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1872 lines (1772 loc) · 80.7 KB
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/*============================================================================
* ## Plugin Info
*----------------------------------------------------------------------------
* # Plugin Name
* DoubleX RMMZ TPBS Configurations Edit
*----------------------------------------------------------------------------
* # Introduction
* 1. By default, many TPBS configurations are effectively hardcoded, but
* many users will want to change many of them to suit their needs
* 2. This plugin lets you do so, although you might want to write some
* JavaScript codes directly, as there are just too many possibilities
* to be handled
*----------------------------------------------------------------------------
* # Prerequisites
* Plugins:
* 1. DoubleX RMMZ Enhanced Codebase
* https://github.com/Double-X/DoubleX-RMMZ/blob/master/DoubleX%20RMMZ%20Enhanced%20Codebase.js
* Abilities:
* 1. Nothing special for most ordinary cases
* 2. Little RMMZ plugin development proficiency to fully utilize this
* (Elementary Javascript exposures being able to write beginner codes
* up to 300LoC scale)
*----------------------------------------------------------------------------
* # Terms Of Use
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. If you repost this plugin directly(rather than just linking back),
* you shall inform me of these direct repostings. I always reserve
* the right to request you to edit those direct repostings.
* 5. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 6. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
*----------------------------------------------------------------------------
* # Links
* Video:
* 1. https://www.youtube.com/watch?v=Pq0evMuFvpQ
* 2.(v1.01a+)https://www.youtube.com/watch?v=6aWvpmzNjbA
* This Plugin:
* 1. https://github.com/Double-X/DoubleX-RMMZ/blob/master/DoubleX%20RMMZ%20TPBS%20Configurations%20Edit.js
* Posts:
* 1. https://forums.rpgmakerweb.com/index.php?threads/doublex-rmmz-tpbs-configurations-edit.126793/
* 2. https://www.rpgmakercentral.com/topic/42578-doublex-rmmz-tpbs-configurations-edit/
* 3. https://rpgmaker.net/engines/rmmz/utilities/284/
* 4. https://www.save-point.org/thread-8160-post-52643.html
* 5. https://gdu.one/forums/topic/13631-doublex-rmmz-tpbs-configurations-edit/
* 6. http://www.hbgames.org/forums/viewtopic.php?p=945117
* 7.
* 8. https://doublexrpgmaker.wordpress.com/2020/09/05/doublex-rmmz-tpbs-configurations-edit/
* 9. https://www.patreon.com/posts/41270147
* 10. https://www.makerdevs.com/plugin/doublex-rmmz-tpbs-configurations-edit
* Mentioned Patreon Supporters:
* https://www.patreon.com/posts/71738797
*----------------------------------------------------------------------------
* # Contributors
* Authors:
* 1. DoubleX
* Plugin Development Collaborators:
* - None So Far
* Bug Reporters:
* - None So Far
* Compatibility Issue Raisers:
* - None So Far
* Feature Requesters:
* - None So Far
*----------------------------------------------------------------------------
* # Changelog
* { codebase: "1.1.1", plugin: "v1.01a" }(2020 Dec 25 GMT 1100):
* 1. Added tpbChargeGaugeColor1 and tpbChargeGaugeColor2 to let you
* configure the TPB charging bar colors inside battles
* 2. Added tpbIdleGaugeColor1 and tpbIdleGaugeColor2 to let you show the
* TPB idling bar inside battles with configurable colors
* 3. Added tpbCastGaugeColor1 and tpbCastGaugeColor2 to let you show the
* TPB casting bar inside battles with configurable colors
* 4. Added tpbReadyGaugeColor1 and tpbCastGaugeColor2 to let you show
* the TPB cast ready bar inside battles with configurable colors
* 5. Added isTpbTimeActive to let you set the TPBS wait conditions more
* precisely
* { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0400):
* 1. You no longer have to edit the value of
* DoubleX_RMMZ.TPBS_Configurations_Edit.PLUGIN_NAME when changing
* this plugin file name
* { codebase: "1.0.0", plugin: "v1.00a" }(2020 Sep 5 GMT 1200):
* 1. 1st version of this plugin finished
*----------------------------------------------------------------------------
* # Todo
* 1. Shows the TPB required cast time for all skills/items of all actors
* 2. Lets you update the TPB time frames while executing actions as well
*============================================================================*/
/*:
* @url https://www.patreon.com/doublex
* @target MZ
* @plugindesc Versions: { codebase: "1.1.1", plugin: "v1.01a" }
* Lets you change some effectively hardcoded TPBS configurations on the fly
* @orderAfter DoubleX_RMMZ_Enhanced_Codebase
* @orderAfter DoubleX RMMZ Enhanced Codebase
* @base DoubleX RMMZ Enhanced Codebase
* @author DoubleX
*
* @param Battler
*
* @param tpbAcceleration
* @parent Battler
* @type note
* @desc Returns default tpb gain rate of the battler
* The battler involved can be referred by the this keyword
* @default "const speed = this.tpbRelativeSpeed();\nconst referenceTime = $gameParty.tpbReferenceTime();\nreturn speed / referenceTime;"
* @param tpbRelativeSpeed
* @parent Battler
* @type note
* @desc Returns the default tpb relative speed of the battler
* The battler involved can be referred by the this keyword
* @default "return this.tpbSpeed() / $gameParty.tpbBaseSpeed();"
*
* @param tpbSpeed
* @parent Battler
* @type note
* @desc Returns the default tpb speed of the battler involved
* The battler involved can be referred by the this keyword
* @default "return Math.sqrt(this.agi) + 1;"
*
* @param tpbBaseSpeed
* @parent Battler
* @type note
* @desc Returns the default tpb base speed of the battler involved
* The battler involved can be referred by the this keyword
* @default "return Math.sqrt(this.paramBasePlus(6)) + 1;"
*
* @param tpbRequiredCastTime
* @parent Battler
* @type note
* @desc Returns tpb required cast time for inputted skills/items
* The battler involved can be referred by the this keyword
* @default "const MZ_EC = DoubleX_RMMZ.Enhanced_Codebase;\nconst _tpbCastDelay = MZ_EC.Game_Battler.new._tpbCastDelay;\nreturn Math.sqrt(_tpbCastDelay.call(this)) / this.tpbSpeed();"
*
* @param tpbChargeTimeWithPenalty
* @parent Battler
* @type note
* @desc Return tpb charge time with escape failure penalty applied
* The battler involved can be referred by the this keyword
* @default "return this._tpbChargeTime - 1;"
* @param updatedTpbChargeTime
* @parent Battler
* @type note
* @desc Returns the new tpb charge time upon a TPB charging update
* The battler involved can be referred by the this keyword
* @default "return this._tpbChargeTime + this.tpbAcceleration();"
*
* @param updatedTpbCastTime
* @parent Battler
* @type note
* @desc Returns the new tpb cast time upon a TPB casting update
* The battler involved can be referred by the this keyword
* @default "return this._tpbCastTime + this.tpbAcceleration();"
*
* @param updatedTpbIdleTime
* @parent Battler
* @type note
* @desc Returns the new tpb idle time upon a TPB casting update
* The battler involved can be referred by the this keyword
* @default "return this._tpbIdleTime + this.tpbAcceleration();"
*
* @param tpbCastDelay
* @parent Battler
* @type note
* @desc Returns total TPB casting delay of all inputted skill/item
* The battler involved can be referred by the this keyword
* @default "return this._actions.filterMap(act => {\n return act.isValid();\n}, act => act.item()).reduce((delay, { speed }) => {\n return delay + Math.max(0, -speed);\n}, 0);"
*
* @param advantageousStartTpbChargeTime
* @parent Battler
* @type note
* @desc Returns the tpb charge time upon advantageous battle start
* The battler involved can be referred by the this keyword
* @default "return 1;"
*
* @param disadvantageousStartTpbChargeTime
* @parent Battler
* @type note
* @desc Returns tpb charge time upon disadvantageous battle start
* The battler involved can be referred by the this keyword
* @default "return 0;"
*
* @param normStartTpbChargeTime
* @parent Battler
* @type note
* @desc Returns the tpb charge time upon normal battle starts
* The battler involved can be referred by the this keyword
* @default "return this.tpbRelativeSpeed() * Math.random() * 0.5;"
*
* @param NotetagDataTypePriorities
*
* @param tpbAccelerationNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets the data type priorities of tpbAcceleration notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param tpbRelativeSpeedNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets the data type priorities of tpbRelativeSpeed notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param tpbSpeedNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets the data type priorities of the tpbSpeed notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param tpbBaseSpeedNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets the data type priorities of the tpbBaseSpeed notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param tpbRequiredCastTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets data type priorities of tpbRequiredCastTime notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param tpbChargeTimeWithPenaltyNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets tpbChargeTimeWithPenalty notetag data type priorities
