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Behind The Scenes
- Added Auto-Saving for Song Data (turbowarp variations, about a minute until save)
- Removed Loading Save Data "New status" change
- Replaced is turbowarp use with turbowarp variable
- Added Error Display for if a song data song is missing its song version
- Added Loading Screens for different Menus
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Engine Work
- Added Song Version in Song Data Instead of if it's new or not (0 or 1)
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Added
- Added Scratch/Turbowarp hint in Credits (Misc stuff tab)
- Added Save Icon (turbowarp variations for saving)
- Added Song Difficulty Display
- Added Loading Screen in Beginning
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Fixed
- Fixed Some Variables were Uninitialized at the beginning
- Fixed where if Rank Character Animation is Invalid, it goes to Box now when you would've tapped it
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Changed
- Changed Box S Rank Conceal Beginning by 0.05 seconds. I am Serious about this change.
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Added
- ADDED 2 NEW SONGS!! Slap and Hag.
- Added SongSelect Menu (addition/songselect-assets)
- Added Rank Saving (resets when project resets, but in turbowarp variations you should be able to press 1 or 0 to load and save)
- Added Credits Menu
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Engine Work
- Added Prop List for Clones, currently stores Identifiers
- Added easier way of adding songs
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Behind the Scenes
- Added Sprite for Testing
- Tested Prop Metadata [Works..?]
- Removed LevelSel Sprite
- Created Test Project for Testing Animation Code (addition/tests)
- Djotta finished Credits Menu Sprite
- Replaced Stats Menu Version Display with Title Clones
- Added Folders
- Added Loading Screen (not used)
- Removed Main Menu Rank stuff
- Added Outline to Clone Bar(s)
- Created Test Project for Testing Asset Loading (Base/Tests/AssetLoading-Test.sb3)
- Added "bah" Developer song for Testing stuff
- Backdrop is now a Sprite
- Development stuff can kinda sorta only work on Turbowarp
- Menu Backdrop Tweens into a color now