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New EventCommand "CloneMapEvent" should be extended to indicate that an event has been cloned #3347

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florianessl opened this issue Feb 4, 2025 · 0 comments
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@florianessl
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Correct me if I'm mistaken, but after reading through this new command I haven't seen any way to reliably determine if a map event has been dynamically inserted at runtime via this new command.

This could lead to some headaches later on, so I just pushed a commit to my recent PR in liblcf to make it possible to address this in the Player:
EasyRPG/liblcf#491 (comment)

@Ghabry Ghabry added this to the 0.8.1 milestone Feb 5, 2025
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