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param updatedTpbChargeTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets data type priorities of updatedTpbChargeTime notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param updatedTpbCastTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets data type priorities of updatedTpbCastTime notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param updatedTpbIdleTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets data type priorities of updatedTpbIdleTime notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param tpbCastDelayNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets the data type priorities of the tpbCastDelay notetags
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param advantageousStartTpbChargeTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Set advantageousStartTpbChargeTime note data type priority
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param disadvantageousStartTpbChargeTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets disadvantageousStartTpbChargeTime note data priority
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param normStartTpbChargeTimeNotetagDataTypePriorities
* @parent NotetagDataTypePriorities
* @type select[]
* @option Data of the actor
* @value actor
* @option Data of the current class
* @value class
* @option Data of learnt skills/action list(Shouldn't be used with Data of usable skills)
* @value skills
* @option Data of usable skills(Shouldn't be used with Data of learnt skills)
* @value usableSkills
* @option Data of possessed items(Shouldn't be used with Data of usable items)
* @value items
* @option Data of usable items(Shouldn't be used with Data of possessed items)
* @value usableItems
* @option Data of the latest skill/item being used(Can double-count with skills/items/usableSkills/usableItems)
* @value latestSkillItem
* @option Data of equipped weapons
* @value weapons
* @option Data of equipped armors
* @value armors
* @option Data of the enemy
* @value enemy
* @option Data of effective states
* @value states
* @desc Sets normStartTpbChargeTime notetag data type priorities
* You can use script calls/plugin commands to change this
* @default ["latestSkillItem","states","enemy","armors","weapons","class","actor"]
*
* @param Unit
*
* @param unitTPBBaseSpeed
* @parent Unit
* @type note
* @desc Returns the tpb base speed for the whole party/troop
* The game unit involved can be referred by the this keyword
* @default "return Math.max(...this.members().fastMap(mem => {\n return mem.tpbBaseSpeed();\n}));"
*
* @param unitTPBReferenceTime
* @parent Unit
* @type note
* @desc Returns the tpb refernece time for the whole party/troop
* The game unit involved can be referred by the this keyword
* @default "const fps = Graphics.gameFps;\nreturn BattleManager.isActiveTpb() ? 4 * fps : fps;"
*
* @param Party
*
* @param tpbChargeGaugeColor1
* @parent Party
* @type note
* @desc Returns the 1st actor TPB charge gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.ctGaugeColor1();"
*
* @param tpbChargeGaugeColor2
* @parent Party
* @type note
* @desc Returns the 2nd actor TPB charge gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.ctGaugeColor2();"
*
* @param tpbIdleGaugeColor1
* @parent Party
* @type note
* @desc Returns the 1st actor TPB idle gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.textColor(30);"
*
* @param tpbIdleGaugeColor2
* @parent Party
* @type note
* @desc Returns the 2nd actor TPB idle gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.textColor(31);"
*
* @param tpbCastGaugeColor1
* @parent Party
* @type note
* @desc Returns the 1st actor TPB cast gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.textColor(18);"
*
* @param tpbCastGaugeColor2
* @parent Party
* @type note
* @desc Returns the 2nd actor TPB cast gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.textColor(10);"
*
* @param tpbReadyGaugeColor1
* @parent Party
* @type note
