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This repository was archived by the owner on Oct 31, 2025. It is now read-only.
We are focusing first now on fragment & graphics shaders, and the binding for that. But do want and need to add support for basic compute shaders soon also. This is tracking that.
emoon, AntonZelenin, CGMossa and John0xtimdecode, loopervfx and CGMossaloopervfx, AntonZelenin, VasanthakumarV and CGMossa