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WoWFormatLib.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5DB0FB8F-0EAA-490A-AA7D-28AE010186A9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WoWFormatLib</RootNamespace>
<AssemblyName>WoWFormatLib</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DBC\DB3Reader.cs" />
<Compile Include="DBC\DBCHelper.cs" />
<Compile Include="DBC\DB2Reader.cs" />
<Compile Include="DBC\DBCReader.cs" />
<Compile Include="DBC\Structs.cs" />
<Compile Include="FileReaders\ADTReader.cs" />
<Compile Include="FileReaders\BLPReader.cs" />
<Compile Include="FileReaders\M2Reader.cs" />
<Compile Include="FileReaders\SKINReader.cs" />
<Compile Include="FileReaders\TEXReader.cs" />
<Compile Include="FileReaders\WDLReader.cs" />
<Compile Include="FileReaders\WDTReader.cs" />
<Compile Include="FileReaders\WMOReader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SereniaBLPLib\BlpFile.cs" />
<Compile Include="SereniaBLPLib\DXTDecompression.cs" />
<Compile Include="Structs\ADT.struct.cs" />
<Compile Include="Structs\ADTobj.struct.cs" />
<Compile Include="Structs\ADTtex.struct.cs" />
<Compile Include="Structs\M2.struct.cs" />
<Compile Include="Structs\SKIN.struct.cs" />
<Compile Include="Structs\WDL.struct.cs" />
<Compile Include="Structs\WDT.struct.cs" />
<Compile Include="Structs\WMO.struct.cs" />
<Compile Include="Utils\ABlock.cs" />
<Compile Include="Utils\BlizzHeader.cs" />
<Compile Include="Utils\CASC.cs" />
<Compile Include="Utils\RGBColor.cs" />
<Compile Include="Utils\MissingFile.cs" />
<Compile Include="Utils\Quaternion.cs" />
<Compile Include="Utils\Vector3.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CASCExplorer\CascLib\CascLib.csproj">
<Project>{e08e1e48-6585-4137-8405-661c62c10713}</Project>
<Name>CascLib</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>