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[Feature Reques] Texture Filtering Options #66
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I assume you mean for the Mode 7 graphic, before it's transformed. That's on my to-do list. But it needs some other changes before I can implement it. |
I only find "blur" in the shaders menu,but I want to use xbrzx6 for the entire image. |
Shaders require OpenGL video output. You can configure that in Settings/Drivers. |
I already set OpenGL 3.2 as video driver,but I still can't see more shaders than blur. |
When I select OpenGL and click Change I get all the shaders in the menu. |
I'd expect that to work, but I don't have a Linux system to test on. |
@Toadfield I'm using Arch and had the same problem. The shaders are in /usr/share/bsnes folder, so I just copied the Shaders folder to ~/.config/bsnes-hd beta (or whatever it is called). Also, you need to use OpenGL (and no scaling), see #26 |
Like xrbz,hqx etc.
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