The example uses a mock connection, so when I tried to implement real networking, that took a while. It would be nice to have an example of a simple but more "real" project.
FWIW, here's what I made: https://github.com/vilcans/orbgame. It's maybe not simple enough to use as an example, and maybe I'm not doing things the right way either, as I'm new to Bevy and hence also crystalorb in Bevy. I haven't figured out how to get events for disconnects yet, so players never disappear.
The example uses a mock connection, so when I tried to implement real networking, that took a while. It would be nice to have an example of a simple but more "real" project.
FWIW, here's what I made: https://github.com/vilcans/orbgame. It's maybe not simple enough to use as an example, and maybe I'm not doing things the right way either, as I'm new to Bevy and hence also crystalorb in Bevy. I haven't figured out how to get events for disconnects yet, so players never disappear.