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Copy pathBetterDreadrootHandling.cs
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176 lines (145 loc) · 5.96 KB
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using System;
using Qud.UI;
using XRL.UI;
using XRL.World;
namespace XRL.World.Parts
{
/// <summary>
/// Handles automatic modifications of Dreadroot entities, including making them solid, hostile,
/// or updating their configurations dynamically.
/// </summary>
[Serializable]
public class BetterDreadrootHandling : IPart
{
private static bool DEBUG_LOGGING = false;
private static int configCounter = 0;
private bool OptionDreadrootEnabled { get; set; }
private bool OptionDreadrootSolid { get; set; }
private bool OptionDreadrootHostile { get; set; }
private bool OptionDreadrootUpdateOld { get; set; }
public override void Initialize() => GetConfigOptions();
private static void Info(string message)
{
DEBUG_LOGGING = GetBooleanOption("OptionDreadrootLogging");
if (!DEBUG_LOGGING) return;
string logMessage = $"[Laurus] {message}";
Messages.MessageQueue.AddPlayerMessage(logMessage);
Core.XRLCore.Core.WriteConsoleLine(logMessage);
}
public override bool WantEvent(int ID, int cascade) =>
base.WantEvent(ID, cascade) || ID == AfterObjectCreatedEvent.ID || ID == EnteredCellEvent.ID || ID == CheckAttackableEvent.ID;
public override bool HandleEvent(EnteredCellEvent E)
{
if (!OptionDreadrootEnabled || OptionDreadrootUpdateOld)
{
return base.HandleEvent(E);
}
var originalObject = E.Object ?? ParentObject;
var updatedObject = HandleDreadrootObject(originalObject);
if (originalObject != updatedObject)
{
Info($"EnteredCellEvent: Replaced '{originalObject.DisplayName}' with '{updatedObject.DisplayName}'.");
ParentObject = updatedObject;
}
return base.HandleEvent(E);
}
public override bool HandleEvent(CheckAttackableEvent E)
{
return true;
}
public override bool HandleEvent(AfterObjectCreatedEvent E)
{
if (!OptionDreadrootEnabled)
{
return base.HandleEvent(E);
}
var originalObject = E.Object ?? ParentObject;
var updatedObject = HandleDreadrootObject(originalObject);
if (originalObject != updatedObject)
{
E.ReplacementObject = updatedObject;
Info($"AfterObjectCreatedEvent: '{originalObject.DisplayName}' replaced and destroyed.");
//originalObject.Obliterate();
ParentObject = updatedObject;
}
return base.HandleEvent(E);
}
private GameObject HandleDreadrootObject(GameObject obj)
{
HandleConfigRefresh();
if (obj == null)
{
Info("HandleDreadrootObject: No valid object found, skipping.");
return obj;
}
Info($"HandleDreadrootObject: Processing '{obj.DisplayName}' with blueprint '{obj.Blueprint}'.");
if (!obj.Blueprint.EqualsExceptFormattingAndCase("Dreadroot"))
{
Info("HandleDreadrootObject: Not a Dreadroot, skipping.");
return obj;
}
var updatedObject = TryRemoveTag(obj, "ExcludeFromHostiles");
if (OptionDreadrootSolid) SetSolidPhysics(updatedObject);
if (OptionDreadrootHostile) SetHostile(updatedObject);
return updatedObject;
}
private void HandleConfigRefresh()
{
if (++configCounter % 10 == 0)
{
GetConfigOptions();
configCounter = 0;
}
}
private void SetSolidPhysics(GameObject obj)
{
if (obj?.Physics == null)
{
Info("SetSolidPhysics: Object has no IPart<Physics>, skipping.");
return;
}
obj.Physics.Solid = true;
Info($"SetSolidPhysics: '{obj.DisplayName}' set to solid.");
}
private void SetHostile(GameObject obj)
{
if (obj?.Brain == null)
{
Info("SetHostile: Object has no IPart<Brain>, skipping.");
return;
}
obj.DisplayName = "Deadroot";
obj.Brain.Allegiance.Hostile = true;
obj.Brain.Allegiance.TryAdd("Player", -500);
obj.Brain.SetFactionFeeling("Player", -500);
obj.Brain.Passive = false;
Info($"SetHostile: '{obj.DisplayName}' set to Hostile, Player faction also now hated.\nTargetable by Player: {obj.CanBeTargetedByPlayer()}");
}
private GameObject TryRemoveTag(GameObject obj, string tagName)
{
var blueprint = obj?.GetBlueprint(false);
if (blueprint == null || !blueprint.HasTag(tagName))
{
Info($"TryRemoveTag: Blueprint '{obj?.DisplayName}' does not contain tag '{tagName}', skipping.");
return obj;
}
Info($"TryRemoveTag: Removing tag '{tagName}' from '{blueprint.DisplayName()}'.");
if (blueprint.Tags.Remove(tagName))
{
var newObject = GameObject.Create(blueprint);
Info($"TryRemoveTag: Created new object '{newObject.DisplayName}'.");
return newObject;
}
return obj;
}
private static bool GetBooleanOption(string optionKey) =>
Options.GetOption(optionKey).EqualsNoCase("Yes");
private void GetConfigOptions()
{
OptionDreadrootEnabled = GetBooleanOption("OptionDreadrootEnabled");
OptionDreadrootSolid = GetBooleanOption("OptionDreadrootSolid");
OptionDreadrootHostile = GetBooleanOption("OptionDreadrootHostile");
OptionDreadrootUpdateOld = GetBooleanOption("OptionDreadrootUpdateOld");
}
}
}