You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I feel the title explains it all, but to elaborate more: The posistion numbers in Super Mario Kart become a bit distorted when using higher scale factors for HD windowing.
3x scale (Very little, likely not noticeable distortion on the 1:)
7x scale (Much more prominent on the 1:)
(Screenshot on Imgur. Internet in my home has issues uploading larger files elsewhere!) https://i.imgur.com/clXgBHo.png
This issue is most prominent in Super Mario Kart, but other games that try to draw complex shapes using windowing may also exhibit similar issues possibly.
The text was updated successfully, but these errors were encountered:
I feel the title explains it all, but to elaborate more: The posistion numbers in Super Mario Kart become a bit distorted when using higher scale factors for HD windowing.
3x scale (Very little, likely not noticeable distortion on the 1:)
![SMKnumberdistortion1](https://user-images.githubusercontent.com/14850864/90944714-8ddcc980-e3ee-11ea-81ee-f80d931eb632.png)
7x scale (Much more prominent on the 1:)
(Screenshot on Imgur. Internet in my home has issues uploading larger files elsewhere!)
https://i.imgur.com/clXgBHo.png
This issue is most prominent in Super Mario Kart, but other games that try to draw complex shapes using windowing may also exhibit similar issues possibly.
The text was updated successfully, but these errors were encountered: