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Correct me if I'm mistaken, but after reading through this new command I haven't seen any way to reliably determine if a map event has been dynamically inserted at runtime via this new command.
This could lead to some headaches later on, so I just pushed a commit to my recent PR in liblcf to make it possible to address this in the Player: EasyRPG/liblcf#491 (comment)
The text was updated successfully, but these errors were encountered:
Correct me if I'm mistaken, but after reading through this new command I haven't seen any way to reliably determine if a map event has been dynamically inserted at runtime via this new command.
This could lead to some headaches later on, so I just pushed a commit to my recent PR in liblcf to make it possible to address this in the Player:
EasyRPG/liblcf#491 (comment)
The text was updated successfully, but these errors were encountered: