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Fixed
- Fixed Bug where anything over 100% would be an S rank
- Fixed Bug Where % could be over 100
- Fixed Bug where anything less than 0% would be an E Rank
- Fixed Bug where % could be less than 0
- Fixed Clipping on F rank sprite
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Added
- Added Title Screen/MainMenu
- Added Easy Feature to skip Rank Screen (Tap the Amongus)
- Added Barebones Player Color Changing System to Main Menu (Tap the notes, color = Random, Grey = Reset)
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Changed
- Changed Percentages for Ranks C B A and S
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Removed
- Removed Title Screen Bars
- Removed Rank Text Engine Display Code
- The Extra Songs Unused in the Song Sprite
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Engine Work
- Added Step and Beat Hit Broadcast
- Split apart the Beat and Step into separate Broadcasts
- Added Script (in title Sprite) for Objects going to the Beat
- Added Game State Developer Variable
- Added Developer Logs for… Logs
- Added Custom Block for Logs and Extra Log Data
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Redone
- The Play Button has been redone since the Main Menu’s Conception (Thanks Djotta)
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Behind the Scenes
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Cleaned up some Code in the Thumbnail Sprite
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Fixed Bug where testing the B Rank would be S+ Rank
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Added PLAYER COLOR variable that resets in the Main Menu
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Changed Menu Background to Red and through code Change it to the same orange it used to be
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The Best Rank isn't saved if testing Ranks
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Added Version Display to MainMenu
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Added Main Menu Theme
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Added Objects in Main Menu Bopping to the Beat
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Added Rank Main Menu Score
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Work In Progress
- Added Credits “Menu” only accessible through Dev Mode
- Added Best Rank Display to Main Menu
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Experimental
- Increased -justSpawned Counter from 10 to 15
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Fixed
- Fixed F Rank Rare Tomatos
- Fixed S Rank Animation
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Added
- Added Custom Rank theme for F Rank
- Added D and F rank jingle to E Rank
- Added Custom Rank Theme for S+ Rank
- Added Notes Hit Counter
- Added Smooth Gameplay to Results Transition
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Changed
- Changed Main Rank Theme
- Changed Note Spawning Math
- Changed Final Score with a Percentage
- Changed Rank Nickname Display Color Changing Speed
- Changed Max Speed for S+ Animation Sprinkles to burst at
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Engine Work
- Added Beats and Steps
- Added Dev and Public version Variables
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Redone
- Rank Conditions to adapt the Percentage Scoring Type
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Behind the Scenes
- Added New Clone Bar Type: Graph
- Added "Development" variable for enabling certain Developer features
- Added Turbowarp Settings
- Fixed Clone Bar Type: Sectioned
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Work In Progress
- Added Chart Sprite
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Experimental
- Turbowarp now enables Interpolation
- The RankWord Clone in the Results now Shines with the jingles like the Rank, Rank Pixel Display, and Rank Nickname Pixel Display Rank Sprite
- The Sprinkles for the "S+" Rank now go in the foreground: RankExtras Sprite
- The Speed X and Y variables are now separate from the Gravity Clone Script: RankExtras Sprite
- The Sprinkles now Go Higher when they burst out: RankExtras Sprite
- Fixed Spelling mistake on Gravity Clone Script: RankExtras Sprite
- Added Speed X Slipperyness Value to Gravity Clone Script: RankExtras Sprite
- Changed Speed X Slipperyness Value from 0.8 to 0.9 for sprinkles: RankExtras Sprite
- 200 Sprinkles now burst out instead of 100 for "S+" Rank: RankExtras
- Added Clone Counter for Development: Affects all Sprites with Cloning
- Added Life Timer Variable to RankExtras to prevent 80+ live clones heading into gameplay also lag prevention: RankExtras Sprite