* @desc Returns the 1st actor TPB cast ready gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.textColor(18);"
*
* @param tpbReadyGaugeColor2
* @parent Party
* @type note
* @desc Returns the 2nd actor TPB cast ready gague sprite color
* The gauge sprite involved can be referred by the this keyword
* @default "return ColorManager.textColor(10);"
*
* @param Troop
*
* @param isTroopTpbTurnEnd
* @parent Troop
* @type note
* @desc Returns whether the battle turn has ended
* The game troop involved can be referred by the this keyword
* @default "return Math.max(...this.members().fastMap(mem => {\n return mem.turnCount();\n})) > this._turnCount;"
*
* @param Battle
*
* @param isTpbTimeActive
* @parent Battle
* @type note
* @desc Returns whether the TPB time frame update will be active
* The battle scene involved can be referred by the this keyword
* @default "if (BattleManager.isActiveTpb()) return true;\nreturn !this.isAnyInputWindowActive();"
*
* @command setTPBSCfgEditParam
* @desc Applies script call $gameSystem.setTPBSCfgEditParam(param, val)
* @arg param
* @type select
* @option tpbAcceleration
* @value tpbAcceleration
* @option tpbRelativeSpeed
* @value tpbRelativeSpeed
* @option tpbSpeed
* @value tpbSpeed
* @option tpbBaseSpeed
* @value tpbBaseSpeed
* @option tpbRequiredCastTime
* @value tpbRequiredCastTime
* @option tpbChargeTimeWithPenalty
* @value tpbChargeTimeWithPenalty
* @option updatedTpbChargeTime
* @value updatedTpbChargeTime
* @option updatedTpbCastTime
* @value updatedTpbCastTime
* @option updatedTpbIdleTime
* @value updatedTpbIdleTime
* @option tpbCastDelay
* @value tpbCastDelay
* @option advantageousStartTpbChargeTime
* @value advantageousStartTpbChargeTime
* @option disadvantageousStartTpbChargeTime
* @value disadvantageousStartTpbChargeTime
* @option normStartTpbChargeTime
* @value normStartTpbChargeTime
* @option tpbAccelerationNotetagDataTypePriorities
* @value tpbAccelerationNotetagDataTypePriorities
* @option tpbRelativeSpeedNotetagDataTypePriorities
* @value tpbRelativeSpeedNotetagDataTypePriorities
* @option tpbSpeedNotetagDataTypePriorities
* @value tpbSpeedNotetagDataTypePriorities
* @option tpbBaseSpeedNotetagDataTypePriorities
* @value tpbBaseSpeedNotetagDataTypePriorities
* @option tpbRequiredCastTimeNotetagDataTypePriorities
* @value tpbRequiredCastTimeNotetagDataTypePriorities
* @option tpbChargeTimeWithPenaltyNotetagDataTypePriorities
* @value tpbChargeTimeWithPenaltyNotetagDataTypePriorities
* @option updatedTpbChargeTimeNotetagDataTypePriorities
* @value updatedTpbChargeTimeNotetagDataTypePriorities
* @option updatedTpbCastTimeNotetagDataTypePriorities
* @value updatedTpbCastTimeNotetagDataTypePriorities
* @option updatedTpbIdleTimeNotetagDataTypePriorities
* @value updatedTpbIdleTimeNotetagDataTypePriorities
* @option tpbCastDelayNotetagDataTypePriorities
* @value tpbCastDelayNotetagDataTypePriorities
* @option advantageousStartTpbChargeTimeNotetagDataTypePriorities
* @value advantageousStartTpbChargeTimeNotetagDataTypePriorities
* @option disadvantageousStartTpbChargeTimeNotetagDataTypePriorities
* @value disadvantageousStartTpbChargeTimeNotetagDataTypePriorities
* @option normStartTpbChargeTimeNotetagDataTypePriorities
* @value normStartTpbChargeTimeNotetagDataTypePriorities
* @option unitTPBBaseSpeed
* @value unitTPBBaseSpeed
* @option unitTPBReferenceTime
* @value unitTPBReferenceTime
* @option tpbChargeGaugeColor1
* @value tpbChargeGaugeColor1
* @option tpbChargeGaugeColor2
* @value tpbChargeGaugeColor2
* @option tpbIdleGaugeColor1
* @value tpbIdleGaugeColor1
* @option tpbIdleGaugeColor2
* @value tpbIdleGaugeColor2
* @option tpbCastGaugeColor1
* @value tpbCastGaugeColor1
* @option tpbCastGaugeColor2
* @value tpbCastGaugeColor2
* @option tpbReadyGaugeColor1
* @value tpbReadyGaugeColor1
* @option tpbReadyGaugeColor2
* @value tpbReadyGaugeColor2
* @option isTroopTpbTurnEnd
* @value isTroopTpbTurnEnd
* @option isTpbTimeActive
* @value isTpbTimeActive
* @desc The name of a valid parameter of this plugin
* @arg val
* @desc A valid new fully parsed value of the parameter param
*
* @command setTpbChargeTime
* @desc Applies script call battler.setTpbChargeTime(tpbChargeTime)
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler setting the TPBS charge time
* @arg label
* @type number
* @desc The actor id/enemy index of the battler setting the TPBS charge time
* @arg tpbChargeTime
* @type number
* @min -999999
