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radar.script
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// From TJMod
// Modified by Nico for ETrun
// Last update 23 07 2012
game_manager
{
spawn
{
// Runs
///////////////////////////////////////////
// EAST RADAR PARTS
///////////////////////////////////////////
create
{
origin "340 -3104 1516"
mins "-28 -24 -20"
maxs "28 24 20"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
create
{
origin "340 -3104 1516"
classname "target_startTimer"
targetname "starttimer1"
name "East to truck"
}
create
{
origin "380 -3140 1600"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-1198 416 1400"
mins "-50 -28 -68"
maxs "50 28 68"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
create
{
origin "1603 -1925 -283"
classname "target_stopTimer"
targetname "stoptimer1"
name "East to truck"
}
create
{
origin "-1198 416 1500"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// WEST RADAR PARTS
///////////////////////////////////////////
create
{
origin "-1852 -2280 1556"
mins "-28 -24 -20"
maxs "28 24 20"
classname "trigger_multiple"
target "starttimer2"
contents "1073741824"
}
create
{
origin "-1852 -2280 1556"
classname "target_startTimer"
targetname "starttimer2"
name "West to truck"
}
create
{
origin "-1800 -2280 1650"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-1198 416 1400"
mins "-50 -28 -68"
maxs "50 28 68"
classname "trigger_multiple"
target "stoptimer2"
contents "1073741824"
}
create
{
origin "1603 -1925 -283"
classname "target_stopTimer"
targetname "stoptimer2"
name "West to truck"
}
create
{
origin "-1275 375 1500"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// ALLIES 1ST TO FLAG
///////////////////////////////////////////
create
{
origin "2240 3584 1760"
mins "-32 -1536 -480"
maxs "32 1536 480"
classname "trigger_multiple"
target "starttimer3"
contents "1073741824"
}
create
{
origin "2240 3584 1760"
classname "target_startTimer"
targetname "starttimer3"
name "Allies 1st to flag"
}
create
{
origin "2240 3584 1400"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-584 1704 1360"
mins "-24 -24 -128"
maxs "24 24 128"
classname "trigger_multiple"
target "stoptimer3"
contents "1073741824"
}
create
{
origin "-584 1704 1360"
classname "target_stopTimer"
targetname "stoptimer3"
name "Allies 1st to flag"
}
create
{
origin "-584 1704 1400"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// ALLIES SIDE TO ROAD HOUSE
///////////////////////////////////////////
create
{
origin "1880 4544 1352"
mins "-64 -64 -64"
maxs "64 64 64"
classname "trigger_multiple"
target "starttimer4"
contents "1073741824"
}
create
{
origin "1880 4544 1352"
classname "target_startTimer"
targetname "starttimer4"
name "Allies side to road house"
}
create
{
origin "1880 4544 1400"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-2368 3448 1440"
mins "-48 -48 -48"
maxs "48 48 48"
classname "trigger_multiple"
target "stoptimer4"
contents "1073741824"
}
create
{
origin "-2368 3448 1440"
classname "target_stopTimer"
targetname "stoptimer4"
name "Allies side to road house"
}
create
{
origin "-2368 3448 1500"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// CP TO AXIS HUT
///////////////////////////////////////////
create
{
origin "2680 -1616 1544"
mins "-48 -48 -48"
maxs "48 48 48"
classname "trigger_multiple"
target "starttimer5"
contents "1073741824"
}
create
{
origin "2680 -1616 1544"
classname "target_startTimer"
targetname "starttimer5"
name "CP to axis hut"
}
create
{
origin "2680 -1616 1544"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_5.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-3712 -1248 1456"
mins "-48 -48 -48"
maxs "48 48 48"
classname "trigger_multiple"
target "stoptimer5"
contents "1073741824"
}
create
{
origin "-3712 -1248 1456"
classname "target_stopTimer"
