diff --git a/BoxDrag-v010.sb3 b/BoxDrag-v010.sb3 deleted file mode 100644 index 5d898fb..0000000 Binary files a/BoxDrag-v010.sb3 and /dev/null differ diff --git a/BoxDrag-v011.sb3 b/BoxDrag-v011.sb3 deleted file mode 100644 index 1947b30..0000000 Binary files a/BoxDrag-v011.sb3 and /dev/null differ diff --git a/BoxDrag-v012.sb3 b/BoxDrag-v012.sb3 deleted file mode 100644 index 960df7d..0000000 Binary files a/BoxDrag-v012.sb3 and /dev/null differ diff --git a/BoxDrag-v013.sb3 b/BoxDrag-v013.sb3 deleted file mode 100644 index 50b33a8..0000000 Binary files a/BoxDrag-v013.sb3 and /dev/null differ diff --git a/CHANGELOGS.txt b/CHANGELOG.md similarity index 81% rename from CHANGELOGS.txt rename to CHANGELOG.md index c7dabc8..f36c7c9 100644 --- a/CHANGELOGS.txt +++ b/CHANGELOG.md @@ -1,61 +1,44 @@ -V0.1.0 - July 19 2024 -- Initial Version +# Changelog -V0.1.1 - July 20 2024 +## 0.1.4 - July 23 2024 +- Fixed + - Fixed F Rank Rare Tomatos + - Fixed S Rank Animation -- "S+" is now a Rank: Rank Sprite -- Grey Blocks now turn into the color of the -score math variable: EvilNote Sprite -- Added Song MetaData: Song Sprite  -- Added Title Screen (not seen): Title Sprite  -- Added Level Select (not seen): LvlSel Sprite  -- Added Rank Animations: RankAnim Sprite -- Modified Rank Screen Slightly: Rank Sprite -- The Rank Music Plays after The final score is done counting: Rank Sprite -- A little jingle plays in the Rank Menu when you have a Rank that is a S or higher: Stats Sprite -- a sound plays while the final score is counting: Stats Sprite -- "C" is now the default rank: Rank Sprite -- The Final Score and Miss Counters don't change color until they are done counting (seizure prevention): Stats Sprite -- The Final Rank Color Smooths into itself starting from the initial red: Rank Sprite -- Ranks now use a custom block to determine Rank status: Rank Sprite -- Ranks are harder (or easier) to get now: Rank Sprite -- The Rank Screen now has a Rank Nickname (bad, ok, good, best, etc) Displayed on the Rank Box: Rank Sprite -- The Number Five has a Redrawn Sprite for the Rank screen: Stats Sprite -- The Rank Shines when the Rank Animation begins: Rank Sprite -- The "A" Rank has a Redrawn sprite: Rank Sprite - There is now a jingle that plays for the ranks "F" and "D": Rank Sprites -- The Box Notes have hue shifting now: PlayerNote and EvilNote -- Removed Time Left Counter: Stats and Song Sprite -- Added outline to the Stats: Stats Sprite -- "E" is now a Rank: Rank Sprite -- Added Outlines to Rank Sprites: Rank Sprite - Changed End condition for Rank Animation: Stats Sprite -- Redid Versions (0.1.1 instead of 1.1.0 or 1.0.1) -- Added 8x8 Rank Display Art: Rank Sprite -- Added Custom Blocks for Letter/Symbols Offsets: Stats Sprite -- The letters/symbols ".", and "0" have offsets: Stats Sprite -- The Rank Word in the Rank Screen now changes color like the rank: Stats Sprite +- Added + - Added Custom Rank theme for F Rank + - Added D and F rank jingle to E Rank + - Added Custom Rank Theme for S+ Rank + - Added Notes Hit Counter + - Added Smooth Gameplay to Results Transition -V0.1.2 - July 21 2024 +- Changed + - Changed Main Rank Theme + - Changed Note Spawning Math + - Changed Final Score with a Percentage + - Changed Rank Nickname Display Color Changing Speed + - Changed Max Speed for S+ Animation Sprinkles to burst at -- Added Dev Rank Testing variable: Backdrop -- Changed Background of 8x8 Rank to an 8x8 background: Rank Sprite -- The Dots of the 8x8 Rank change to the color of the Rank slowly: Rank Sprite -- Modified the Rank Box: Rank Sprite -- Added dev wrench displayed on the Rank screen when dev Rank test is enabled: Rank Sprite -- Fixed Clipping on "E" Rank in Rank Screen: Rank Sprite -- Replaced Rank Nickname Background with Pixelart Rendition: