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* Don't lock channels
* cargo fix
* Allow killing the connected network handler
* Fix issues
* Remove State from NetworkNodeHandle
* Remove async where it's unused
* fix async std build
* Fix erros a little
* Starting VID request response
* handle network event
* Bubble up request/response
* Make Request and Response just bytes at network layer
* Adding to ConnectedNetwork
* Hooks for request/response in handle + trait
* fix request
* Remove request and response tasks for now
* update mod.rs
* Hooked up response flow to ConnectedNetwork
* Refactor interface to return result to caller
* Add request and response to message struct
* Clean up some message stuff
* Fix build error
* Hook up request and response fully
* Review myself, impl functions for combine
* Change Receiver interface to spawn task
* try_send instead of send
* fix lint
* clean up request response event handle fn
* fix build
Move ADVZ implementation into
vid
crate.The text was updated successfully, but these errors were encountered: