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Copy file name to clipboardExpand all lines: concepts/mobileBuilding.md
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The `engo` game engine, and Go in general, has two ways to build for a
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mobile device: binding or building.
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First, you'll need to [install Go Mobile](https://github.com/golang/go/wiki/Mobile).
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First, you'll need to [install Go Mobile](https://github.com/golang/go/wiki/Mobile).
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## Using gomobile build
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Using bindings allows access to and from the Android system, and you can just
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build into your glue whatever functions you need to be called or to call.
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However, it is more complicated to initially setup. This is taken from [here]
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(https://github.com/Noofbiz/MouseTests) if you want to look at the code while
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reading this.
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However, it is more complicated to initially setup. This is taken from [here](https://github.com/Noofbiz/MouseTests)
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if you want to look at the code while reading this.
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#### Setting up your game library
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First thing to notice is the file game.go here. It's an (almost) exact copy of main.go, except it's a library instead of a main package. You'll need to add
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