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It looks like Android native rendering is actively being worked on, but I would still treat it as experimental rather than production-supported.

The current Dioxus README describes the WGPU/native renderer as experimental, while the normal mobile path is still the WebView renderer. There were also Android/native-related changes around the same time as this question, including Android-specific desktop/native fixes and native shell work.

The android-activity error itself is a feature/version wiring problem:

Either "game-activity" or "native-activity" must be enabled

and only one compatible android-activity implementation can end up in the final dependency graph.

I would check:

cargo tree …

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Answer selected by atty303
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