* @desc The new TPBS charge time of the battler involved
*
* @command setTpbCastTime
* @desc Applies script call battler.setTpbCastTime(tpbCastTime)
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler setting the TPBS cast time
* @arg label
* @type number
* @desc The actor id/enemy index of the battler setting the TPBS cast time
* @arg tpbCastTime
* @type number
* @min -999999
* @desc The new TPBS cast time of the battler involved
*
* @command setTpbIdleTime
* @desc Applies script call battler.setTpbIdleTime(tpbIdleTime)
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler setting the TPBS idle time
* @arg label
* @type number
* @desc The actor id/enemy index of the battler setting the TPBS idle time
* @arg tpbIdleTime
* @type number
* @min -999999
* @desc The new TPBS idle time of the battler involved
*
* @help
*============================================================================
* ## Notetag Info
* 1. Among all the same notetag types in the same data, all can be
* effective
* 2. Each line can only have at most 1 notetag
* 3. The following is the structure of all notetags in this plugin:
* - <doublex rmmz tpbs cfgs edit contents>
* - <tpbs cfgs edit contents>
* Where contents are in the form of type suffixes: entries
* Either of the above can be used, but the 1st one reduce the chance
* of causing other plugins to treat the notetags of this plugin as
* theirs, while the 2nd one is more user-friendly
* - type is one of the following:
* 1. tpbAcceleration
* 2. tpbRelativeSpeed
* 3. tpbSpeed
* 4. tpbBaseSpeed
* 5. tpbRequiredCastTime
* 6. tpbChargeTimeWithPenalty
* 7. updatedTpbChargeTime
* 8. updatedTpbCastTime
* 9. updatedTpbIdleTime
* 10. tpbCastDelay
* 11. advantageousStartTpbChargeTime
* 12. disadvantageousStartTpbChargeTime
* 13. normStartTpbChargeTime
* (Search tag: NOTE_TYPE)
* - suffixes is the list of suffixes in the form of:
* suffix1 suffix2 suffix3 ... suffixn
* Where each suffix is either of the following:
* val(The notetag value will be used as-is)
* switch(The value of the game switch with id as the notetag value
* will be used)
* var(The value of the game variable with id as the notetag value
* will be used)
* (Advanced)script(The value of the game variable with id as the
* notetag value will be used as the contents of
* the functions to be called upon using the
* notetag)
* - The this pointer of the script suffix is the battler involved
* (Game_Battler.prototype)
* - entries is the list of entries in the form of:
* entry1, entry2, entry3, ..., entryn
* Where entryi must conform with the suffixi specifications
*----------------------------------------------------------------------------
* # Actor/Class/Learnt Skills/Usable Skills/Posessed Items/Usable Items/
* Inputted Skill Or Item/Weapon/Armor/Enemy/States Notetags
* 1. tpbAcceleration condSuffix opSuffix valSuffix: condEntry, opEntry, valEntry
* - Applies the following formula on the current tpb gain rate:
* current = current operator value
* if condEntry returns a turthy result
* Where current is the current tpb gain rate, operator is the
* operator specified by opEntry, and value is the value specified
* by valEntry
* - If there are no notetags, current will be the result returned by
* the function specified in the parameter tpbAcceleration
* - condSuffix can be val, switch or script
* - Both opSuffix and valSuffix can be val, var or script
* - The result of condEntry can be anything as only whether it's
* truthy matters
* - The result of opSuffix must be either of the following:
* +
* -
* *
* /
* %
* =
* - The result of valEntry can be any number
* - E.g.:
* <tpbs cfgs edit tpbAcceleration switch val val: 1, +, 0.01> will
* cause the tpb gain rate of the battler involved to be increased
* by 1% of the full TPBS bar(per frame) if the game switch with id
* 1 is on
* 2. tpbRelativeSpeed condSuffix opSuffix valSuffix: condEntry, opEntry, valEntry
* - Applies the following formula on the current tpb relative speed:
* current = current operator value
* if condEntry returns a turthy result
* Where current is the current tpb relative speed, operator is the
* operator specified by opEntry, and value is the value specified
* by valEntry
* - If there are no notetags, current will be the result returned by
* the function specified in the parameter tpbRelativeSpeed
* - condSuffix can be val, switch or script
* - Both opSuffix and valSuffix can be val, var or script
