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matht.hpp
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#ifndef atulocher_matht
#define atulocher_matht
#include "mempool.hpp"
#include "utils.hpp"
#include "vec3.hpp"
#include <exception>
#include <math.h>
namespace atulocher{
class matht{
//library:math_t
//数学式类
public:
//error
class NodeNoFound :public std::exception{};
class NodeExist :public std::exception{};
class OwnerNoFound :public std::exception{};
class UnknowValue :public std::exception{};
class UnExcNum :public std::exception{};
struct simple{
double up,
down;
char unknowValue;
double val()const{
if(down==0){
throw UnExcNum();
return 0;
}
return (up/down);
}
bool operator==(const simple & n)const{
if(down==n.down){
if(down==0)return true;//无穷大等于无穷大
if(
up==n.up &&
unknowValue==n.unknowValue
)return true;
}
if(unknowValue!=n.unknowValue)
return false;
if(val()==n.val())
return true;
return false;
}
#define checkunknow \
if(unknowValue){\
throw UnknowValue();\
return false;\
}
#define checkmax(x,y) \
if(x->down==0){throw UnknowValue();return false;}\
if(y->down==0){throw UnknowValue();return false;}\
auto a=x->up/x->down;\
auto b=y->up/y->down;\
return a>b;
bool operator>(const simple & s)const{
checkunknow;
checkmax(this,(&s));
}
bool operator<(const simple & s)const{
checkunknow;
checkmax((&s),this);
}
#undef checkunknow
#undef checkmax
simple(){
up=0;
down=1;
unknowValue='\0';
}
simple(const simple&)=default;
simple(double n){
up=n;
down=1;
}
simple & operator=(double n){
up=n;
down=1;
return *this;
}
};
class number:public vec3<simple>{
};
class element{//式
friend class matht;
friend class mempool<element>;
friend class mempool_block<element>;
protected://mempool depended
element * next,* gc_next;
public:
matht * owner;
element * child_left,
* child_right,
* parent;
number value;//数
typedef enum{
VALUE,
CHILDREN
}Mode;
Mode mode;
class Config{
public:
virtual void compute(element*)=0;//对应的算法,加减乘除……
virtual void computeAll(element*)=0;//完全展开
virtual void tostring(element*,std::string&)=0;
}*config;
void setAs(const element * p){
config=p->config;
value=p->value;
mode=p->mode;
}
#define autoget(xl,xr) \
auto p=this;\
auto last=this;\
while(p){\
if(p->xr && p->xr!=last){\
p=p->xr;\
while(p){\
if(p->mode=VALUE)return p;\
if(p->xl)\
p=p->xl;\
else\
p=p->xr;\
}\
}\
last=p;\
p=p->parent;\
}\
return NULL;
element * left(){
autoget(child_left,child_right);
}
element * right(){
autoget(child_right,child_left);
}
#undef autoget
void foreach(void(*callback)(element*,void*),void * arg){
if(mode==VALUE){
callback(this,arg);
return;
}
if(child_left) this->child_left ->foreach(callback,arg);
if(child_right)this->child_right->foreach(callback,arg);
}
#define inschn(x) \
if(mode!=CHILDREN){throw NodeExist();return;}\
if(x){throw NodeExist();return;}\
x=p;\
p->parent=this;
void insert_left(element * p){
inschn(child_left);
}
void insert_right(element * p){
inschn(child_right);
}
#undef inschn
protected:
#define checknode \
if(parent==NULL){\
throw NodeNoFound();\
return;\
}
#define autopull \
if(owner==NULL){\
throw OwnerNoFound();\
return;\
}\
auto p=owner->get();\
p->mode=CHILDREN;\
if(parent->child_left==this){\
parent->child_left=NULL;\
parent->insert_left(p);\
}else{\
parent->child_right=NULL;\
parent->insert_right(p);\
}\
this->parent=NULL;
void pull_left(){
checknode;
autopull;
p->insert_left(this);
}
void pull_right(){
checknode;
autopull;
p->insert_right(this);
}
#undef autopull
public:
void insert_this_left(element * p){
checknode;
pull_right();
parent->insert_left(p);
}
void insert_this_right(element * p){
checknode;
pull_left();
parent->insert_right(p);
}
#undef checknode
inline void compute(){
this->config->compute(this);
}
inline void computeAll(){
this->config->computeAll(this);
}
inline void tostring(std::string & str){
this->config->tostring(this,str);
}
void construct(){
child_left=NULL;
child_right=NULL;
parent=NULL;
mode=VALUE;
}
void destruct(){
#define delchild(x) \
if(x){ \
x->destruct(); \
}
delchild(child_left);
delchild(child_right);
owner->del(this);
#undef delchild
}
}*root;
private:
mempool<element> gc;
//memory
public:
inline element * get(){
auto p=gc.get();
p->construct();
p->owner=this;
return p;
}
private://请直接用element的destruct方法
inline void del(element * n){
return gc.del(n);
}
//construct && destruct
matht(){
root=get();
}
~matht(){
root->destruct();
}
virtual void clear(){
root->destruct();
root=get();
}
//iterator
class iterator{
public:
element * ptr;
iterator(){
ptr=NULL;
}
iterator(const iterator & it){
ptr=it.ptr;
}
iterator & operator=(const iterator & it){
ptr=it.ptr;
return *this;
}
element * operator->(){
return ptr;
}
bool operator==(const iterator & it)const{
return ptr==it.ptr;
}
iterator & operator++(){
if(!ptr)return *this;
ptr=ptr->right();
return *this;
}
iterator & operator--(){
if(!ptr)return *this;
ptr=ptr->left();
return *this;
}
iterator operator++(int){
if(!ptr)return *this;
auto tmp=*this;
ptr=ptr->right();
return tmp;
}
iterator operator--(int){
if(!ptr)return *this;
auto tmp=*this;
ptr=ptr->left();
return tmp;
}
};
#define getiterator(x,y) \
iterator tmp;\
auto p=root;\
while(p){\
if(p->mode=element::VALUE){\
tmp.ptr=p;\
return tmp;\
}\
if(p->x)\
p=p->x;\
else\
p=p->y;\
}\
return tmp;
iterator begin(){
getiterator(child_left,child_right);
}
iterator last(){
getiterator(child_right,child_left);
}
#undef getiterator
iterator end(){
iterator tmp;
return tmp;
}
//operators
//由于这个库是二叉树,开销非常大,所以operator别乱用
#define autoclone(x,y) \
if(p2->x){\
auto np=get();\
p1->y(np);\
clone_node(np,p2->x);\
}
void clone_node(element * p1,const element * p2){
p1->setAs(p2);
autoclone(child_left ,insert_left);
autoclone(child_right,insert_right);
}
#undef autoclone
virtual element * clone(const element * p){
auto re=get();
clone_node(re,p);
return re;
}
//between two object
#define resetroot \
auto pr=this->root;\
pr->parent=NULL;\
this->root=get();\
root->mode=element::CHILDREN;
virtual void put_front(element * p){
resetroot;
root->insert_left(p);
root->insert_right(pr);
}
virtual void put_back(element * p){
resetroot;
root->insert_right(p);
root->insert_left(pr);
}
#undef resetroot
//一些封装
virtual element * clone(const matht * p){
this->clone(p->root);
}
virtual element * clone(const matht & p){
this->clone(p.root);
}
virtual void put_front(const matht & p){
auto pn=clone(p.root);
put_front(pn);
}
virtual void put_back(const matht & p){
auto pn=clone(p.root);
put_back(pn);
}
virtual void foreach(void(*callback)(element*,void*),void * arg){
root->foreach(callback,arg);
}
};
}
#endif