-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTetrad.java
397 lines (377 loc) · 13 KB
/
Tetrad.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
import java.awt.Color;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.ArrayList;
/**
* A tetrad is a shape composed of four blocks.
*
* @author David Melisso
* @version 1/11/16
*/
public class Tetrad
{
Block[] blocks;
MyBoundedGrid<Block> grid;
Color color;
private boolean gameoverTetrad;
/**
* Constructor for objects of class Tetrad
*
* @param newGrid the grid to put the Tetrad in
*/
public Tetrad(MyBoundedGrid<Block> newGrid)
{
grid = newGrid;
blocks = new Block[4];
int rand = (int)(Math.random()*7);
int cols = grid.getNumCols();
Location[] locs = new Location[4];
int mid = cols/2;
/*
* _____________
* | a | b | c |
* -------------
* | d | e | f |
* -------------
* | g | h | i |
* -------------
* | j |
* -----
*/
Location locA = new Location(0, mid - 1);
Location locB = new Location(0, mid);
Location locC = new Location(0, mid + 1);
Location locD = new Location(1, mid - 1);
Location locE = new Location(1, mid);
Location locF = new Location(1, mid + 1);
Location locG = new Location(2, mid - 1);
Location locH = new Location(2, mid);
Location locI = new Location(2, mid + 1);
Location locJ = new Location(3, mid);
switch (rand)
{
// I
case 0:
locs = new Location[] {locE, locB, locH, locJ};
color = Color.RED;
break;
// T
case 1:
locs = new Location[] {locB, locA, locC, locE};
color = Color.GRAY;
break;
// O
case 2:
locs = new Location[] {locB, locC, locE, locF};
color = Color.CYAN;
break;
// L
case 3:
locs = new Location[] {locE, locB, locH, locI};
color = Color.YELLOW;
break;
// J
case 4:
locs = new Location[] {locE, locB, locH, locG};
color = Color.MAGENTA;
break;
// S
case 5:
locs = new Location[] {locB, locE, locD, locC};
color = Color.BLUE;
break;
// Z
case 6:
locs = new Location[] {locB, locA, locE, locF};
color = Color.GREEN;
break;
default:
throw new IllegalStateException("invalid tetrad");
}
addToLocations(grid, locs);
gameoverTetrad=false;
}
/**
* A constructor for the game over tetrad.
*
* @param newGrid the grid to put it in
* @param gameover true: makes the game over tetrad
* false: makes a regular tetrad
*/
public Tetrad(MyBoundedGrid<Block> newGrid, boolean gameover)
{
if (!gameover)
{
new Tetrad(newGrid);
}
else
{
grid = newGrid;
int rand = (int)(Math.random()*7);
int cols = grid.getNumCols();
int mid = cols/2;
/*
*
* __7___6___5___4___3___2___1___m___1___2___3___4___5___6___7__
* 0 | • | • | • | | | • | | | • | | • | | • | • | • |
* 1 | • | | | | • | | • | | • | • | • | | • | | |
* 2 | • | | • | | • | • | • | | • | | • | | • | • | • |
* 3 | • | | • | | • | | • | | • | | • | | • | | |
* 4 | • | • | • | | • | | • | | • | | • | | • | • | • |
* 5 | | | | | | | | | | | | | | | |
* 6 | • | • | • | | • | | • | | • | • | • | | • | • | • |
* 7 | • | | • | | • | | • | | • | | | | • | | • |
* 8 | • | | • | | • | | • | | • | • | • | | • | • | |
* 9 | • | | • | | | • | | | • | | | | • | | • |
* 10| • | • | • | | | • | | | • | • | • | | • | | • |
*
*
*/
ArrayList<Location> locs = new ArrayList<Location>();
//row 0
locs.add(new Location(0, mid-7));
locs.add(new Location(0, mid-6));
locs.add(new Location(0, mid-5));
locs.add(new Location(0, mid-2));
locs.add(new Location(0, mid+1));
locs.add(new Location(0, mid+3));
locs.add(new Location(0, mid+5));
locs.add(new Location(0, mid+6));
locs.add(new Location(0, mid+7));
//row 1
locs.add(new Location(1, mid-7));
locs.add(new Location(1, mid-3));
locs.add(new Location(1, mid-1));
locs.add(new Location(1, mid+1));
locs.add(new Location(1, mid+2));
locs.add(new Location(1, mid+3));
locs.add(new Location(1, mid+5));
//row 2
locs.add(new Location(2, mid-7));
locs.add(new Location(2, mid-5));
locs.add(new Location(2, mid-3));
locs.add(new Location(2, mid-2));
locs.add(new Location(2, mid-1));
locs.add(new Location(2, mid+1));
locs.add(new Location(2, mid+3));
locs.add(new Location(2, mid+5));
locs.add(new Location(2, mid+6));
locs.add(new Location(2, mid+7));
//row 3
locs.add(new Location(3, mid-7));
locs.add(new Location(3, mid-5));
locs.add(new Location(3, mid-3));
locs.add(new Location(3, mid-1));
locs.add(new Location(3, mid+1));
locs.add(new Location(3, mid+3));
locs.add(new Location(3, mid+5));
//row 4
locs.add(new Location(4, mid-7));
locs.add(new Location(4, mid-6));
locs.add(new Location(4, mid-5));
locs.add(new Location(4, mid-3));
locs.add(new Location(4, mid-1));
locs.add(new Location(4, mid+7));
locs.add(new Location(4, mid+6));
locs.add(new Location(4, mid+5));
locs.add(new Location(4, mid+3));
locs.add(new Location(4, mid+1));
//row 5
