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- Add crystal_multiplier: scales MonsterDropDefine.Money at runtime
(bypasses Il2Cpp native calls by modifying game data directly)
- Restructured logging: unified [AI Limit: Difficulty Scaling] prefix
for startup, compact [AIL:DS] for runtime debug, patch status list
with checkmark/cross per method
Copy file name to clipboardExpand all lines: README.md
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Difficulty scaling mod for AI Limit. Pick a preset, drop it in, play.
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A MelonLoader mod for **AI Limit** that lets you customize game difficulty through presets. Choose from 5 difficulty levels plus a custom preset.
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A MelonLoader mod for **AI Limit** that lets you customize game difficulty through presets. Choose from 5 difficulty levels plus a custom preset. Scales monster stats, player stats, and crystal drops.
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## Requirements
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## Preset Values
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| Preset | Monster Atk | Monster Def | Player Atk | Player Def | Player HP |
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|---|---|---|---|---|---|
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| Story | x0.4 | x0.4 | x1.5 | x1.2 | x1.5 |
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| Easy | x0.6 | x0.6 | x1.2 | x1.2 | x1.35 |
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| Normal | x0.8 | x0.85 | x1.1 | x1.1 | x1.2 |
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| Adept | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
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| Hard | x1.2 | x1.25 | x0.9 | x0.9 | x0.9 |
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| Preset | Monster Atk | Monster Def | Player Atk | Player Def | Player HP | Crystal |
Copy file name to clipboardExpand all lines: nexus_description.bbcode
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Difficulty scaling mod for AI Limit. Pick a preset, drop it in, play.
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A MelonLoader mod for [b]AI Limit[/b] that lets you customize game difficulty through presets. Choose from 5 difficulty levels plus a custom preset.
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A MelonLoader mod for [b]AI Limit[/b] that lets you customize game difficulty through presets. Choose from 5 difficulty levels plus a custom preset. Scales monster stats, player stats, and crystal drops.
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[b]Requirements[/b]
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[b]Preset Values[/b]
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[list]
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[*][b]Story[/b] — Monster Atk x0.4 | Monster Def x0.4 | Player Atk x1.5 | Player Def x1.2 | Player HP x1.5
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[*][b]Easy[/b] — Monster Atk x0.6 | Monster Def x0.6 | Player Atk x1.2 | Player Def x1.2 | Player HP x1.35
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[*][b]Normal[/b] — Monster Atk x0.8 | Monster Def x0.85 | Player Atk x1.1 | Player Def x1.1 | Player HP x1.2
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[*][b]Adept[/b] — Monster Atk x1.0 | Monster Def x1.0 | Player Atk x1.0 | Player Def x1.0 | Player HP x1.0
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[*][b]Hard[/b] — Monster Atk x1.2 | Monster Def x1.25 | Player Atk x0.9 | Player Def x0.9 | Player HP x0.9
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[*][b]Story[/b] — Monster Atk x0.4 | Monster Def x0.4 | Player Atk x1.5 | Player Def x1.2 | Player HP x1.5 | Crystal x1.5
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[*][b]Easy[/b] — Monster Atk x0.6 | Monster Def x0.6 | Player Atk x1.2 | Player Def x1.2 | Player HP x1.35 | Crystal x1.3
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[*][b]Normal[/b] — Monster Atk x0.8 | Monster Def x0.85 | Player Atk x1.1 | Player Def x1.1 | Player HP x1.2 | Crystal x1.15
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[*][b]Adept[/b] — Monster Atk x1.0 | Monster Def x1.0 | Player Atk x1.0 | Player Def x1.0 | Player HP x1.0 | Crystal x1.0
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[*][b]Hard[/b] — Monster Atk x1.2 | Monster Def x1.25 | Player Atk x0.9 | Player Def x0.9 | Player HP x0.9 | Crystal x0.95
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[/list]
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All multipliers are relative to the base game. [b]Adept[/b] is identical to vanilla.
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