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OK, I'll need some help here. Please consider me a Windows guy with no access to a Mac and little to no experience with building C++ Application, especially for Mac or Linux. (It's not entirely that bad, but please consider me dumb in this issue just to be safe.)
So 2 questions on using 'chmod' to make the app executable, so I can try to add it to the build:
Is this flag kept when I zip the app?
What target do I have to chmod ("bsnes_hd.app", "bsnes_hd.app/Contents/MacOS/bsnes" or something else)? Maybe post the command line to be sure I get it right ...
I had to open the app and chmod 755.
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