* - The result of condEntry can be anything as only whether it's
* truthy matters
* - The result of opSuffix must be either of the following:
* +
* -
* *
* /
* %
* =
* - The result of valEntry can be any number
* - E.g.:
* <tpbs cfgs edit tpbRelativeSpeed switch val val: 1, +, 0.1> will
* cause the tpb relative speed of the battler involved to be
* increased by 10% if the game switch with id 1 is on
* 3. tpbSpeed condSuffix opSuffix valSuffix: condEntry, opEntry, valEntry
* - Applies the following formula on the current tpb speed:
* current = current operator value
* if condEntry returns a turthy result
* Where current is the current tpb speed, operator is the operator
* specified by opEntry, and value is the value specified by
* valEntry
* - If there are no notetags, current will be the result returned by
* the function specified in the parameter tpbSpeed
* - condSuffix can be val, switch or script
* - Both opSuffix and valSuffix can be val, var or script
* - The result of condEntry can be anything as only whether it's
* truthy matters
* - The result of opSuffix must be either of the following:
* +
* -
* *
* /
* %
* =
* - The result of valEntry can be any number
* - E.g.:
* <tpbs cfgs edit tpbSpeed switch val val: 1, +, 10> will cause the
* tpb speed of the battler involved to be increased by 10(roughly
* the same as adding 100 agi if tpbSpeed uses the default formula)
* if the game switch with id 1 is on
* 4. tpbBaseSpeed condSuffix opSuffix valSuffix: condEntry, opEntry, valEntry
* - Applies the following formula on the current tpb base speed:
* current = current operator value
* if condEntry returns a turthy result
* Where current is the current tpb base speed, operator is the
* operator specified by opEntry, and value is the value specified
* by valEntry
* - If there are no notetags, current will be the result returned by
* the function specified in the parameter tpbBaseSpeed
* - condSuffix can be val, switch or script
* - Both opSuffix and valSuffix can be val, var or script
* - The result of condEntry can be anything as only whether it's
* truthy matters
* - The result of opSuffix must be either of the following:
* +
* -
* *
* /
* %
* =
* - The result of valEntry can be any number
* - E.g.:
* <tpbs cfgs edit tpbBaseSpeed switch val val: 1, +, 10> will cause
* the tpb base speed of the battler involved to be increased by 10
* (roughly the same as adding 100 agi if tpbSpeed uses the default
* formula) if the game switch with id 1 is on
* 5. tpbRequiredCastTime condSuffix opSuffix valSuffix: condEntry, opEntry, valEntry
* - Applies the following formula on the current tpb required cast
* time: current = current operator value
* if condEntry returns a turthy result
* Where current is the current tpb required cast time, operator is
* the operator specified by opEntry, and value is the value
* specified by valEntry
* - If there are no notetags, current will be the result returned by
* the function specified in the parameter tpbRequiredCastTime
* - condSuffix can be val, switch or script
* - Both opSuffix and valSuffix can be val, var or script
* - The result of condEntry can be anything as only whether it's
* truthy matters
* - The result of opSuffix must be either of the following:
* +
* -
* *
* /
* %
* =
* - The result of valEntry can be any number
* - E.g.:
* <tpbs cfgs edit tpbRequiredCastTime switch val val: 1, +, 1> will
* cause the tpb required cast time involved to be increased by 100%
* of the full TPBS bar if the game switch with id 1 is on
* 6. tpbChargeTimeWithPenalty condSuffix opSuffix valSuffix: condEntry, opEntry, valEntry
* - Applies the following formula on the current tpb charge time with
* the failed party escape attempt penalty applied:
* current = current operator value
* if condEntry returns a turthy result
* Where current is the current tpb charge time with the failed
* party escape attempt penalty applied, operator is the operator
* specified by opEntry, and value is the value specified by
* valEntry
* - If there are no notetags, current will be the result returned by
* the function specified in the parameter tpbChargeTimeWithPenalty
* - condSuffix can be val, switch or script
* - Both opSuffix and valSuffix can be val, var or script
* - The result of condEntry can be anything as only whether it's
* truthy matters
* - The result of opSuffix must be either of the following:
* +
* -
* *
* /
* %
* =
* - The result of valEntry can be any number