targetname "stoptimer5"
name "CP to axis hut"
}
create
{
origin "-3712 -1248 1456"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_5.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// AXIS HUT TO TRUCK
///////////////////////////////////////////
create
{
origin "-3448 -720 1456"
mins "-48 -48 -48"
maxs "48 48 48"
classname "trigger_multiple"
target "starttimer6"
contents "1073741824"
}
create
{
origin "-3448 -720 1456"
classname "target_startTimer"
targetname "starttimer6"
name "Axis hut to truck"
}
create
{
origin "-3448 -720 1456"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_6.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-1198 416 1400"
mins "-50 -28 -68"
maxs "50 28 68"
classname "trigger_multiple"
target "stoptimer6"
contents "1073741824"
}
create
{
origin "-1198 416 1400"
classname "target_stopTimer"
targetname "stoptimer6"
name "Axis hut to truck"
}
create
{
origin "-1132 441 1500"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_6.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// ROAD HOUSE TO EAST
///////////////////////////////////////////
create
{
origin "-2440 3192 1440"
mins "-48 -48 -48"
maxs "48 48 48"
classname "trigger_multiple"
target "starttimer7"
contents "1073741824"
}
create
{
origin "2680 -1616 1544"
classname "target_startTimer"
targetname "starttimer7"
name "Road house to east"
}
create
{
origin "-2440 3192 1440"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_7.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "340 -3104 1516"
mins "-48 -49 -20"
maxs "48 48 20"
classname "trigger_multiple"
target "stoptimer7"
contents "1073741824"
}
create
{
origin "340 -3104 1516"
classname "target_stopTimer"
targetname "stoptimer7"
name "Road house to east"
}
create
{
origin "380 -3140 1660"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_7.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
wait 200
setstate maindoor1 invisible
wait 200
setstate sidedoor1 invisible
wait 200
setstate commandpost invisible
wait 200
trigger game_manager maindoor1_destroyed
// Game rules
wm_number_of_objectives 5
// Objectives
// 1: Get into radar installation
// 2: Deconstruct radar(s)
// 3: Forward Bunker
// 4: Axis Field Command
// 5: Allies Base of Operations
wm_objective_status 1 1 0
wm_objective_status 1 0 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
wm_objective_status 4 1 0
wm_objective_status 4 0 0
wm_objective_status 5 1 0
wm_objective_status 5 0 0
accum 1 set 0 // Set counter for radar equipment
wait 500
// spawns:
// Abandoned Villa
// Forward Bunker
// Lower Warehouse
setautospawn "Forward Bunker" 1
setautospawn "Forward Bunker" 0
disablespeaker allies_compost_sound
disablespeaker axis_compost_sound
// wait for everything to settle
wait 500
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "radar_axis_entrances_defend"
wm_addteamvoiceannounce 0 "radar_axis_bunker_stop"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "radar_allies_entrances_destroy"
wm_addteamvoiceannounce 1 "radar_allies_bunker_capture"
wm_teamvoiceannounce 0 "radar_axis_entrances_defend"
wm_teamvoiceannounce 0 "radar_axis_bunker_stop"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "radar_allies_entrances_destroy"
wm_teamvoiceannounce 1 "radar_allies_bunker_capture"
// *---------------------------------------------------------------------------------*
}
trigger stolen_circuit
{
accum 1 inc 1 // One circuit board home
trigger game_manager checkgame // Check for end of game
}
trigger maindoor1_destroyed
{
wm_objective_status 1 1 1
wm_objective_status 1 0 2
// spawns:
// Abandoned Villa
// Forward Bunker
// Lower Warehouse
setautospawn "Forward Bunker" 1
setautospawn "Lower Warehouse" 0
trigger roadbunker kill // Switch forward spawn to Allied ONLY
wm_announce "Allies have breached the Main Entrance and secured the Forward Bunker!"
