only pixel shaders, with vertex optional?).
Flexibility options like being able to restrict it to certain nodes, callback function that runs on every node, maybe separate one that runs before rendering (but that can also be doable in the previous one if you check for the first node, so discussion is needed to figure out if that's bloat or useful).
Some sort of ChaoData property is needed, preferably string ID but let's check if there's enough space, to be able to have items that change the Chao to use a registered shader.
This idea might be expandable into a general, maybe restricted to only CWE itself shader API that let's us do some custom stuff for specific things. (and then this API would use that)
The text was updated successfully, but these errors were encountered: