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fix setup param type
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tutorials/_posts/2016-04-09-hello-world.md

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@@ -67,7 +67,7 @@ func (*myScene) Preload() {}
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// Setup is called before the main loop starts. It allows you
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// to add entities and systems to your Scene.
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func (*myScene) Setup(*ecs.World) {}
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func (*myScene) Setup(engo.Updater) {}
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func main() {
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opts := engo.RunOptions{

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