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kj.script
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// Modified by Timothy for ETrun
// Last update 22 07 2012
game_manager
{
spawn
{
///////////////////////////////////////
// Customs, allies only
///////////////////////////////////////
// Start of run 1
create
{
origin "11112 -11554 2112"
mins "-28 -24 -20"
maxs "28 24 20"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
create
{
origin "11112 -11554 2112"
classname "target_startTimer"
targetname "starttimer1"
name "allies-customs"
}
create
{
origin "11112 -11554 2112"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Checkpoint 1
create
{
origin "104 -15488 1280"
mins "-272 -16 -208"
maxs "272 16 208"
classname "trigger_multiple"
target "check1"
contents "1073741824"
}
create
{
origin "104 -15488 1280"
classname "target_checkpoint"
targetname "check1"
name "allies-customs"
}
// Checkpoint 2
create
{
origin "-13920 -6291 -1279"
mins "-272 -16 -208"
maxs "272 16 208"
classname "trigger_multiple"
target "check2"
contents "1073741824"
}
create
{
origin "-13920 -6291 -1279"
classname "target_checkpoint"
targetname "check2"
name "allies-customs"
}
// Checkpoint 3
create
{
origin "11155 6389 1856"
mins "-272 -16 -208"
maxs "272 16 208"
classname "trigger_multiple"
target "check3"
contents "1073741824"
}
create
{
origin "11155 6389 1856"
classname "target_checkpoint"
targetname "check3"
name "allies-customs"
}
// Checkpoint 4
create
{
origin "6817 4981 896"
mins "-272 -16 -208"
maxs "272 16 208"
classname "trigger_multiple"
target "check4"
contents "1073741824"
}
create
{
origin "6817 4981 896"
classname "target_checkpoint"
targetname "check4"
name "allies-customs"
}
// Stop of run 1
create
{
origin "9273 -4276 704"
mins "-28 -24 -20"
maxs "28 24 20"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
create
{
origin "9273 -4276 704"
classname "target_stopTimer"
targetname "stoptimer1"
name "allies-customs"
}
create
{
origin "9273 -4276 704"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
}
}
///////////////////////////////////// FLAGS //////////////////////////////////////
flag1
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "it begins!"
setautospawn "Flag 1" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "allies just capped an axis flag?.. lamebot."
setautospawn "Flag 1" 1 // Set Allies to forward spawn
}
}
flag2
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 2"
setautospawn "Flag 2" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 2" 1 // Set Allies to forward spawn
}
}
flag3
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 3"
setautospawn "Flag 3" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 3" 1 // Set Allies to forward spawn
}
}
flag4
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 4"
setautospawn "Flag 4" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 4" 1 // Set Allies to forward spawn
}
}
flag5
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 5"
setautospawn "Flag 5" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 5" 1 // Set Allies to forward spawn
}
}
flag6
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 6"
setautospawn "Flag 6" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 6" 1 // Set Allies to forward spawn
}
}
flag7
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 7"
setautospawn "Flag 7" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 7" 1 // Set Allies to forward spawn
}
}
flag8
{
spawn
{
accum 0 set 1 // Who owns flag: 0-Axis, 1-Allied
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "axis capture flag 8"
setautospawn "Flag 8" 0 // Set Axis to forward spawn
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allied own the flag
wm_announce "CHEATER!"
setautospawn "Flag 8" 1 // Set Allies to forward spawn
}
}
ende
{
trigger allied_capture
{
wait 1000
wm_announce "allies captured end flag? - you cant win."
wm_teamvoiceannounce 0 "allies_hq_objective_captured"
wm_teamvoiceannounce 1 "allies_hq_objective_captured"
}
trigger axis_capture
{
wait 1000
wm_announce "nice. but axis cant win. nobody can."
wm_teamvoiceannounce 0 "axis_hq_objective_captured"
wm_teamvoiceannounce 1 "axis_hq_objective_captured"
}
}