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Fixing typos
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concepts/mobileBuilding.md

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title: Mobile
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---
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The `engo` game engine, and Go in general, has a two ways to build for a
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The `engo` game engine, and Go in general, has two ways to build for a
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mobile device: binding or building.
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First, you'll need to [install goMobile] (https://github.com/golang/go/wiki/Mobile).
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First, you'll need to [install Go Mobile] (https://github.com/golang/go/wiki/Mobile).
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## Using gomobile build
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* All your asset files must be in the asset folder to be accessed
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* You only have access to touch input and ogl. So you can't use things like
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Facebook or adMob's sdks. This includes things like gradle and pro-guard
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Facebook or AdMob's sdks. This includes things like gradle and pro-guard
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* You'll get a generic AndroidManifest, unless you include one yourself in the
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same folder as your main package
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