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[Feature Reques] Texture Filtering Options #66

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ghost opened this issue Jan 3, 2021 · 8 comments
Open

[Feature Reques] Texture Filtering Options #66

ghost opened this issue Jan 3, 2021 · 8 comments

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@ghost
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ghost commented Jan 3, 2021

Like xrbz,hqx etc.

@DerKoun
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DerKoun commented Jan 3, 2021

I assume you mean for the Mode 7 graphic, before it's transformed. That's on my to-do list. But it needs some other changes before I can implement it.
(for the entire image there are shaders, but make sure to use a scale of 1x for most of them)

@ghost
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ghost commented Jul 10, 2021

(for the entire image there are shaders, but make sure to use a scale of 1x for most of them)

I only find "blur" in the shaders menu,but I want to use xbrzx6 for the entire image.

@DerKoun
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DerKoun commented Jul 10, 2021

Shaders require OpenGL video output. You can configure that in Settings/Drivers.

@ghost
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ghost commented Jul 10, 2021

I already set OpenGL 3.2 as video driver,but I still can't see more shaders than blur.

@DerKoun
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DerKoun commented Jul 11, 2021

When I select OpenGL and click Change I get all the shaders in the menu.
What OS are you on?

@ghost
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ghost commented Jul 12, 2021

image

@DerKoun
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DerKoun commented Jul 17, 2021

I'd expect that to work, but I don't have a Linux system to test on.
Maybe join the Discord. The Linux users there should be able to help you.

@Kadagaden
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@Toadfield I'm using Arch and had the same problem. The shaders are in /usr/share/bsnes folder, so I just copied the Shaders folder to ~/.config/bsnes-hd beta (or whatever it is called). Also, you need to use OpenGL (and no scaling), see #26

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