wait 1000
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "radar_axis_radars_defend"
wm_addteamvoiceannounce 1 "radar_allies_radars_steal"
wm_teamvoiceannounce 0 "radar_axis_entrance1_destroyed"
wm_teamvoiceannounce 0 "radar_axis_radars_defend"
wm_teamvoiceannounce 1 "radar_allies_entrance1_destroyed"
wm_teamvoiceannounce 1 "radar_allies_radars_steal"
wm_removeteamvoiceannounce 0 "radar_axis_entrances_defend"
wm_removeteamvoiceannounce 0 "radar_axis_entrance1_defend"
wm_removeteamvoiceannounce 0 "radar_axis_bunker_stop"
wm_removeteamvoiceannounce 1 "radar_allies_entrances_destroy"
wm_removeteamvoiceannounce 1 "radar_allies_entrance1_destroy"
wm_removeteamvoiceannounce 1 "radar_allies_bunker_capture"
// *---------------------------------------------------------------------------------*
}
trigger sidedoor1_destroyed
{
wm_objective_status 1 1 1
wm_objective_status 1 0 2
wm_announce "Allies have breached the Side Entrance!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "radar_axis_entrance2_destroyed"
wm_teamvoiceannounce 1 "radar_allies_entrance2_destroyed"
trigger allied_radio_built_model alliedcompostvo
wm_removeteamvoiceannounce 0 "radar_axis_entrances_defend"
wm_removeteamvoiceannounce 0 "radar_axis_entrance2_defend"
wm_removeteamvoiceannounce 1 "radar_allies_entrances_destroy"
wm_removeteamvoiceannounce 1 "radar_allies_entrance2_destroy"
// *---------------------------------------------------------------------------------*
}
trigger checkgame
{
accum 1 abort_if_not_equal 2
wait 1500
}
}
// Remove shit
axis_hacabinet_health
{
spawn
{
remove
}
}
truckbox1
{
spawn
{
wait 50
setstate truckbox1 invisible
accum 1 set 0
}
trigger visible
{
setstate truckbox1 default
accum 1 abort_if_not_equal 0
wm_announce "Allies have secured the West Radar Parts!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_radarw_secured"
wm_teamvoiceannounce 1 "radar_allies_radarw_secured"
wm_removeteamvoiceannounce 0 "radar_axis_radarw_defend"
// *---------------------------------------------------------------------------------*
accum 1 set 1
}
trigger invisible
{
setstate truckbox1 invisible
}
}
truckbox2
{
spawn
{
wait 50
setstate truckbox2 invisible
accum 1 set 0
}
trigger visible
{
setstate truckbox2 default
accum 1 abort_if_not_equal 0
wm_announce "Allies have secured the East Radar Parts!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_radare_secured"
wm_teamvoiceannounce 1 "radar_allies_radare_secured"
wm_removeteamvoiceannounce 0 "radar_axis_radare_defend"
// *---------------------------------------------------------------------------------*
accum 1 set 1
}
trigger invisible
{
setstate truckbox2 invisible
}
}
truckboxtrans1
{
trigger visible
{
setstate truckboxtrans1 default
}
trigger invisible
{
setstate truckboxtrans1 invisible
}
}
truckboxtrans2
{
trigger visible
{
setstate truckboxtrans2 default
}
trigger invisible
{
setstate truckboxtrans2 invisible
}
}
thunderstuff
{
spawn
{
accum 0 set 0 //randomiser to play different lightnings and thunders
trigger self random
}
trigger random
{
accum 0 random 5
accum 0 trigger_if_equal 0 thunderstuff thunder01
accum 0 trigger_if_equal 1 thunderstuff thunder02
accum 0 trigger_if_equal 2 thunderstuff thunder03
accum 0 trigger_if_equal 3 thunderstuff thunder04
accum 0 trigger_if_equal 4 thunderstuff thunder05
wait 25000
trigger self random
}
trigger thunder01
{
alertentity lightning01
togglespeaker thunderspeaker01
}
trigger thunder02
{
alertentity lightning02
togglespeaker thunderspeaker02
}
trigger thunder03
{
alertentity lightning03
togglespeaker thunderspeaker03
}
trigger thunder04
{
alertentity lightning04
togglespeaker thunderspeaker04
}
trigger thunder05
{
alertentity lightning05
togglespeaker thunderspeaker05
}
}
truck_exitpoint // Exit point of map
{
death
{
trigger game_manager stolen_circuit
}
}
// ================================================
// ============== RADAR DISH MISC =================
// ================================================
radarbox1
{
spawn
{
remove
}
trigger stolen
{
setstate circuit1 invisible
trigger circuit1_radartop down
wait 1000
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_radarw_taken"
wm_teamvoiceannounce 1 "radar_allies_radarw_taken"
// *---------------------------------------------------------------------------------*
}
trigger returned
{
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_radarw_returned"
wm_teamvoiceannounce 1 "radar_allies_radarw_returned"
