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WreathOfKhan.ino
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//
// Star Trek - Wreath Of Khan
// WS2812 LED holiday wreath
//
//
#include <Adafruit_NeoPixel.h>
#define PIN 6
#define NumberOfPixels 20
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NumberOfPixels, PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Some example procedures showing how to display to the pixels:
//colorWipe(strip.Color(255, 0, 0), 50); // Red
//colorWipe(strip.Color(0, 255, 0), 50); // Green
//colorWipe(strip.Color(0, 0, 255), 50); // Blue
SparkleColor(1000,50);
FadeEyesUp(5);
Sparkle(strip.Color(128,0,0),200,10);
FadeEyesDown(5);
rainbow(25);
rainbow(25);
rainbowCycle(10,5);
}
//fade red eyes
void FadeEyesUp(uint8_t wait) {
for(uint8_t color=0; color<255; color++){
strip.setPixelColor(18,strip.Color(color,0,0));
strip.setPixelColor(19,strip.Color(color,0,0));
strip.show();
delay(wait);
}
}
void FadeEyesDown(uint8_t wait) {
for(uint8_t color=255; color>0; color--){
strip.setPixelColor(18,strip.Color(color,0,0));
strip.setPixelColor(19,strip.Color(color,0,0));
strip.show();
delay(wait);
}
}
//Fade from one color to another, range of pixels
//void FadeRange(StartingColor, EndingColor, Delay, StartPixel, EndPixel) {
// for(uint8_t pixel=StartPixel; pixel<=EndPixel ; pixel++) {
// strip.setPixelColor(pixel,
// }
//}
// random sparkle
void Sparkle(uint32_t color, uint32_t count, uint8_t wait) {
for(uint8_t i=0; i<NumberOfPixels-2; i++) {
strip.setPixelColor(i,strip.Color(0,0,0));
}
for (uint32_t j=0; j<count; j++) {
int sparkle=random(NumberOfPixels-2);
strip.setPixelColor(sparkle, color);
strip.show();
delay(20);
strip.setPixelColor(sparkle, strip.Color(0,0,0));
strip.show();
delay(20);
}
}
void SparkleColor(uint32_t count, uint8_t wait){
for (uint32_t j=0; j<count; j++) {
int sparkle=random(NumberOfPixels-2);
int red=random(255);
int green=random(255);
int blue=random(255);
strip.setPixelColor(sparkle, strip.Color(red,green,blue));
strip.show();
delay(20);
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels()-2; i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels()-2; i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t cycles, uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*cycles; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels()-2; i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}