diff --git a/generator/csv/fields_easyrpg.csv b/generator/csv/fields_easyrpg.csv index b71cb9d5..44fb0b09 100644 --- a/generator/csv/fields_easyrpg.csv +++ b/generator/csv/fields_easyrpg.csv @@ -14,8 +14,8 @@ SaveEventExecState,easyrpg_parameters,f,Vector,0xCB,,0,0,Preserved int pa SavePicture,easyrpg_flip,f,Enum,0xC8,0,0,1,How to flip the picture SavePicture,easyrpg_blend_mode,f,Int32,0xC9,0,0,1,Blend mode to use for blit. See Bitmap::BlendMode SavePicture,easyrpg_type,f,Enum,0xCA,0,0,1,Type of this picture -SavePicture,maniac_current_magnify_height,f,Double,0x0A,100.0,0,1,Current zoom level of picture (y direction). -SavePicture,maniac_finish_magnify_height,f,Int32,0x24,100,0,1,Final zoom level to animate picture to (y direction). +SavePicture,maniac_current_magnify_height,f,Double,0x0A,100.0,0,0,Current zoom level of picture (y direction). +SavePicture,maniac_finish_magnify_height,f,Int32,0x24,100,0,0,Final zoom level to animate picture to (y direction). SaveEasyRpgWindow,texts,f,Array,0x01,,0,0,Texts to render SaveEasyRpgWindow,width,f,Int32,0x02,0,0,0,Window width (px) SaveEasyRpgWindow,height,f,Int32,0x03,0,0,0,Window height (px) @@ -51,10 +51,10 @@ Actor,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the act Actor,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the actors unarmed physical attacks ignore evasion Actor,easyrpg_unarmed_hit,f,Int32,0xCE,-1,0,0,Hit rate of the actor on unarmed attacks Actor,easyrpg_unarmed_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by unarmed normal attacks of the actor -Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by unarmed normal attacks of the actor +Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by unarmed normal attacks of the actor Actor,easyrpg_unarmed_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by unarmed normal attacks of the actor Actor,easyrpg_unarmed_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by unarmed normal attacks of the actor -Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by unarmed normal attacks of the actor +Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by unarmed normal attacks of the actor Actor,easyrpg_dual_attack,f,Boolean,0xD4,False,0,0,If the actors unarmed physical attacks hits twice Actor,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the actors unarmed physical targets the entire enemy party Enemy,maniac_unarmed_animation,f,Ref,0x0F,1,0,0,Animation for normal enemy attacks (Maniac Patch only) @@ -65,10 +65,10 @@ Enemy,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the ene Enemy,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the enemies unarmed physical attacks ignore evasion Enemy,easyrpg_hit,f,Int32,0xCE,-1,0,0,Hit rate of the enemy on normal attacks Enemy,easyrpg_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by normal attacks of the enemy -Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by normal attacks of the enemy +Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by normal attacks of the enemy Enemy,easyrpg_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by normal attacks of the enemy Enemy,easyrpg_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by normal attacks of the enemy -Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by normal attacks of the enemy +Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by normal attacks of the enemy Enemy,easyrpg_super_guard,f,Boolean,0xD4,False,0,0,If the enemies defend action quarters instead of halves HP damage Enemy,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the enemies unarmed physical targets the entire player party