- Added DEVELOPER CLONE BAR Variable to display The Clone amount in a cool little bg graph: Backdrop, Stats, and Developer Sprites
- Fixed Bug Where Gameplay and Rank Status were in sync: Stats Sprite
- Added DEVELOPER CLONE LIMIT variable and DEVELOPER CLONE KEEPER LIST to keep track of the Clone amount for a given amount of frames: Developer Sprite
- Added 3 "Clone Bar" Modes, all enabled by the value of the DEVELOPER CLONE BAR variable: Developer Sprite
- The Mathamatics of calculating when to spawn a note now accommodates the Note Speed into the equation of random digits: EvilNote Sprite
- The Pixel Art Rank and Rank Nickname Display Now have Grids behind them: Rank Sprite
- The 8x8 Rank Display now "charges": Rank Sprite
- Removed Color effects ENTIRELY from 8x8 Rank Display: Rank Sprite
- Changed Color of 8x8 Dot "Reading' Rank Display: Rank Sprite
- Adjusted and Fixed "S+" Rank Animation: RankAnim Sprite
- Created Custom Rank Animation for "S" Rank: RankAnim, RankExtras, Stats, and Rank Sprites
- Added Rare Animation for F Rank (Animation by Djotta): RankAnim Sprite
- Adjusted F Rank Animation: RankAnim Sprite
- Properly Fixed "Good Rank" Animation: RankAnim Sprite
- Redid Rank Nicknames: Rank Sprite
- Added Asset for when the Rank Nickname Sprite is Not Available: RankAnim Sprite
- Altered Rank Sign: Rank Sprite
- Altered Positions of Rank Word, Rank Nickname Display, Rank Pixel Display, Rank, and Dev Wrench: Rank Sprite
- Altered Position of Rank Misses Counter: Stats Sprite
- Added Dev Rank Testing variable: Backdrop
- Changed Background of 8x8 Rank to an 8x8 background: Rank Sprite
- The Dots of the 8x8 Rank change to the color of the Rank slowly: Rank Sprite
- Modified the Rank Box: Rank Sprite
- Added dev wrench displayed on the Rank screen when dev Rank test is enabled: Rank Sprite
- Fixed Clipping on "E" Rank in Rank Screen: Rank Sprite
- Replaced Rank Nickname Background with Pixelart Rendition: Rank Sprite
- Offsets Based on Costume Custom Block made for Results Screen: Rank Sprite
- There is now a jingle that plays for the rank, "S+" along with the animation delay: Rank and RankAnim Sprites
- Added Sprinkles to "S+" Rank Animation: RankExtras Sprite
- Added Custom Block for creating Multiple Clones at Once: RankExtras Sprite
- Added Dev Gameplay Mode Testing Variable: Backdrop
- Added Fire Gameplay Mode (Scrapped): PlayerNote, PlayerBullet, EvilNote Sprite
- Moved Gameplay Stats to the Left: Stats Sprite
- The Score and Misses Stats on Gameplay are now Split: Stats Sprite
- Final Score counter now uses Final Score variable for colors instead of Score: Stats Sprite
- The Counting Sound Changes when it's the last number til the rank: Stats Sprite
- The Results Stats Shines when in Dev Rank Testing: Stats Sprite
- "S+" is now a Rank: Rank Sprite
- Grey Blocks now turn into the color of the -score math variable: EvilNote Sprite
- Added Song MetaData: Song Sprite
- Added Title Screen (not seen): Title Sprite
- Added Level Select (not seen): LvlSel Sprite
- Added Rank Animations: RankAnim Sprite
- Modified Rank Screen Slightly: Rank Sprite
- The Rank Music Plays after The final score is done counting: Rank Sprite
- A little jingle plays in the Rank Menu when you have a Rank that is a S or higher: Stats Sprite
- a sound plays while the final score is counting: Stats Sprite
- "C" is now the default rank: Rank Sprite
- The Final Score and Miss Counters don't change color until they are done counting (seizure prevention): Stats Sprite
- The Final Rank Color Smooths into itself starting from the initial red: Rank Sprite
- Ranks now use a custom block to determine Rank status: Rank Sprite
- Ranks are harder (or easier) to get now: Rank Sprite
- The Rank Screen now has a Rank Nickname (bad, ok, good, best, etc) Displayed on the Rank Box: Rank Sprite
- The Number Five has a Redrawn Sprite for the Rank screen: Stats Sprite
- The Rank Shines when the Rank Animation begins: Rank Sprite
- The "A" Rank has a Redrawn sprite: Rank Sprite
- There is now a jingle that plays for the ranks "F" and "D": Rank Sprites
- The Box Notes have hue shifting now: PlayerNote and EvilNote
- Removed Time Left Counter: Stats and Song Sprite
- Added outline to the Stats: Stats Sprite
- "E" is now a Rank: Rank Sprite
- Added Outlines to Rank Sprites: Rank Sprite - Changed End condition for Rank Animation: Stats Sprite
- Redid Versions (0.1.1 instead of 1.1.0 or 1.0.1)
- Added 8x8 Rank Display Art: Rank Sprite
- Added Custom Blocks for Letter/Symbols Offsets: Stats Sprite
- The letters/symbols ".", and "0" have offsets: Stats Sprite
- The Rank Word in the Rank Screen now changes color like the rank: Stats Sprite
- Initial Version