Rank Sprite -- Offsets Based on Costume Custom Block made for Results Screen: Rank Sprite -- There is now a jingle that plays for the rank, "S+" along with the animation delay: Rank and RankAnim Sprites -- Added Sprinkles to "S+" Rank Animation: RankExtras Sprite -- Added Custom Block for creating Multiple Clones at Once: RankExtras Sprite -- Added Dev Gameplay Mode Testing Variable: Backdrop -- Added Fire Gameplay Mode (Scrapped): PlayerNote, PlayerBullet, EvilNote Sprite -- Moved Gameplay Stats to the Left: Stats Sprite -- The Score and Misses Stats on Gameplay are now Split: Stats Sprite -- Final Score counter now uses Final Score variable for colors instead of Score: Stats Sprite -- The Counting Sound Changes when it's the last number til the rank: Stats Sprite -- The Results Stats Shines when in Dev Rank Testing: Stats Sprite +- Engine Work + - Added Beats and Steps + - Added Dev and Public version Variables + +- Redone + - Rank Conditions to adapt the Percentage Scoring Type -V0.1.3 - July 22 2024 +- Behind the Scenes + - Added New Clone Bar Type: Graph + - Added "Development" variable for enabling certain Developer features + - Added Turbowarp Settings + - Fixed Clone Bar Type: Sectioned +- Work In Progress + - Added Chart Sprite + +- Experimental + - Turbowarp now enables Interpolation + +## 0.1.3 - July 22 2024 - The RankWord Clone in the Results now Shines with the jingles like the Rank, Rank Pixel Display, and Rank Nickname Pixel Display Rank Sprite - The Sprinkles for the "S+" Rank now go in the foreground: RankExtras Sprite - The Speed X and Y variables are now separate from the Gravity Clone Script: RankExtras Sprite @@ -79,9 +62,66 @@ V0.1.3 - July 22 2024 - Created Custom Rank Animation for "S" Rank: RankAnim, RankExtras, Stats, and Rank Sprites - Added Rare Animation for F Rank (Animation by Djotta): RankAnim Sprite - Adjusted F Rank Animation: RankAnim Sprite -- Properly Fixed "Good Rank" Animation: RankAnim Sprite +- Properly Fixed "Good Rank" Animation: RankAnim Sprite - Redid Rank Nicknames: Rank Sprite - Added Asset for when the Rank Nickname Sprite is Not Available: RankAnim Sprite - Altered Rank Sign: Rank Sprite - Altered Positions of Rank Word, Rank Nickname Display, Rank Pixel Display, Rank, and Dev Wrench: Rank Sprite - Altered Position of Rank Misses Counter: Stats Sprite + +## 0.1.2 - July 21 2024 + +- Added Dev Rank Testing variable: Backdrop +- Changed Background of 8x8 Rank to an 8x8 background: Rank Sprite +- The Dots of the 8x8 Rank change to the color of the Rank slowly: Rank Sprite +- Modified the Rank Box: Rank Sprite +- Added dev wrench displayed on the Rank screen when dev Rank test is enabled: Rank Sprite +- Fixed Clipping on "E" Rank in Rank Screen: Rank Sprite +- Replaced Rank Nickname Background with Pixelart Rendition: Rank Sprite +- Offsets Based on Costume Custom Block made for Results Screen: Rank Sprite +- There is now a jingle that plays for the rank, "S+" along with the animation delay: Rank and RankAnim Sprites +- Added Sprinkles to "S+" Rank Animation: RankExtras Sprite +- Added Custom Block for creating Multiple Clones at Once: RankExtras Sprite +- Added Dev Gameplay Mode Testing Variable: Backdrop +- Added Fire Gameplay Mode (Scrapped): PlayerNote, PlayerBullet, EvilNote Sprite +- Moved Gameplay Stats to the Left: Stats Sprite +- The Score and Misses Stats on Gameplay are now Split: Stats Sprite +- Final Score counter now uses Final Score variable for colors instead of Score: Stats Sprite +- The Counting Sound Changes when it's the last number til the rank: Stats Sprite +- The Results Stats Shines when in Dev Rank Testing: Stats Sprite + +## 0.1.1 - July 20 2024 + +- "S+" is now a Rank: Rank Sprite +- Grey Blocks now turn into the color of the -score math variable: EvilNote Sprite +- Added Song MetaData: Song Sprite  +- Added Title Screen (not seen): Title Sprite  +- Added Level Select (not seen): LvlSel Sprite  +- Added Rank Animations: RankAnim Sprite +- Modified Rank Screen Slightly: Rank Sprite +- The Rank Music Plays after The final score is done counting: Rank Sprite +- A little jingle plays in the Rank Menu when you have a Rank that is a S or higher: Stats Sprite +- a sound plays while the final score is counting: Stats Sprite +- "C" is now the default rank: Rank Sprite +- The Final Score and Miss Counters don't change color until they are done counting (seizure prevention): Stats Sprite +- The Final Rank Color Smooths into itself starting from the initial red: Rank Sprite +- Ranks now use a custom block to determine Rank status: Rank Sprite +- Ranks are harder (or easier) to get now: Rank Sprite +- The Rank Screen now has a Rank Nickname (bad, ok, good, best, etc) Displayed on the Rank Box: Rank Sprite +- The Number Five has a Redrawn Sprite for the Rank screen: Stats Sprite +- The Rank Shines when the Rank Animation begins: Rank Sprite +- The "A" Rank has a Redrawn sprite: Rank Sprite +- There is now a jingle that plays for the ranks "F" and "D": Rank Sprites +- The Box Notes have hue shifting now: PlayerNote and EvilNote +- Removed Time Left Counter: Stats and Song Sprite +- Added outline to the Stats: Stats Sprite +- "E" is now a Rank: Rank Sprite +- Added Outlines to Rank Sprites: Rank Sprite - Changed End condition for Rank Animation: Stats Sprite +- Redid Versions (0.1.1 instead of 1.1.0 or 1.0.1) +- Added 8x8 Rank Display Art: Rank Sprite +- Added Custom Blocks for Letter/Symbols Offsets: Stats Sprite +- The letters/symbols ".", and "0" have offsets: Stats Sprite +- The Rank Word in the Rank Screen now changes color like the rank: Stats Sprite + +## 0.1.0 - July 19 2024 +- Initial Version diff --git a/DjottaWork/Play.svg b/DjottaWork/Play.svg new file mode 100644 index 0000000..d69119c --- /dev/null +++ b/DjottaWork/Play.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/Docs/CHANGELOG-Change.txt b/Docs/CHANGELOG-Change.txt deleted file mode 100644 index 5b105d6..0000000 --- a/Docs/CHANGELOG-Change.txt +++ /dev/null @@ -1,3 +0,0 @@ -v[major.minor.bugfix-suffix] - [date] - -- [change]: [Sprites that have this change] diff --git a/Docs/CHANGELOG-Docs.md b/Docs/CHANGELOG-Docs.md new file mode 100644 index 0000000..ccb5070 --- /dev/null +++ b/Docs/CHANGELOG-Docs.md @@ -0,0 +1,27 @@ +The format is ***based*** on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), +and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). + +# Basic Changelog Format + +## [version] - [date] + +- [Category (Added, Fixed, etc)] + - [change] + - [associated change] + +# Info +you saw that this is BASED, on Keep a Changelog, but in this case it's real, I'm adding some Categories: + +"Engine Work" + +"Redone" + +"Behind the Scenes" + +"Work in Progress" + +"Experimental" + +# Don't: + +- Don't list Minor Changes that will not be noticed diff --git a/README.md b/README.md index ede26f3..39d66a7 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,8 @@ +# Info +The Changelog format is ***based*** on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), but adds and changes some things for Easy Tracking of **all** Changes. + +this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). + # Box Drag Box Drag is a simple Game where you Drag a Box to other Boxes to give them color and life, and you @@ -23,8 +28,8 @@ Game: https://scratch.mit.edu/projects/1048396037 Friday Night Funkin: https://www.newgrounds.com/portal/view/770371 # Extra Shit -Current Game Version: 0.1.3 +Current Game Version: 0.1.4 -Current Engine (Scratch) Version: 3.30.5 +Current Engine: Turbowarp Web -README Version 0.0.6 +README Version 0.0.10