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adlernest.script
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game_manager
{
spawn
{
// Runs
/////////////////////////////////////////
// ALLIES TO OBJ
/////////////////////////////////////////
create
{
origin "2740 -1536 -24"
mins "-148 -8 -96"
maxs "148 8 96"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
create
{
origin "2740 -1536 -24"
classname "target_startTimer"
targetname "starttimer1"
name "Allies to Obj"
}
create
{
origin "2740 -1536 -24"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "1104 -2096 -256"
mins "-16 -240 -96"
maxs "16 240 96"
classname "trigger_multiple"
target "check0"
contents "1073741824"
}
create
{
origin "1104 -2096 -256"
classname "target_checkpoint"
targetname "check0"
name "Allies to Obj"
}
create
{
origin "-892 996 144"
mins "-4 -72 -40"
maxs "4 72 40"
classname "trigger_multiple"
target "check1"
contents "1073741824"
}
create
{
origin "-892 996 144"
classname "target_checkpoint"
targetname "check1"
name "Allies to Obj"
}
create
{
origin "-674 486 116"
mins "-46 -34 -20"
maxs "46 34 20"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
create
{
origin "-674 486 116"
classname "target_stopTimer"
targetname "stoptimer1"
mincheckpoints "2"
name "Allies to Obj"
}
create
{
origin "-674 486 140"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// AXIS TO ALLIES
/////////////////////////////////////////
create
{
origin "-1336 -816 72"
mins "-392 -16 -200"
maxs "392 16 200"
classname "trigger_multiple"
target "starttimer2"
contents "1073741824"
}
create
{
origin "-1336 -816 72"
classname "target_startTimer"
targetname "starttimer2"
name "Axis to Allies"
}
create
{
origin "-1336 -816 200"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "2740 -1408 -24"
mins "-148 -8 -96"
maxs "148 8 96"
classname "trigger_multiple"
target "stoptimer2"
contents "1073741824"
}
create
{
origin "2740 -1408 -24"
classname "target_stopTimer"
targetname "stoptimer2"
name "Axis to Allies"
}
create
{
origin "2740 -1408 -24"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// OBJ TO TRANSMITTER
/////////////////////////////////////////
create
{
origin "-416 944 128"
mins "-8 -176 -88"
maxs "8 176 88"
classname "trigger_multiple"
target "starttimer3"
contents "1073741824"
}
create
{
origin "-416 944 128"
classname "target_startTimer"
targetname "starttimer3"
name "Obj to transmitter"
}
create
{
origin "-416 944 128"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-508 -3148 -84"
mins "-60 -132 -76"
maxs "60 132 76"
classname "trigger_multiple"
target "stoptimer3"
contents "1073741824"
}
create
{
origin "-508 -3148 -84"
classname "target_stopTimer"
targetname "stoptimer3"
name "Obj to transmitter"
}
create
{
origin "-508 -3148 -34"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// ALLIES SIDE TO OBJ
/////////////////////////////////////////
create
{
origin "2728 -608 -24"
mins "-184 -16 -88"
maxs "184 16 88"
classname "trigger_multiple"
target "starttimer4"
contents "1073741824"
}
create
{
origin "-416 944 128"
classname "target_startTimer"
targetname "starttimer4"
name "Allies side to Obj"
}
create
{
origin "2728 -608 -24"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-674 486 116"
mins "-46 -34 -20"
maxs "46 34 20"
classname "trigger_multiple"
target "stoptimer4"
contents "1073741824"
}
create
{
origin "-674 486 116"
classname "target_stopTimer"
targetname "stoptimer4"
name "Allies side to Obj"
}
create
{
origin "-674 486 200"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Nico, wait a bit
wait 2000
// Open doors
trigger phasedoor1 move_up
wait 200
trigger phasedoor2 move_up
wait 200
trigger maindoorr move_up
trigger maindoorl move_up
// Cap docs etc
wait 200
trigger game_manager cap_docs
///////////////////////////////////////
//Adlernest mapscript by Dersaidin
// Set scenario information
wm_number_of_objectives 5
//Take docs
wm_objective_status 1 1 0
wm_objective_status 1 0 0
//Cap docs
wm_objective_status 2 1 0
wm_objective_status 2 0 0
//CP
wm_objective_status 3 1 0
wm_objective_status 3 0 0
//Doors
wm_objective_status 4 1 0
wm_objective_status 4 0 0
//Maindoor
wm_objective_status 5 1 0
wm_objective_status 5 0 1
// Cap docs
accum 1 set 0
//Take docs
accum 2 set 0
//Allied CP built once
accum 3 set 0
//Maindoorr, 1=open 0=closed 2=working
accum 4 set 0
//Maindoorl, 1=open 0=closed 2=working
accum 5 set 0
//Allied CP _IS_ built
globalaccum 6 set 0
wait 4000
trigger game_manager startvos
wait 500
trigger tank_turret facewall
}
trigger startvos
{
wait 200
}
trigger cap_docs
{
//cap docs: true
wm_objective_status 2 1 1
wm_objective_status 2 0 2
//cap docs: true
accum 1 set 1
trigger game_manager checkgame
}
trigger axis_object_stolen
{
wait 200
}
trigger axis_object_returned
{
wait 200
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wait 100
}
}
transmitter_obj
{
spawn
{
}
death
{
wait 200
}
}
documents
{
spawn
{
wait 200
}
trigger stolen
{
wait 200
}
trigger dropped
{
wait 200
}
trigger returned
{
wait 200
}
trigger captured
{
wait 200
}
}
doorcontrols
{
spawn
{
wait 200
constructible_class 3
}
death
{
trigger phasedoor1 move_up
trigger phasedoor2 move_up
wm_objective_status 4 1 1
wm_objective_status 4 0 2
// Open phase doors
// *----------------------------------- vo ------------------------------------------*
// "Construct the command post!" voice over, unless its already been done.