//row 6
locs.add(new Location(6, mid-7));
locs.add(new Location(6, mid-6));
locs.add(new Location(6, mid-5));
locs.add(new Location(6, mid-3));
locs.add(new Location(6, mid-1));
locs.add(new Location(6, mid+1));
locs.add(new Location(6, mid+2));
locs.add(new Location(6, mid+3));
locs.add(new Location(6, mid+5));
locs.add(new Location(6, mid+6));
locs.add(new Location(6, mid+7));
//row 7
locs.add(new Location(7, mid-7));
locs.add(new Location(7, mid-5));
locs.add(new Location(7, mid-3));
locs.add(new Location(7, mid-1));
locs.add(new Location(7, mid+1));
locs.add(new Location(7, mid+5));
locs.add(new Location(7, mid+7));
//row 8
locs.add(new Location(8, mid-7));
locs.add(new Location(8, mid-5));
locs.add(new Location(8, mid-3));
locs.add(new Location(8, mid-1));
locs.add(new Location(8, mid+1));
locs.add(new Location(8, mid+2));
locs.add(new Location(8, mid+3));
locs.add(new Location(8, mid+5));
locs.add(new Location(8, mid+6));
//row 9
locs.add(new Location(9, mid-7));
locs.add(new Location(9, mid-5));
locs.add(new Location(9, mid-2));
locs.add(new Location(9, mid+1));
locs.add(new Location(9, mid+5));
locs.add(new Location(9, mid+7));
//row 10
locs.add(new Location(10, mid-7));
locs.add(new Location(10, mid-6));
locs.add(new Location(10, mid-5));
locs.add(new Location(10, mid-2));
locs.add(new Location(10, mid+1));
locs.add(new Location(10, mid+2));
locs.add(new Location(10, mid+3));
locs.add(new Location(10, mid+5));
locs.add(new Location(10, mid+7));
blocks = new Block[locs.size()];
color = Color.RED;
Location[] alocs = new Location[locs.size()];
for (int i = 0; i<locs.size(); i++)
{
alocs[i] = locs.get(i);
}
addToLocations(grid, alocs);
gameoverTetrad = true;
}
}
/**
* Returns whether the Tetrad is a Game Over Tetrad
*/
public boolean isGameOverTetrad()
{
return gameoverTetrad;
}
/**
* Adds a tetrad
*
* @precondition tetrad blocks are not in a grid
*
* @param gr the grid to enter into
* @param locs the locations to put the blocks;
*/
private void addToLocations(MyBoundedGrid<Block> gr, Location[] locs)
{
if(areEmpty(gr, locs))
{
for(int i = 0; i<blocks.length; i++)
{
blocks[i] = new Block();
blocks[i].setColor(color);
blocks[i].putSelfInGrid(gr, locs[i]);
}
}
}
/**
* Removes blocks from grid
*
* @precondition: Blocks are in grid
* @postcondition: Returns old locations of blocks;
* blocks have been removed from the grid
*
* @return the locations of the blocks
*/
private Location[] removeBlocks()
{
Location[] res = new Location[4];
for (int i = 0; i<blocks.length; i++)
{
res[i] = blocks[i].getLocation();
blocks[i].removeSelfFromGrid();
}
return res;
}
/**
* Tells whether all locations are valid and empty in the grid
*
* @param gr the grid to check in
* @param locs the locs to check
*
* @return true if all locations are valid and empty; otherwise,
* false
*/
private boolean areEmpty(MyBoundedGrid<Block> gr, Location[] locs)
{
for (int i = 0; i<blocks.length; i++)
{
if (!(gr.isValid(locs[i])&&gr.get(locs[i])==null))
{
return false;
}
}
return true;
}
/**
* Translates the Tetrad by the desired amount of rows and/or coloumns
*
* @param deltaRow the number of Blocks to translate the Tetrad up or down
* @param deltaCol the number of Blocks to translate the Tetrad left or right
*
* @return true if the Tetrad translated; otherwise,
* false
*/
public boolean translate(int deltaRow, int deltaCol)
{
Location[] oldLocs = removeBlocks();
Location[] newLocs = new Location[4];
for (int i = 0; i<blocks.length; i++)
{
newLocs[i] = new Location(oldLocs[i].getRow()+deltaRow, oldLocs[i].getCol()+deltaCol);
}
if (!areEmpty(grid, newLocs))
{
addToLocations(grid, oldLocs);
return false;
}
addToLocations(grid, newLocs);
return true;
}
/**
* Rotates the Tetrad
*
* @param clockwise whether or not to rotate clockwise
* @return true if the Tetrad rotated; otherwise,
* false
*/
public boolean rotate(boolean clockwise)
{
Location[] oldLocs = removeBlocks();
Location[] newLocs = new Location[4];
int rowNaught = oldLocs[0].getRow();
int colNaught = oldLocs[0].getCol();
if (clockwise)
{
for (int i = 0; i<blocks.length; i++)
{
newLocs[i] = new Location(rowNaught - colNaught + oldLocs[i].getCol(),
rowNaught + colNaught - oldLocs[i].getRow());
}
}
else
{
for (int i = 0; i<blocks.length; i++)
{
newLocs[i] = new Location(rowNaught + colNaught - oldLocs[i].getCol(),
colNaught - rowNaught + oldLocs[i].getRow());
}
}
if (!areEmpty(grid, newLocs))
{
addToLocations(grid, oldLocs);
return false;
}
addToLocations(grid, newLocs);
return true;
}
/**
* Rotates the Tetrad clockwise
*
* @return true if the Tetrad rotated; otherwise,
* false
*/
public boolean rotate()
{
return rotate(true);
}
}