-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgl-cap.c
286 lines (216 loc) · 7.24 KB
/
gl-cap.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
/* KallistiGL for KallistiOS ##version##
libgl/gl-cap.c
Copyright (C) 2014 Josh Pearson
KOS Open GL Capabilty State Machine Implementation.
*/
#include <GL/gl.h>
#include "gl-api.h"
#include <malloc.h>
#include <stdio.h>
//===============================================================================//
//== Enable Bit Flags ==//
#define GL_KOS_ENABLE_DEPTH_TEST (1<<0)
#define GL_KOS_ENABLE_SCISSOR_TEST (1<<1)
#define GL_KOS_ENABLE_CULLING (1<<2)
#define GL_KOS_ENABLE_FOG (1<<3)
#define GL_KOS_ENABLE_LIGHTING (1<<4)
#define GL_KOS_ENABLE_ZCLIPPING (1<<5)
#define GL_KOS_ENABLE_SUPERSAMPLE (1<<6)
#define GL_KOS_ENABLE_TEXTURE2D (1<<7)
#define GL_KOS_ENABLE_BLENDING (1<<8)
#define GL_KOS_ENABLE_TEXTURE_MAT (1<<9)
static GLbitfield GL_KOS_ENABLE_CAP = 0;
//===============================================================================//
//== External API Functions ==//
void APIENTRY glEnable(GLenum cap) {
if(cap >= GL_LIGHT0 && cap <= GL_LIGHT15) return _glKosEnableLight(cap);
switch(cap) {
case GL_TEXTURE_2D:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_TEXTURE2D;
break;
case GL_BLEND:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_BLENDING;
_glKosVertexBufSwitchTR();
break;
case GL_DEPTH_TEST:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_DEPTH_TEST;
break;
case GL_LIGHTING:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_LIGHTING;
break;
case GL_KOS_NEARZ_CLIPPING:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_ZCLIPPING;
break;
case GL_SCISSOR_TEST:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_SCISSOR_TEST;
break;
case GL_FOG:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_FOG;
break;
case GL_CULL_FACE:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_CULLING;
break;
case GL_KOS_TEXTURE_MATRIX:
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_TEXTURE_MAT;
break;
}
}
void APIENTRY glDisable(GLenum cap) {
if(cap >= GL_LIGHT0 && cap <= GL_LIGHT15) return _glKosDisableLight(cap);
switch(cap) {
case GL_TEXTURE_2D:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_TEXTURE2D;
break;
case GL_BLEND:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_BLENDING;
_glKosVertexBufSwitchOP();
break;
case GL_DEPTH_TEST:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_DEPTH_TEST;
break;
case GL_LIGHTING:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_LIGHTING;
break;
case GL_KOS_NEARZ_CLIPPING:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_ZCLIPPING;
break;
case GL_SCISSOR_TEST:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_SCISSOR_TEST;
break;
case GL_FOG:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_FOG;
break;
case GL_CULL_FACE:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_CULLING;
break;
case GL_KOS_TEXTURE_MATRIX:
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_TEXTURE_MAT;
break;
}
}
GLboolean APIENTRY glIsEnabled(GLenum cap) {
if(cap >= GL_LIGHT0 && cap <= GL_LIGHT15) return _glKosIsLightEnabled(cap & 0xFF);
switch(cap) {
case GL_DEPTH_TEST:
return _glKosEnabledDepthTest() ? GL_TRUE : GL_FALSE;
case GL_SCISSOR_TEST:
return _glKosEnabledScissorTest() ? GL_TRUE : GL_FALSE;
case GL_CULL_FACE:
return _glKosEnabledFog() ? GL_TRUE : GL_FALSE;
case GL_FOG:
return _glKosEnabledFog() ? GL_TRUE : GL_FALSE;
case GL_LIGHTING:
return _glKosEnabledLighting() ? GL_TRUE : GL_FALSE;
case GL_KOS_NEARZ_CLIPPING:
return _glKosEnabledNearZClip() ? GL_TRUE : GL_FALSE;
case GL_TEXTURE_2D:
return _glKosEnabledTexture2D() ? GL_TRUE : GL_FALSE;
case GL_BLEND:
return _glKosEnabledBlend() ? GL_TRUE : GL_FALSE;
case GL_KOS_TEXTURE_MATRIX:
return _glKosEnabledTextureMatrix() ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
}
void APIENTRY glGetIntegerv(GLenum pname, GLint *params) {
switch(pname) {
case GL_ACTIVE_TEXTURE:
*params = 0;
break;
case GL_BLEND:
*params = _glKosList();
break;
case GL_BLEND_DST:
*params = _glKosBlendSrcFunc();
break;
case GL_BLEND_SRC:
*params = _glKosBlendDstFunc();
break;
case GL_CULL_FACE:
*params = _glKosEnabledCulling();
break;
case GL_CULL_FACE_MODE:
*params = _glKosCullFaceMode();
break;
case GL_DEPTH_FUNC:
*params = _glKosDepthFunc();
break;
case GL_DEPTH_TEST:
*params = _glKosEnabledDepthTest();
break;
case GL_DEPTH_WRITEMASK:
*params = _glKosDepthMask();
break;
case GL_FRONT_FACE:
*params = _glKosCullFaceFront();
break;
case GL_SCISSOR_TEST:
*params = _glKosEnabledScissorTest();
break;
case GL_MAX_LIGHTS:
*params = _glKosGetMaxLights();
break;
case GL_TEXTURE_BINDING_2D:
*params = _glKosBoundTexID();
break;
default:
_glKosThrowError(GL_INVALID_ENUM, "glGetIntegerv");
_glKosPrintError();
break;
}
}
void APIENTRY glGetFloatv(GLenum pname, GLfloat *params) {
switch(pname) {
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
glKosGetMatrix(pname - GL_MODELVIEW_MATRIX + 1, params);
break;
default:
_glKosThrowError(GL_INVALID_ENUM, "glGetFloatv");
_glKosPrintError();
break;
}
}
const GLbyte *glGetString(GLenum name) {
switch(name) {
case GL_VENDOR:
return "KallistiOS";
case GL_RENDERER:
return "PowerVR2 CLX2 100mHz";
case GL_VERSION:
return "KGL 1.x";
case GL_EXTENSIONS:
return "GL_ARB_framebuffer_object, GL_ARB_multitexture";
}
return "GL_KOS_ERROR: ENUM Unsupported\n";
}
//===============================================================================//
//== Internal API Functions ==//
GLubyte _glKosEnabledDepthTest() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_DEPTH_TEST;
}
GLubyte _glKosEnabledScissorTest() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_SCISSOR_TEST;
}
GLubyte _glKosEnabledCulling() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_CULLING;
}
GLubyte _glKosEnabledFog() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_FOG;
}
GLubyte _glKosEnabledLighting() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_LIGHTING;
}
GLubyte _glKosEnabledNearZClip() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_ZCLIPPING;
}
GLubyte _glKosEnabledTexture2D() {
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_TEXTURE2D;
}
GLubyte _glKosEnabledBlend() {
return (GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_BLENDING) >> 8;
}
GLubyte _glKosEnabledTextureMatrix() {
return (GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_TEXTURE_MAT) >> 9;
}