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Description Describe the bug
Skeleton/armatures won't get exported with FBX.
To Reproduce
Steps to reproduce the behavior:
Create a skeletal mesh export collection with an armature
Export it
It won't have a skeleton
Expected behavior
Export should contain the skeleton.
Device:
OS: Windows 10
Blender Version: 2.91
Additional context
I suspect the export settings is at fault:
def export_fbx (filepath ):
"""Export an FBX with standardized settings."""
return bpy .ops .export_scene .fbx (
filepath = filepath ,
check_existing = False ,
use_selection = True ,
global_scale = 1.0 ,
apply_unit_scale = True ,
apply_scale_options = 'FBX_SCALE_NONE' ,
bake_space_transform = True ,
object_types = {'EMPTY' , 'MESH' , 'OTHER' }, # <-- Shouldn't this contain 'ARMATURE' as well?
use_armature_deform_only = True ,
mesh_smooth_type = 'FACE' ,
add_leaf_bones = False ,
embed_textures = False ,
axis_forward = '-Z' ,
axis_up = 'Y' ,
)
I'll have a fix for this in my fork if this is in fact a bug.
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Describe the bug
Skeleton/armatures won't get exported with FBX.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Export should contain the skeleton.
Device:
Additional context
I suspect the export settings is at fault:
I'll have a fix for this in my fork if this is in fact a bug.