Skill,easyrpg_battle2k3_message,f,DBString,0xC9,DBString(kDefaultMessage),0,1,RPG Maker 2003 battle skill start notification @@ -87,7 +87,7 @@ Skill,easyrpg_hp_cost,f,Int32,0xD5,0,0,0,How much HP does the usage of the skill Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item State,easyrpg_immune_states,t,DBBitArray,0xC8,,0,0,States cleared on infliction by this state -State,easyrpg_immune_states,f,DBBitArray,0xC9,,1,0,States cleared on infliction by this state +State,easyrpg_immune_states,f,DBBitArray,0xC9,,0,0,States cleared on infliction by this state Terrain,easyrpg_damage_in_percent,f,Boolean,0xC8,False,0,0,If the terrain damage is a percentage Terrain,easyrpg_damage_can_kill,f,Boolean,0xC9,False,0,0,If the terrain damage can kill the actors Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator diff --git a/src/generated/lcf/lsd/chunks.h b/src/generated/lcf/lsd/chunks.h index 63bc9fbd..cfe92f27 100644 --- a/src/generated/lcf/lsd/chunks.h +++ b/src/generated/lcf/lsd/chunks.h @@ -442,9 +442,9 @@ namespace LSD_Reader { map_save_count = 0x83, /** ? */ database_save_count = 0x84, - /** horizontal speed in the scrolls of the screen. */ + /** horizontal speed in the scrolls of the screen */ maniac_horizontal_pan_speed = 0x8D, - /** vertical speed in the scrolls of the screen. */ + /** vertical speed in the scrolls of the screen */ maniac_vertical_pan_speed = 0x8E }; }; diff --git a/src/generated/ldb_actor.cpp b/src/generated/ldb_actor.cpp index 5dfdba4d..7d2648a8 100644 --- a/src/generated/ldb_actor.cpp +++ b/src/generated/ldb_actor.cpp @@ -301,7 +301,7 @@ static TypedField static_easyrpg_unarmed_state_set( &rpg::Actor::easyrpg_unarmed_state_set, LDB_Reader::ChunkActor::easyrpg_unarmed_state_set, "easyrpg_unarmed_state_set", - 1, + 0, 0 ); static TypedField static_easyrpg_unarmed_state_chance( @@ -321,7 +321,7 @@ static TypedField static_easyrpg_unarmed_attribute_set( &rpg::Actor::easyrpg_unarmed_attribute_set, LDB_Reader::ChunkActor::easyrpg_unarmed_attribute_set, "easyrpg_unarmed_attribute_set", - 1, + 0, 0 ); static TypedField static_easyrpg_dual_attack( diff --git a/src/generated/ldb_enemy.cpp b/src/generated/ldb_enemy.cpp index 8b45aaff..9d64f901 100644 --- a/src/generated/ldb_enemy.cpp +++ b/src/generated/ldb_enemy.cpp @@ -238,7 +238,7 @@ static TypedField static_easyrpg_state_set( &rpg::Enemy::easyrpg_state_set, LDB_Reader::ChunkEnemy::easyrpg_state_set, "easyrpg_state_set", - 1, + 0, 0 ); static TypedField static_easyrpg_state_chance( @@ -258,7 +258,7 @@ static TypedField static_easyrpg_attribute_set( &rpg::Enemy::easyrpg_attribute_set, LDB_Reader::ChunkEnemy::easyrpg_attribute_set, "easyrpg_attribute_set", - 1, + 0, 0 ); static TypedField static_easyrpg_super_guard( diff --git a/src/generated/ldb_state.cpp b/src/generated/ldb_state.cpp index 225baeeb..bd0263df 100644 --- a/src/generated/ldb_state.cpp +++ b/src/generated/ldb_state.cpp @@ -324,7 +324,7 @@ static TypedField static_easyrpg_immune_states( &rpg::State::easyrpg_immune_states, LDB_Reader::ChunkState::easyrpg_immune_states, "easyrpg_immune_states", - 1, + 0, 0 ); diff --git a/src/generated/lsd_savepicture.cpp b/src/generated/lsd_savepicture.cpp index 5306708e..caa8d12f 100644 --- a/src/generated/lsd_savepicture.cpp +++ b/src/generated/lsd_savepicture.cpp @@ -312,14 +312,14 @@ static TypedField static_maniac_current_magnify_height LSD_Reader::ChunkSavePicture::maniac_current_magnify_height, "maniac_current_magnify_height", 0, - 1 + 0 ); static TypedField static_maniac_finish_magnify_height( &rpg::SavePicture::maniac_finish_magnify_height, LSD_Reader::ChunkSavePicture::maniac_finish_magnify_height, "maniac_finish_magnify_height", 0, - 1 + 0 );