Will future updates add controller support features specifically for games using the Steam Input API? #299
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Steam input is difficult to implement unless it has source code~~! The current method is to simulate as X input, but the drawback is that it cannot support simulations such as touchpad. For example, keyboard and mouse simulation mixed input is only supported by Steam input. The current simulator only converts to XBOX input and cannot really correspond to the developer interface to change functional keys and icons |
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The RUNE patch can convert non-XInput controller inputs to XInput by modifying configuration files and correctly trigger the corresponding button UI (for games using the Steam Input API, e.g., Tales of Arise, Dynasty Warriors: Origins, Fantasy Life i). In contrast, Goldberg still relies on external software to convert controllers like PS4, PS5, or Switch into XInput input, and can only display Xbox button prompts. Would it be possible to update Goldberg in the future to achieve parity with RUNE’s controller support features?
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