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tr_init: allow software rendering
This makes the game runs on virtualized macOS out of the box. Mesa systems like Linux or FreeBSD just fallbacks on software rendering without requiring any enablement. We better want to get the game running at all cost than just aborting, the user can then tweak the presets to get more performance if that's really needed.
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src/engine/renderer/tr_init.cpp

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@@ -1118,7 +1118,7 @@ ScreenshotCmd screenshotPNGRegistration("screenshotPNG", ssFormat_t::SSF_PNG, "p
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r_glMinorVersion = Cvar_Get( "r_glMinorVersion", "", CVAR_LATCH );
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r_glProfile = Cvar_Get( "r_glProfile", "", CVAR_LATCH );
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Cvar::Latch( r_glDebugProfile );
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r_glAllowSoftware = Cvar_Get( "r_glAllowSoftware", "0", CVAR_LATCH );
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r_glAllowSoftware = Cvar_Get( "r_glAllowSoftware", "1", CVAR_LATCH );
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r_glExtendedValidation = Cvar_Get( "r_glExtendedValidation", "0", CVAR_LATCH );
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// latched and archived variables

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