globalaccum 6 abort_if_equal 1
// *---------------------------------------------------------------------------------*
}
}
phasedoor1
{
spawn
{
wait 200
gotomarker phasedoor1_pc2 1000
}
trigger move_up
{
wait 500
playsound sound/movers/misc/garage_door_start_01.wav
wait 400
playsound sound/movers/misc/garage_door_loop_01.wav looping forever
gotomarker phasedoor1_pc1 80 wait
stopsound
playsound sound/movers/misc/garage_door_end_01.wav
}
}
phasedoor2
{
spawn
{
wait 200
gotomarker phasedoor2_pc2 1000
}
trigger move_up
{
wait 500
playsound sound/movers/misc/garage_door_start_01.wav
wait 400
playsound sound/movers/misc/garage_door_loop_01.wav looping forever
gotomarker phasedoor2_pc1 80 wait
stopsound
playsound sound/movers/misc/garage_door_end_01.wav
}
}
maindoor_button
{
spawn
{
wait 200
}
activate
{
wait 200
}
}
maindoor_lever
{
spawn
{
wait 200
}
trigger move_down
{
wait 200
faceangles 0 0 -1 750
}
trigger move_up
{
wait 200
faceangles 0 0 -25 750
}
}
maindoor_lever1
{
spawn
{
wait 200
}
trigger move_down
{
wait 200
faceangles -1 0 0 750
}
trigger move_up
{
wait 200
faceangles -25 0 0 750
}
}
maindoorr
{
spawn
{
wait 200
gotomarker maindoorr_pc2 1000
}
trigger move_up
{
// open
// abort if working or opened
accum 4 abort_if_equal 2
accum 4 abort_if_equal 1
// set status working
accum 4 set 2
trigger maindoor_lever move_up
trigger maindoor_lever1 move_up
wm_objective_status 5 1 1
wm_objective_status 5 0 0
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorr_pc1 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status opened
accum 4 set 1
}
trigger move_down
{
// close
// abort if working or closed
accum 4 abort_if_equal 2
accum 4 abort_if_equal 0
// set status working
accum 4 set 2
trigger maindoor_lever move_down
trigger maindoor_lever1 move_down
wm_objective_status 5 1 0
wm_objective_status 5 0 1
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorr_pc2 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status closed
accum 4 set 0
}
}
maindoorl
{
spawn
{
wait 200
gotomarker maindoorl_pc2 1000
}
trigger move_up
{
// open
// abort if working or opened
accum 5 abort_if_equal 2
accum 5 abort_if_equal 1
// set status working
accum 5 set 2
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorl_pc1 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status opened
accum 5 set 1
}
trigger move_down
{
// close
// abort if working or closed
accum 5 abort_if_equal 2
accum 5 abort_if_equal 0
// set status working
accum 5 set 2
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorl_pc2 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status closed
accum 5 set 0
}
}
//
//
// CP CP CP CP
//
//
allied_radio_built
{
spawn
{
wait 400
}
trigger setup
{
wait 200
}
buildstart final
{
wait 200
}
built final
{
wait 200
}
decayed final
{
wait 200
}
death
{
wait 200
}
}
allied_radio_built_model
{
spawn
{
wait 400
}
trigger show
{
wait 200
}
trigger hide
{
wait 200
}
trigger trans
{
wait 200
}
trigger enable_allied_features
{
wait 200
}
trigger disable_allied_features
{
wait 200
}
}
neutral_radio_closed_model
{
spawn
{
wait 400
}
trigger show
{
wait 200
}
trigger hide
{
wait 200
}
}
neutral_radio_closed
{
spawn
{
wait 400
}
}
cp_spawn_spawns
{
spawn
{
wait 50
setstate cp_spawn_spawns invisible
}
}
cp_spawn_wobj
{
spawn
{
wait 200
}
trigger off
{
wait 200
}
trigger on
{
wait 200
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
allied_spawn
{
spawn
{
wait 200
}
}
allied_spawn_flag
{
spawn
{
wait 200
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
tank_turret
{
spawn
{
wait 200
}
trigger facewall
{
trigger tank_turret spin_start
faceangles 0 150 0 1000
trigger tank_turret spin_stop
trigger tank_turret spin_fire
alertentity sidewall
}
trigger spin_fire
{
playsound sound/vehicles/tank/tank_fire.wav volume 560
}
trigger spin_start
{
stopsound
playsound sound/vehicles/tank/turret_spin.wav looping volume 155
}
trigger spin_stop
{
stopsound
playsound sound/vehicles/tank/turret_end.wav volume 135
}
}
sidewall
{
spawn
{
wait 200
}
death
{
alertentity sidewall_explo
}
}
sidewall_explo
{
spawn
{
wait 200
}
}