// *---------------------------------------------------------------------------------*
setstate circuit1 default
trigger circuit1_radartop up
}
trigger captured
{
trigger truckbox1 visible
trigger truckboxtrans1 invisible
}
}
circuit1_radartop
{
spawn
{
accum 1 set 0 // 0:Down 1:Up
accum 2 set 0 // 0:Stationary 1:Moving
accum 3 set 0 // requested direction
wait 50
trigger circuit1_radartop up
}
trigger up
{
accum 3 set 1
accum 1 abort_if_equal 1 // Abort if UP already
accum 2 abort_if_equal 1 // Abort if moving already
stopsound
playsound sound/vehicles/misc/radar_start.wav volume 64 // radar start sound
accum 2 set 1 // Moving, DND
startanimation 0 35 15 nolerp norandom noloop
wait 2500
startanimation 34 1 15 norandom noloop // Client PVS issue
setrotation 0 30 0
accum 2 set 0 // Finished
accum 1 set 1 // Now in UP status
enablespeaker radar1_sound // radar spinning sound
accum 3 abort_if_equal 1
trigger self down
}
trigger down
{
accum 3 set 0
accum 1 abort_if_equal 0 // Abort if DOWN already
accum 2 abort_if_equal 1 // Abort if moving already
disablespeaker radar1_sound // radar spinning sound
playsound sound/vehicles/misc/radar_end.wav volume 64 // radar stop sound
accum 2 set 1 // Moving, DND
stoprotation
startanimation 34 29 15 nolerp norandom noloop
wait 2500
startanimation 0 1 15 norandom noloop // Client PVS issue
accum 2 set 0 // Finished
accum 1 set 0 // Now in DOWN status
accum 3 abort_if_equal 0
trigger self up
}
}
radarbox2
{
spawn
{
remove
}
trigger stolen
{
setstate circuit2 invisible
trigger circuit2_radartop down
wait 1000
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_radare_taken"
wm_teamvoiceannounce 1 "radar_allies_radare_taken"
// *---------------------------------------------------------------------------------*
}
trigger returned
{
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_radare_returned"
wm_teamvoiceannounce 1 "radar_allies_radare_returned"
// *---------------------------------------------------------------------------------*
setstate circuit2 default
trigger circuit2_radartop up
}
trigger captured
{
trigger truckbox2 visible
trigger truckboxtrans2 invisible
}
}
circuit2_radartop
{
spawn
{
accum 1 set 0 // 0:Down 1:Up
accum 2 set 0 // 0:Stationary 1:Moving
accum 3 set 0 // requested direction
wait 2500 // Offset so both radars do not start at the same time
trigger circuit2_radartop up
}
trigger up
{
accum 3 set 1
accum 1 abort_if_equal 1 // Abort if UP already
accum 2 abort_if_equal 1 // Abort if moving already
stopsound
playsound sound/vehicles/misc/radar_start.wav volume 64 // radar start sound
accum 2 set 1 // Moving, DND
startanimation 0 35 15 nolerp norandom noloop
wait 2500
startanimation 34 1 15 norandom noloop // Client PVS issue
setrotation 0 30 0
accum 2 set 0 // Finished
accum 1 set 1 // Now in UP status
enablespeaker radar2_sound // radar spinning sound
accum 3 abort_if_equal 1
trigger self down
}
trigger down
{
accum 3 set 0
accum 1 abort_if_equal 0 // Abort if DOWN already
accum 2 abort_if_equal 1 // Abort if moving already
disablespeaker radar2_sound // radar spinning sound
playsound sound/vehicles/misc/radar_end.wav volume 64 // radar stop sound
accum 2 set 1 // Moving, DND
stoprotation
startanimation 34 29 15 nolerp norandom noloop
wait 2500
startanimation 0 1 15 norandom noloop // Client PVS issue
accum 2 set 0 // Finished
accum 1 set 0 // Now in DOWN status
accum 3 abort_if_equal 0
trigger self up
}
}
// ================================================
// =============== BASE ENTRANCES =================
// ================================================
maindoor1 // Front door of complex
{
spawn
{
wait 50
constructible_class 3
}
death
{
trigger game_manager maindoor1_destroyed
}
}
sidedoor1 // Side door of complex
{
spawn
{
wait 50
constructible_class 3
}
death
{
trigger game_manager sidedoor1_destroyed
}
}
// ================================================
// =========== SPAWN POINT CONTROLS ===============
// ================================================
roadbunker
{
spawn
{
accum 0 set 0 // 0-Axis, 1-Allied
}
trigger axis_capture // Flag has been claimed by an axis player
{
accum 0 abort_if_equal 0 // Do Axis already own the flag?
accum 0 set 0 // Axis own the flag
wm_announce "Axis reclaim the Forward Bunker!"
wm_objective_status 3 1 2
wm_objective_status 3 0 1
// spawns:
// Abandoned Villa
// Forward Bunker
// Lower Warehouse
setautospawn "Abandoned Villa" 1
setautospawn "Forward Bunker" 0
alertentity roadbunker_wobj